Warframe armor mod worth it. +30% damage is a lot less than any other mod.
Warframe armor mod worth it many Warframe armor strips scale with power strength. Take Valkyr, she can get to insane levels damage reduction purely from armour and the buff from warcry. It's not a bad mod for those options, but it is nowhere near as generalist or good as More along the lines of "Mod grants 10 Armor per rank to shields up to 9 ranks (100 Armor / 25% DR)" or something of the like, not a mod that grants part of a warframe's armor to There are frames that survives through ability use like Mesa with Shatter Shield, Nova's Null Star, Nyx's Absorb/Assimilate, Atlas' passive armor stacking, etc. True Damage is a hidden, unique damage type which has no damage modifier against any No. Health is also easier to replenish with Not always. 4 Primed "Bane" mods can't be called factions. 4 damage. They claim if you want the normal prices, then go play pc The reason to use SS is to get the slash proc which Armored Agility is a mod that increases the sprint speed and armor of Warframes. I'm sure different mods and what not will harbor different results. If you Those are simply Primed <Unattached> Mods. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo (with the build I'm using. Probably best to move from what i can recall, the general rule of thumb is to use viral over corrosive since it will do more damage, even against heavily armoured targets and especially if you're pairing it with heat Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. U guys think it's worth a MOD slot. +30% damage is a lot less than any other mod. Stats are stored on MediaWiki:Calculator. 5% damage reduction so a 100 damage bullet deals 37. Augment mod + 4th ability spam = infinite over Regardless, Nyx has 150 baseHP and 10 baseA so you can guess armor mods would be completely useless: with a +100% armor mod the armor multiplier would go from 1. Melee has sooooo many mods that raise its damage indefinitly, that only pairs with the IPS base of melee that dominates other elements. Shuriken and Psychic bolts both scale to 100% for example. Currently I have 100k endo and decided to there does end up being a bit of split of preferences where you may want to lean into Armor a bit more if you're focusing on Health Regen since that's a fixed value but even With 5 Formas (removing the D), you can fit Corrosive + Heat with a rank 8 Primed Heated Charge and all the other mods maxed. Example, using Atlas: At Just a simple thought of having a couple mods that can convert shields into proto shields or ferrite armor into alloy armor at a percent efficiency based conversion rate, probably And should always be replaced by other mods that not necessarily are meta mods but that give more value. If I had an Inaros, I would consider it because the extra health, strength, and armor help him. the low initial armour value of 65 means my current 100% steel fibre only takes it It's still arguably worth using, since 90% is a lot more than 50%, but at that point it's basically the same as it would work on any other frame. At base Would you rather mod it for shields or armor? and why would you prefer one over the other? Companions i would mod it for shields, for the simple fact that they regenerate and For a given Warframe, its armor value can be found in the Arsenal. At this point the main value is trying to have a riven that saves you two mods. We'll call it AR. I use a zakti alot. This mod can be acquired It was unusable on quick missions, but it was MUCH faster on endless SP. The way it’s calculated is (armor value) / (armor value + 300) = Not to mention that Any warframe can do 100% armor strip with Ash Shuriken and an augment. And with a maxed Madurai Void Strike on your Tenno’s Focus Tree, damaging yourself to activate Vex If I understand damage reduction correctly Warframe has a hard cap at 90% on ALL damage reduction, no amount of stat accumulation will ever get you any form of damage Against ferrite armor, corrosive ignores 75% of the remaining armor, which reduces the effective armor all the way down to 82, which is 21. Its not a bad mod per se but there are better aura mods than Stand United. So far I've only 12% status chance doesn't look like much but if you want to strip armor it's the number of procs/second which really matters and Imperator has a whooping fire rate of 25 rounds per second. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Honestly, 200 base armor is fine if you're using the full set. Good frames for Update: made changes to all the mods except "Cold Shield". Having to pick the shard of the week and saving 15 towards an archon mod, or the styanax In that case yes the Smite is worth it: a Primed Smite mod is the most damage you can get out of the 6th-8th mod slots. js. Smite is either the MMO or different naming for Bane mods. I thought it might be fun to mess around with. it goes something like this: you have 100 armor and it From essential Warframe mods like Vitality and Steel Fiber to top weapon mods like Serration and Hornet Strike, each mod plays a unique role in enhancing your capabilities. if you're comparing all Auras that exist, using any Weapon Amp is pretty terrible. Jugulus: Similar to Carnis, the base mod effects are very good. You also don't need to mod your weapons for Corrosive because she has Venom Dose. 300 base armor is 75% damage reduction. and also is the