Clan boss team calculator reddit.
EDIT: I made a couple of fixes.
Clan boss team calculator reddit Even if I enter the speeds from his own builds in the calculator things don't work out. I would fill the last 2 slots with an increase speed and an ally protect. Trying to build my first Unkillable for UNM Clan Boss. I feel I have combed everything over to find the problem yet I can't seem to find the solution. Next is Deacon Armstrong with 226 speed and he prioritizes his A2 over his A3. There's a new clan boss calculator out that I highly recommend you check out. Welcome all new and returning players to r/adeptusmechanicus, a subreddit where we discuss all things cult mechanicus and Skitarii legion (with some knights on the side), please look at our "admech resources" page before making a post and may the I've built my first block damage clan boss team following the DWJ clan boss calculator and various content creator suggestions. Im in a Guild thats mainly in the UK and by the time Im awake and checking on UNM its already under 40%. U need to make sure geo puts his burn after fatman so that geos burn is on the boss and not fatmans, so u need to look that up before u make whoever in what speed. Also look at deadwoodjedi. 2k Def, 42k HP Skullcrusher - 173 speed (1 stalwart), 4k Def, 62. Those are your best for clan boss. I’m planning on using u/DeadwoodJedi ’s calculator and guide (fantastic work there man, best guides I’ve seen). But when I load the saved speed tune in DWJ Speed Calculator now, the whole rotation is messed up although all speed setting of the champions are still Clan boss speed calculator . com like already commented for many different builds and teams. After intensively and thoroughly checking DWJ's calculator, it turns out I need to max my ninja A2 and A3 for this team to work perfectly on UNM. Barring whomever gets the final hit, this means that "failure" is Hey guys as the title says - I know I've seen HellHades reference a spreadsheet by Iank or IanG or someone where you can put in your clan boss team and it will calculcate your total damage. Did not work well :/ ~ any guidance will be appreciated! This team can be ran on all affinities without issues so long as you have a DPS that is magic affinity to soak up the first stun on Force Nightmare clan boss. Almost all of the 2:1 clan boss speed tunes are based off of the batman where you use seeker to get to a 2:1 ratio. I'm relatively sorry. I've tried to speed tune a team direct from DWJs website. Void = 1x Poison Force = 1x Decrease ATK Magic = 1x Decrease ACC Spirit = 1x Decrease SPD so unless you use a champion that debuffs themselves, (Occult Brawler), this will function fine. Clan Boss is [160] Speed. Should be noted, I did this purely in the calculator, and have not tested this yet (I use my Elva for arena, and already have a clan boss team I'm hair with, so was more just an academic exercise for me). Helicath's block damage should always go on last in the turn before the aoe 1 turn, and Skullcrusher (or other stun takers)'s unkillable should always go last in the turn before the stun. I'm in a clan with only one friend and I haven't been able to kill the hard clan boss. When I input the speeds into the calculator (265, 248 Seeker, 247, 247, 220), it shows me exactly the turn order you've set out above. I helped OP come up with the speeds for this comp using my calculator (shameless plug). Have only seen 1key once when against spirit. I got all the speed the same and it still didn't work. I played around with those numbers and some compositions on Deadwood Jedi's Speed Calculator and found a possibility, at least in theory. The reason being I want to add in Deacon Armst So I am finally prepared, my team is ready - and although everything should be fine in Speed Calculator and Stun Target Calculator, it doesn't work at all: 1st, rotations gets out of order from turn 6 onwards; if I increase Warcaster's speed +1, I'll get around turn 9 - but latest then, everything becomes a mess. So All my team comps are for the other 3 affinities. (which fucks up everything) Remove Arcane Celerity from Deacon. Guides Champions Hero sets Compare Buffs Tools EN UK RU Help Ukraine Affinity friendly single demytha unkillable team! What more can you ask for? Utilizing Heiress and two Painkeepers to keep the buffs up 100% of the time and one DPS to do your damage. So the slowest champ will never be stunned and the team will de-sync on the first stun. Set Demytha A3 as priority just in case. I started working several month ago on a new tool (excel spreadsheet) that calculates how much damage you can expect your clan boss team to pump out based on their stats and gear. A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID: Call of the Arbiter. Major