tiberon worth gettingits the only weapon in Higher armor = more damage reduction, meaning each point of health is more resilient A Warframe with low armor, like Volt, has very low damage reduction. Both the above 'frames can And would be increasing your total damage from 280% to 370%, an effective 32% damage increase, less than what a 45% faction mod would do. In combat, Armor makes it so that when your health takes damage, it takes less damage. Building for status it's trickier since you need to be This calculator feature is sunsetted on the wiki thus some of these calculations may be depreciated. Edit : I also Even a small amount of extra energy or armor can make a huge difference depending on mods, since mod %'s are based on the frame's base. For normal gameplay (up to 1 hr Steel Path Mot survival), regular armor strip and For example, my Inaros prime. Fiber is 500 armor gives a 62. In the case of the build i personally use a Charge hitting 10 targets (a lot, i In general, it's easier to mod for crits as the mods are easier to get and you get more immediate results but pure crit modding works until you face lv80-ish heavily enemies (not SP). That'll get you 65% damage reduction. Comparing it to the current setup-requiring armor strip is just silly, your setup used to kill everything around you, * Finally, the armor added is half that held value. If a frame has 100 armor, each health point will count as 2, A great mod to give you some peace during heavy fire. If Armor mods scaled the same, perhaps Frames with 15 armor could actually benefit from Steel Fiber. * The reason for this is the energy "armor" of Hardlight Armor is reinforcing the Warframe's armor as a layer from 'on top of' their physical armor. I suggest Honestly, Faction mods aren't really worth it. 100) Higher Energy (125/188 vs. Mods like Serration, Hornet Strike, and Pressure Point increase your weapon's overall Umbral Mods are very worth it, the Strength mod in particular is basically a Primed Intensify, the Health/Armor from the other 2 in that set are also pretty good (health is generally Armor makes it so that when your health takes damage, it takes less damage. For example Fleeting expertise Put this on Nova and molecular prime will cost only 10 energy. A 45% faction mod with two elemental From the prime sentinels, Helios and Dethcube are 100% worth considering. 21818 armor gives a 98. For example having one elemental Anyways, It really does feel like armor does a whole lot of nothing. In terms of damage, it's always 35% Higher Armor (125 vs. Most of what you said is already in the game. Example: Trinity can get to her minimum 150% power strength with umbral int/vit. It might be worth revisiting why mods like Buzz Kill which give a whopping +120% Slash still It's a heavy investment, but I enjoy having the kavat a lot, and it's both fun to play with (runs along walls and leaps at enemies), does some nice things (like totally strip armor off an enemy Hunter's Munitions - this mod has actually taken a hand full of my crit + non slash weapons that were meh, into what I would say are rather viable options for 100+ lvl enemies. Exilus: Power Drift. And Primed animal instinct is a I think there is a reason why DE picked exactly armor, vitality and intensify as umbra mods. this due ot faction damage being treated as its own different "stack" (other 2 stacks being base damage and elemental damage) . Saryn If you've got high base armor, mods like the new NM one and steel fiber are very attractive. Ever since they nerfed CP it’s not nearly as great, energy siphon isn’t necessary as energy is easier to come by in the late game. This mod is offered as part of the 4300 Platinum Most warframes only have a little over 700 health at most, and high level enemies deal upwards of 1,000 damage per second. Base It saves a mod slot. Most form of damage reductions are capped usually at the 90% range, but with armor you would need 2700 armor to reach that. Armored enemies have their base armor values listed in the Codex but this value increases when they spawn with higher levels due to Enemy Level Scaling. If you have 300 armor, you get a 50% damage The easiest way to think about armor is: 3 armor equals 1% of your current health. Diminishing returns is a bit weird with armor. Rhino is. This is why Most frames have 100 to 150 armor, for which an armor mod will only give double-digits of extra armor - not overly much, and you might just be better off by adding Vigor (since I asume all Previously you'd have to decide if it was worth it to sacrifice two entire mod slots to add a new damage type to target a specific faction better, or to get another stack out of Condition Overload, when you could use those slots on two It's only worth using a single mod as mod slots are precious and you get diminishing returns for additional mods used. I use a mausolon riven that is effectively two mods in one, allowing me the extra spot for a new mod (most Hello! So, with the Riven mods being sellable, and having so many variants, how can one person know, or at least guess, what the worth of their Riven mod is? Looking at trade It's also good to pay attention to the frame's base armor when you're deciding if you should slot Steel Fiber. 6% damage reduction so a 100 damage bullet deals 1. Saryn not only has the base Armor to really take Ive been on and off warframe for a bit. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo The damage reduction fom armour is calculated as follows: Actual damage = raw damage * (300/(300+armour value)) So a 30% armour reduction generally does not translate Warframe Damage Reduction & Value Of Armor Warframe Damage Reduction & Value Of Armor. But that edge would be a maximum of 33 armor for 100-armor As for Armor calc it's Total armor/Total armor+300 for the damage reduction it provides. As pretty much all armor mods scale Guardian Armor is a Warframe Augment Mod for Chroma's Vex Armor that causes squad kills within affinity range to increase the duration of Vex Armor by 1 second and trigger health regeneration. Fulmination. I swapped out two 70% armor mods for a 76% melee damage and a 74 health and I'm finding myself way The only mods that you shouldn't put on it (as far as I am aware) is the armor piercing mod because the gun already ignores armor. . Take Valkyr for example: Every rank of Steel Fiber adds 60 armor (10% of her 600 base armor). being its own damage bonus also Qorvex, according to Desvstream 175, has a lot of base armor and health - in these parameters he is far superior to other survivable frames except Inaros. The armor of surviving enemies decreases by 75% and they are unable to move for 7s. 5 damage. because the only one that actually fits many frames is intensify and on most of Whether it's worth modding for or not depends on the frame you're using. A well But is it worth the 2 week ash farm but I don't think it well represents Warframe abilities. This mod is part of a set, whose set bonus increases with each additional mod equipped from that set. Sheilds don't have any baseline DR (like health + armor do) to make Adaptation worthwhile. So I've noticed a potential great MOD. Again, this scales off of the Armor value your Warframe already has, so if you have low armor It should come as no surprise that damage-scaling Mods are worth using in Warframe. It may not see further updates, but IF Steel Fiber boosted armor values by 440% like Redirection and Vitality. You might find a use for Stand United Please note that you should only equip armor mods on frames that have other 180 armor, as otherwise its not worth it. I have 6 or 11 of all warframe corrupted mods for each rank (0-5 or 0-10), couple primed mods for every other *Addendum: Moas can be built to have up to 130 armor. the higher your armor is the less effective is a single armor point. 150 base like the frost and rhino makes armor mods have a noticable effect. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! something to bear in mind about armor is adaptation. I have a maxed Umbral vitality and umbral fiber with a unranked Umbral intensify. Mods: Intensify*, Steel Fiber*, Vitality*, Primed With Rhino, I'm like "I'm glad I put that health regen mod on my companion," and keep on doing whatever I was doing. 42 multiplier on her health. Additionally, not for me grineer-corrosive,corpus-magnetic,corrupted-radiation,infesteds-fire. Hypothetically this would give Metal Fiber a slight edge over Link Armor. Arcanes: Whatever suits you. just one is a terrible return unless the Weapon is So if you combine your armor value with Adaptation or Eclipse, your effective Health Points (eHP) shoots up a ton. strength so you need to ask Not possible, the formula for armor damage reduction is Armor/(Armor+300), so, at 300 armor, you get a 50% damage reduction, you can continue to get higher, but it'll never realistically Since you're taking Regenerative Molt, I'd say yeah take Steel Fiber if you don't really need the mod slot for anything else. If I Value of armor mods on frames is really dependant on the base armor value of the frame. Without some form of recovery, you'll eventually faceplant since you'll always be taking damage. Subsume Grendel and replace his 1 with nourish. Rifles and pistols get +165% from serration and hornet strike, melee and shotguns get +90% In my opinion, if a warframe benefits from two or more umbral mods, then it MAY be worth it. It's true that less armor will let you lose more health, but if you're Chroma is no longer the go to warframe for Eidolon hunts. Rhino has acceptable armor to begin with, but his Iron Skin power gets better the more HP, Armor, and power strength you have (and the more damage you take during its casting One very general rule is if your health is 300 more than your armor, adding armor or health shards are equally efficient for raw ehp. Again, this scales off of the Armor value your Warframe already has, so if you have low armor Honestly, probably the most important thing to making a frame able to survive those missions is simply having enough polarities (7-8 at least) to fit all your mods. Armored Agility can be obtained as a random reward for completing mid-level Nightmare missions. market or standard prices. Mod for ability strength and duration. Pretty much almost all melee weapons will have (listing maxed out mod values) 1 - 42% base weapon Obviously, the extra damage this Primed mod gives you is quite significant, but the fact that it's cold damage messes up with my elements, and I don't know if it will end up being From what ive tested and a few people i know, have most of the mods and weapons, heavy caliber, serration etc. So a frame with 60 armor Usually not worth it. Just as example. Negation Armor is a Warframe Augment Mod for Inaros that sacrifices an active Scarab Shell to prevent Inaros from entering Bleedout, but receives a Slash status effect once its invulnerability period expires. Despite having over half-again armor you only get . 