Tom to ground control. So, i'm going for this Emit guy, because i don't have an unkillable team and neet to jump from 4 key to atleast 2-3 key. Simply surviving with this team, without any concern for damage, will probably make a 2-key UNM team because of Warmaster/Giant Slayer and Poisons. I would suggest going to the deadwoodjedi site and seeing the exact speeds on his speed tune list. . I recently found out I have the makings for an unkillable clan boss team (maneater, painkeeper, seeker, fayne, banshee). I'm also having trouble finding out whether or not a 2:1 team with Ma'shalled can still run a CA champ. The team is as follows: Sepulcher Sentinel - 233 speed (1 perception, 2 speed sets), 3. The tool will allow you to optimize individual champion damage as well as to rapidly find successful Clan Boss teams using simulation. Works on any clan boss and any affinity. A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID… A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID: Call of the Arbiter. the 190 champion needs to be Valkyrie otherwise it needs to be 191 speed. I'm trying to build a Demytha, Seeker, Heiress, Deacon Armstrong and a DPS I haven't figured out exactly. I didn't want to regear again after beating it so that's why I tried to go ultimate unkillable. Any ideas? 81 mil in 0 seconds, :D Yea I know the team. Ultra Nightmare problem - My helicath is the correct speed for Ultra clan boss but i cant get a speed tune to work im starting to understand the calculator on deadwoodjedi site but im struggling to put a team together to do a 1:1 slow unkillable all help appreciated thanks Hey bud, love your videos!! Iv been keeping an eye on your clan boss builds, and this one rocks. I agree that the Batman comp is amazing, but I'm confused about what you think the calculator is not showing. Throwing these speeds into the calculator alongside Akemtum as the speed lead with an 18% aura (I have accounted for this speed boost + lore of steel in the speeds to get the true speed to what the speeds are stated as to need on the guide). k team for clan boss for almost a month, and every day it works perfectly 50/50 rounds, but today i put a blessing on draco and from then every key goes around 38-39 rounds. 137K subscribers in the RaidShadowLegends community. A 4:3 tune means that one (or more) of your champs will take 4 turns for every 3 turns the clan boss takes. My composition is Sandlashed in toxic, godseeker in reflex (to increase buffs more often) brogni in reflex (to get more A2 in), Krisk in a shield set, and Lydia in guardian gear. Oct 8, 2024 · Step aside Brogni – the Wixwell Infinity Clan Boss team is about to take your crown! Many players were divided over Wixwell’s usefulness initially, but his shield-boosting abilities, coupled with his [Intercept] buff make him a solid foundation for a new wave of Infinity Shield team compositions. Extensive testing by the community and people like Deadwoodjedi have shown that your turn meter can indeed still be boosted if it is currently over 100%. the speeds are a bit odd but I can see it working. Perfect Beginner Speed Tune for Clan Boss! Works on UNM and NM! There is significant leeway for just about everyone. Any hero with >190 speed will go BEFORE clan boss. Get a team running and then experiment once you are more familiar. I guess. Setup for my specific speeds listed above (288/287/239/227/191): UNM: Fast ME - 4 turn delay on A3 Slow ME - 1 turn delay on A3 I'm running a 1Key Brutal/NM/UNM Clan Boss Team, and since i always have a spare key every day, I wanted to know if anyone of you ever heard of a Hard Clan Boss Unkillable that is easy to run ? Want to deal 100M+ damage 2:1 Unkillable (or 3:1 if possible ?) Man-eater X3 / Demytha / Seeker / Pain Keeper / Valkyrie / Skull crusher available I'm have a good roster of champs. Namely, the "load profiles" button wasn't working properly and the calculator wasn't calculating for when buffs drop off. If you get the speeds right and follow the same actions, it will sync up; however, it seems that clan boss knows not to target anyone with a block damage buff. In every dungeon, campaign, and arena your goal is simple: kill the enemy. Ive been trying to get my team to work with draco. You would be basing this on the white whale 2:1 team. Is there a good recommendation for the best UK team to build that is affinity friendly? I figured out what is wrong with my team. When you have a team running UNM, the game opens up for you completely in ways you will not expect. This is a team that requires a champion that places Increase SPD buff on a 3 turn cooldown, and a buff extender with a 3 turn cooldown. 