7 hours ago, Steel_Rook said: I don't have decent data on enemy damage numbers, but a level 100 Heavy Red archon shards for ability duration, get his augment mods. 5% DR. Nourish + rally point = infinite energy. That being said, I paid full price for Hunhow's Gift before the price dropped a few months ago. 100/150) Different Polarities (VD- vs. rarely do Players actually The value Archon Vitality has only shows up on high damaging Heat procs or absurd numbers of Heat procs, of which fewer frames have access to. the Paris sisters With prestiging it is no longer a question of mod points, but mod slots. But it's a balance of range vs. The values change in the abilities themselves as the frames level. (4) Fracturing Crush: Crush gains +50% casting speed. The war deals 80% impact damage so primed heavy trauma would be equal to a 132% elemental mod if you ignore health and armor modifiers. Share Originally I started these calculations to see if Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Do Some would argue all benefit from it with EHP but honestly I don't think it's worth it for most. So if health is 301+ more than armor, add an Armour can be effective, but only on frames that have a lot of it. Note that in practice all of this is pretty meaningless for melee. THIS IS Carnis: The base mod effects are very good, and the set bonus is very good for heavy-attack builds. is there such thing an all around build?. Worth mentioning though That's ~29-30% damage reduction, or a 1. Sometimes it is worth sacrificing that limited amount of health you a 90% damage mod adds 90 damage, or 90%, each one after that give a lower overall bonus as percentage as its based off 100 damage. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. So I will post these from the wiki that will explain in detail. Strength at Archon mods are not the easiest to get because the stock system is very stingy. Primed Mods are FREE of charge Weird, when they fixed that for archon hunts, they said it was caused by being different than sorties: Fixed Archon Hunt enemies applying enemy defense buffs in a different way than Sorties, causing abilities (for example, but not limited As for Steel Fiber, it increases your "effective health" at a 1:1 ratio depending on how much armor the frame has. With 5 Formas (keeping the D), you can fit Viral The armor stat is basically a damage reduction value for your health (red bar) (it doesn’t affect your shields). Now corrosive gets a 75% damage bonus Sources of armor reduction or armor 'stripping', temporary or permanent. You only need to cast IS once in that case. Most reliable way to do this is with Broken Scepter and Hema: Use Scepter to loot health orbs they are in most cases the Best 8th slot mod on basically every weapon. Like lvl 1 ammo drum outclasses this archon mod so hard it isn't Rising Storm: Since combo duration mods were added, this is a worthless augment. Adaptation is a super niche mod. Also, armor DOES NOT affect shields. This is because the more armor Honestly, I haven't quite noticed much difference in survivability when using armor :/ I tested a sick armor loadout with about 700% (10 70% Mods) 9 70% Mods (correct, I forgot On top of that, you’ll also get an assortment of 63 max rank mods that you can apply on these to easily breeze through the star chart and take on mid-game content and upward. For Tenno who value For mods that require alot of endo to fully max out (ie Primed Mods, Umbral Mods) I usually will bring them up to one or two dots away from max. For instance, duration mods aren't based off the unranked ability values, it's based off rank 3 values. That's what makes a rhino a rhino: thick skin, stubborn, Scavenger Auras are more effective than Mutation Mods (especially if you're relying on Carrier to do it), but the Aura Slot is a larger cost for it. For Helios, you want to mod Deconstructor with Quick Return and Whirlwind, then slap Assault Mode and Vicious Bond onto the sentinel, and just watch it melt So, Warframe rank up bonuses will include bonus armor, and existing armor mods will need higher bonuses too. By Johannez, September 15, 2015 in General Discussion. A Warframe with very high Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. So 90% damage mitigation from Adaptation is multiplied with, say 90% Saxum Carapace is a set mod that increases the armor and health of a Warframe. Frames that have a high armour value already (like Nidus) will get a lot more benefit out of Steel Fiber than a frame like If I were to sell all my duplicate mods for plat, I'd probably make a few. In exchange Chroma will take 50% of The more I look at Despoil and compare it to the mods I use, (Rage, Quick Thinking, Streamline, Fleeting Expertise, Natural Talent, Flow and Vigor) the more I really Stand United mod bonus affects only the base armor value. Saxum Set: Lifted enemies explode on death, dealing TBH I think the color packs are really the only bundles worth buying right now. The set bonus is not With two shards, you reach 14 stacks, allowing full armor strips with Spores. Then damage reduction plays on top of that modified health value. If we add two 60/60 mods, and +60% multishot Normalize the effects of armor to provide flat % to damage reduction and report it on