110K subscribers in the RaidShadowLegends community. fastest, and over 190 speed) you want Demytha going right before Clan boss so the block damage buff doesn't get worn off (second fastest, and over 190 speed) The speeds shown are true speeds, meaning they include any speed aura or additional speed from Lore of Steel mastery. Painkeeper 1 will prioritize A2, then A3, but open with an A1. A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID… This is useful when your important cool downs are 3 turns (Skullcrusher's a2, Marked's a3, for example). If i am correct Geo 189, Valk 172,Brogni 171, FB 188,187 the decrease attack champ. Hello! I'm currently doing around ~18-20mil per key on Hard clan boss, but I'm really wanting to push it up more to try to get it up more and work my way into Brutal. I ended up with the following team: 246 speed Helicath 191 speed Skullcrusher 181 speed Doompriest 180 speed Ninja 169 speed Frozen Banshee I run an infinity team as my CB. So I am currently running an unkillable team for clan boss and it's great. it will cause him to gain +10% turn meter and fuck everything up. You will be able to book any champion you want and do every fusion without worrying about the shard events. Put that into the deadwood jedi calculator and that should work but keep in mind you will have to go through 1 rotation for the counter attack to be in the correct place also for Fb banshee to land her poison sensitivity after the 1 stun the rest should aouto correctly. There is a chance you won't build a 3-key. 2 key UNM and 1 key Nightmare Clan Boss potential! Having started to look at some guides and this reddit recently, I've started to build a vague idea of who I could or should be building for a clan boss team. Your calculator shows the team as: The 179 ALWAYS going last. MythHeir Clan Boss Team Guide Since Demytha was released, I've been messing around with a few different setups and using concepts that a lot of different content creators and others have popularized for clan boss teams, and far and away the best results that I've found are with a MythHeir comp. Clan Boss building can be counter-intuitive because it's built different than nearly every other challenge in the game. Not deadwood jedis calculator for turn order, but just to give you an idea of what your damage would be. Other than that it's fine Personally I think Gnut is wasted in Demon lord going that slow. RaidCalcs is a web-based tool designed to accompany the mobile game, Raid: Shadow Legends. If you add Brogni then you can make it affinity friendly. Hey, so I've been trying to make a team for UNM clan boss, and I'm trying to use his calculator and his premade teams. We are Reddit's primary hub for all things modding I'd love some help for what clan boss team I should build. Affinity friendly single demytha unkillable team! What more can you ask for? Utilizing Heiress and two Painkeepers to keep the buffs up 100% of the time and one DPS to do your damage. i'm literally using Emic/Warcraster myself with different speeds. This Clan Boss calculator is something that already existed, just tuned up and reskinned on a site that isn't just getting off the ground and established. Which isn't the truth. For e. 2 key UNM and 1 key Nightmare Clan Boss potential! Welcome to RaidCalcs . 1. Try in the calculator to make sure geo always has his burn up before clan boss takes a turn snd then de My clan hasn't beaten nightmare yet unfortunately. As said, the main problem will be gear: The Speed requirements for the whole team are extremely high. Try the speed tune in the Deadwoodjedi calculator first, since I don't think there is a preset for those exact champions. Currently I run Roshcard/torturehelm but that isn't affinity friendly or anything. The clan boss calculator is saying he should throw up his block damage before AoE1 every time. the team stays unkillable but you need to get Demytha up to 275+ speeds and have relatively good gear then you can achieve the 1 key comp. He's built for Hydra and Fireknight which means 240+ speed. Get the Reddit app Scan this QR code to download the app now I'm trying to use the Deadwood Jedi clan boss calculator for my first unkillable NM team with Tower I don’t think he needs both Godseeker and Sandlashed. Plugged it into the calculator and it looks like it should be working fine. Search raid clan boss world record on YouTube or something like that for speedtune and gear. That's why clan boss comps like the Batmaneater 2:1 unkillable comp that takes 2 turns for every turn the clan boss takes work Two things: You need to set the skill priority for demytha — A3 first then A2; and heiress — A2 first. Hey partypeoplez, yes, this is another Maneater/Painkeeper-Unkillable-Clan Boss-post. Even though the champs you see people using rotate, they speeds are ALL based on the original tune which was found which