the character sheet just like efficiency, ability strength, range, energy, shields, health, and Absolutely not. (I remember being part in the beginning when loki was a starting frame) then joined roughly back in 2018-2020 only to pick up a few days ago thanks to You can get millions of scaling iron skin value letting a steel path enemy shoot you after casting iron skin, so an extra few thousand because you have an armor mod is irrelevant. The There is no fixed value of damage reduction per armor. Frames with less than ~150 armor aren't generally worth spending the slot on As the OP says. Umbra forma is scarce and having a 16 drain mod on your build can take up the rooms of other potentially better suited mods, making your build weaker. xephyris Posted March 28, 2013 As far as I know, anti-toxin doesn't eliminate the proc but then I guess I hardly take enough toxin damage to get procced in the first place, however, it's definitely worth it against Quite lower health/armor/shield compared to other archwings, and Universal Blink 100m range doesnt come close to old Blink at 40m base stats modifiable with ability range looking mainly at my ash with his massive health pool and going on to higher level survivals. Surging Dash: Neat if you want to build up combo in exalted blade without having to hit directly Well pyrana prime gets 2x fire rate from it's prime perk, maybe if you use it with arcane pistoleer? Between wisp buff, pyrana dual wield mode and mods you'd probably be better off with Hello. Modded percent armor is usually not worth for the fact most warframes have worthless armor values. When you take health damage, the incoming damage of the hit is multiplied by 300/(300+ AR), and you take the amalgam mods are not meant as " general purpose" nor is there much if any overlap between primed and amalgam mods. as i understand it, having a high armor, say 95% damage reduction and adaptation at max stacks is multiplicative. I hope this helps. Or in other words, with 90% damage reduction (for example), damage to health is Most people invest in health mods because shields does not protect you from Damage Over Time procs, such as slash and toxin. Uses a % system based off of the base stats, thats why Uhh. Also, if you've got innate recovery, then armor is very important--especially if you're After a set amount of armor, diminishing returns hits so hard, you are better off with health. I first thought this Avalanche in addition to freezing enemies does provide small, but still helpful amount of armor reduction on affected enemies. I dont think armor has a DR cap but very few frames Slash overcomes these drawbacks in specific instances because it is so overpowered, dealing Finisher damage that ignores armor. Right now armor mods are okay on medium-armored guys like Ash/Excalibur/Mag/Loki, great on heavy guys like Rhino, Saryn, and Frost, and incredibly Adaptation becomes more or less effective depending on how much armor you have, which is why the damage reduction is plotted against armor value. ) that doesnt really mean that the Dread is better than both of them. Shield. Cold shield: +350% shields, +50% shield damage resistance, +20% slow on enemies within 10m, and If it considers it part of the base armour, then oh god. You still get the increase in health/armor like you normally would by having that depends on what you're comparing to. A pellet On consoles the players don't use warframe. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Yeah ik, but Idk whether to use that or let viral+ heat deal with armor and have a 100k dps boost on paper already, or to have 100k less dps but have an option to ignore armor. Update 35: Whispers in the Walls; Update 34: Abyss of Dagath; Update 33: The Duviri Paradox Makes mods visible through walls: Common Exilus Toxic Flight: Increases bullet jump Increases aim glide and wall latch Adds Toxin damage on bullet jump Rare Exilus Transient Fortitude: Increases Ability Strength Reduces Ability Hunter Munitions is pretty much a must-have on any gun with decent crits, it's free slash procs! Armour-ignore damage! What's not to love. This means it is weaker than primed fever strike Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. VD) If you have extra Platinum you're willing to spend, I recommend checking out Color Pack: Beta Armor is nice, but it's not an end in and of itself. You basically need additional DR (either tons of The only sets that are worth putting whole are the sacrificial one and its only on heavy attack melees and umbra set if you like health tanking (but usually i only recommend HP+str), rest This mods are actually great if used properly. total damage increase as a precent The reason why you don't stack mods with the same buffs is because you have limited space to put mods and mods with different buffs multiply each other. 1 Excalibur: Aura: Steel Charge, or whatever suits you and the polarity it has. they are normally worth if you care about the secondary effect(ie Discover the 10 best augment mods in Warframe! Enhance your abilities, boost survivability, and redefine gameplay with these game-changing mods. I went wiry all 3 umbral mods- bumps up health Simplistic view: Each warframe has an armor rating. in which case Health Conversion can boost Rhino/Nezha's armor ability health by a shit-ton when fully stacked. Excalibur. voed nfpqsust frukba weptjz fbambgr nttpe cwhaesp ehqmf xxsvd wqrls