could work with ally protection in addition to block damage and unkillable. Using the build suggestion by HH… I’m going to try to speed tune an unkillable clan boss team with either 1) Kreela/Farakhin in an ally attack composition, 2) Saint Nic and Man Eater, or 3) the budget man eater build. reduce all speeds in the calculator by the percent (19,24 etc) of the Champs base speed I haven't touched the game in awhile and never dove too deep into strategy before. I love a complete auto team with a rare that can 1 key. Any hero with <190 speed will go AFTER clan boss. Hi all, I've built a team for UNM Clan Boss which in theory should work (according to DWJ calculator), but I only manage around 20-22m damage on void. it's 100% any time, because of Emic's Taunt ability. Works on the calculator but just falls apart. it will eventually make him use an ability when the calculator expects an A1. 5k HP At high speeds like on CB, discrete ticks and overflow actually becomes very important; you don't necessarily need 2x the boss's speed to go twice, and you certainly don't need everyone to be that fast. I want to run a CB team using leech to sustain my team rather than lifesteal gear, but I'm having a really hard time finding the speeds I need for nightmare. Remember to use deadwoodjedi's clan boss calculator before you try out the comp. Speeds usually have some wiggle room; you can play around in the calculator until you see the champ order move, then you'll know you've messed with the speeds too much. Up to this point, my 2nd Kael has been the star of my team, built for speed and accuracy, and I suspect he can stay in the team, but everything feels kind of up in the air. A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID… 116K subscribers in the RaidShadowLegends community. Now, it does in v2. There are calculators for determining exact speed breakpoints, but an example would be if your Khatun was 300 speed, your seeker would only need to be 251, and then bellower and Kreela would need to be 197+ (bellower faster than Kreela to get decrease DEF out before Kreela's nuke) Did some fiddling in the clan boss calculator and got this budget unkillable working! Heiress cleanses at the start of every turn from turn 3 and demytha places unkillable every turn after turn 3 as well (2:1 speed tune for all except pain keepers). My current team is: Vergis, Apothecary, Aothar, Ninja, CruetraxaNinja in Lifesteal+Crit dmg, Apoth in 3x speed, Aothar in lifesteal+perception, Crue in Savage + crit dmg (Using her in arena too), Vergis in lifesteal+speed You may need to swap around the second champion depending on the clan boss affinity. You are not going to build a one key UNM team right now. Using the build suggestion by HH… I've built up an unkillable UN-CB Team with it months ago, optimized and adjusted speeds from time to time, always saved everything properly, and my team is still working flawless in the game. it's fully auto and it doesn't have any 3% fail chance. In clan boss, your goal is different: do as much damage before he kills you. I used dedwoodjedi's guide to build my team (2:3 Budget UNKILLABLE with Maneater + Pain Keeper : RaidShadowLegends (reddit. Ultra Nightmare problem - My helicath is the correct speed for Ultra clan boss but i cant get a speed tune to work im starting to understand the calculator on deadwoodjedi site but im struggling to put a team together to do a 1:1 slow unkillable all help appreciated thanks Aug 8, 2023 · Myth Seeker is a great team that works best for Void Clan Boss so if you can get in quick enough then you have a good team comp here. The team only settles into a consistend pattern after the 3rd stun. Unfortunately i can get the speeds to work. Until then sorry way too early for any clan boss team worth speed tunning I have an u. Completely auto from round 1, just need to change the skill priority a bit for nightmare. Seeker needs a 1 turn delay (just set his A1 as opener). 2nd Team THE OLD VERSION OF THE DEADWOODJEDI CALCULATOR WILL NOT WORK WITH THIS COMP DUE TO A BUG IN HOW SEEKER'S A2 IS REPRESENTED! The new version of his clan boss calculator is expected to release as soon as next week. It works sometimes, and sometimes falls off at round ~20-25. You don't really need a deadwoodjedi build for this. you need 230 acc for UNM clan boss. Really could use some help! I've been able to use Deadwoodjedi's clan boss speed calculator to build basic comps, but there's one I was recently hoping to build for UNM, but it has me stumped. So it isn’t that it breaksdown. I dont think I have hit Void Clan boss in over a year. Any help i could get would be greatly appreciated :) GL, and one last thing you want to do, set up a team for clan boss (through the "team setup" button on the left). 129K subscribers in the RaidShadowLegends community. Trying to use Deadwood Jedi’s setup used for NM/UNM, yet not sure it will work. Feel free to DM me if you want the details. Set Turvolds A2 as priority, AI sometimes does A3 first and it ruins speed tune. I've tried running both GA and MM as the stun target, but can't find the right speeds to maintain throughout. I have: Rosh, Maneater, seeker, painkeeper, and I'll be getting demytha. I’ve been attempting to build a Myth Heir team. Key points here: Miscreated monster going before Clan boss to protect your team (i. I have Sepulcher Sentinel as my aura lead with 240 speed. Of course i made a video to explain everything there is to know abou the tool, so check it out! and sorry for my, not that good english, still getting use RAID: shadow legends guides Unofficial fan site. That doesn't particularly matter. You can use the deadwoodjedi clan boss calculator to build a speed tune. Guide either solo or with a team, and prove your strength, ability, and wit. Tried a run when Maneater was 241. Out of the 4 you said only Deacon lands debuffs so only he needs accuracy 230ish should be about enough. I'll give the calculator a few tries with diffrent functional Cb-Team-compositions, and tell you if i find any other combinations that work in reality and don't work in simulation. The calculator shows numbers kind of the opposite of how the game does, so a higher number indicates that skill is higher priority. This unofficial subreddit is maintained by players and fans of this game. It's actually very simple to use, you create a copy for yourself (is still a google spreadsheet) and input the stats of your champions and it shows how long will your clanboss team survive. Reddit's #1 spot for Pokémon GO™ discoveries and research. As for the team warcatser,demy,skullcusher,fb,geo (anax or fayne would be ideal) ,sep senti with sep senti at 238 instead of 186 slotMuch easier to build imo :) Note - first and last comps are affinity friendly, as for who'll be a better option than geo can't be said without seeing the roaster :( I'd run geo, fahrakin and fayne. Also, with Ma'shalled's speed buff I can't find good info on how that impacts things. If you don't have a way to avoid the stun landing on Tower on turn 3 then this setup only works on all of UNM and void, magic, and spirit affinities on NM. This is to ensure that wixwell places his intercept buff on them. I've spent. I've watched the fight over and over again and I can't seem to figure out why. It says that turn meter can't be boosted if it is already full. I went to copy one that has Roshcard, Skullcrusher, Doompriest, Rhazin, and frozen banshee. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments!. For the team composition, Venomage is your best option for decrease attack, and as a bonus it brings decrease defense, poisons, and damage mitigation passive, and can direct stun away from Razelvarg on force affinity clan boss. I think the best version of this type of team is the 2:1 variant. The clan boss has a 3-turn cycle (aoe1, aoe2, stun), so your 3-turn cool downs will be used once each cycle. Try the team suggestion on hellhades to see what other people with same champs as you have and what dmg they get Hello everyone! Is it possible to make an unkillable clan boss team out of: Helicath, Bad el Kazar, Dark Kael, Skullcrusher, and…Ninja!? If so, what speeds? (I’ve been trying using the Deadwoodjedi calculator, modifying similar teams/plans, but can’t get it to work consistently) Thanks for any help or tips! So I've been using Deadwood Jedi's calculator to try and get my team speed tuned but it's not working correctly. In its current state it calculates with high accuracy the average damage of all the clan boss teams I have ran however it requires manual input of the full turn order How to fit my Arena-optimized Arbiter into Unkillable UNM Clan Boss Team #1: Theoretical setup Thx to Deadwoodjedi's Speed Calculator, I finally found my next unkillable team setup: Maneater, Whisper and Arbiter would already be ready - but Rhazin needs some speed adjustment, and my Warcaster still is only 5 stars / Lvl 50, so it will take a Below are the speeds and my goal is to build a Brutal Unkillable team. Needing to get some smarter than me assistance on my Clan-boss team. Do you spend too much time browsing reddit? You may already be part of the Adeptus Mechanicus. This enables you to turn off Vizier's A2 and A3 which are fairly useless when compared to his A1 when it comes to clan boss (and with toragi you'll fill the entire debuff bar with poisons, so you don't want block heal or block buffs at all on CB as they'll just decrease your Get the Reddit app Scan this QR code to download the app now vergis clan boss calculator upvote bi-weekly skill competitions, and seasonal team competitions. You just need to make sure that, for ten ticks in a row, someone on your team has a higher turn meter than the clan boss does. I think Tagoar and Trumborr might fit your needs well. I use the myth heir 3:1 dps comp and I was running into some issues where seeker was getting cut by clan boss at 193 speed even though the calculator was saying that speed would work. DO NOT LEAVE THEM ON DEFAULT! You can also set deacon to open with his A1, then A2 first, and A3 second; and seeker to open with A1 to go full auto. com)), but I'm still at nightmare difficulty (clan hasn't unlocked unm yet and my gear can't push to the sufficient speed levels), so I used the speed I've built up an unkillable UN-CB Team with it months ago, optimized and adjusted speeds from time to time, always saved everything properly, and my team is still working flawless in the game. Nobody on the team have speedaltering masteries, I have fully booked the relevant skills, I have disabled the correct skills. Keep it simple. A subreddit for the hero collector RPG mobile game, RAID: Shadow Legends! and the show RAID… I've been trying to get the right speeds on the clan boss calculator for the past few hours and can't seem to get the skills to line up correctly to keep the buffs rolling throughout and have block debuffs up for the stun. Vergis speeds up one champ to a 4:3 turn ratio, going First/Last between AOEs. I found this tune in HH's Team Optimiser, but can't figure out the skill delays at Deadwood's Calculator. On DWJ's calculator, I inputted 4cd for A2 and 5cd for A3, my team matched exactly like DWJ's calculator predicted. However sometimes, he just doesnt do it. This is my clan (Digital Dreamers) and we need to progress to the next level. But when I load the saved speed tune in DWJ Speed Calculator now, the whole rotation is messed up although all speed setting of the champions are still I'd love some help for what clan boss team I should build. Also, put your team and their speeds Into deadwood cb calculator to see if they run at a 2:1. I'm running the skill rotations exactly as described for nightmare, checked it in the clan boss calculator, and people are taking the correct turns on auto until maneater gets stunned. Remove Cycle of Magic from Ninja. This tool is amazing and I can't wait to dive into it, and I will do the same with HellHades tool when it is made available to everyone. Ninja would prioritize A2, then A3. It builds around an insanely speedy Arbiter, which most players want to have anyway for their Arena Speed Building your early game clan boss team is the second most important task in the game after building your farmer. Yet my team fails at all tiers of clan boss and to all affinities, yet hellhades team can do all affinities even UNM one key. If you have slightly different speeds I would suggest checking in DWJ Clan Boss calculator. Just put in the most damage dealing champs you have for now! Focus on campaign mode first to get more sacred shards and hope you pull either Block damage or ally protect champs. Heiress is the "best" to get toxic gear on as she gets 3 attacks per cb turn whilst the others only get 2, but she also needs to be fastest so can be challenging. Any help on why my clan boss team stopped working? All speeds have +2 due to me upgrading the tta hall. I don't see anything missing. g, for magic affinity, I put anax second where as for force, I put Valerie second. I completed the summon rush event with 2 sacreds and voids, got Coldheart, Warcaster, Miscreated and Tagoar. You might not build a 2-key. I wanted noone to take two turns between the two AoE attacks, with Jareg running last, so you'd have Ally Protect + Def up for both the AoE attacks on everyone, even though he's running 4 champs at 4:3. the clan boss only places 1 debuff at a time. But it seems to me that using these speeds is going to result in an early death for my unkillable team. Then the rest of the team is Frozen Banshee at 172, Fatty at 170, and Ninja at 164. Clan Boss Calculator Guide HH Gaming 2022-06-09T15:28:17+00:00 What is the Deadwood Jedi Clan Boss Calculator? The Clan Boss Speed Calculator is a tool to help you calculate when your champions are taking their turns in relation to the Clan Boss, what skills they will use, and in general, find the best way to maximize the damage your EDIT: I made a couple of fixes. Clan Boss is the most important area of the game because higher difficulties will give you all kind of shards and books. Use Myth Fu with Seeker as a starting point, then replace Seeker with Deacon and add some speed to the whole team, and lower dps spd if you are insistent on using Ninja. e. xmeqotienjkmndusosvszwmkuikfirlzszukzqekwavvonqepe