Damage calculator mod mhw reddit. VirusTotal: 0 engines detected in exe.
Damage calculator mod mhw reddit One thing that always bothered me since I started MHW back on PS4 is that I wasn't able to tell the HP and other crucial information about the monster and the damage it took. So I’m trying to figure out how to calculate this value out, and if there’s any exceptions to it. Raw damage varies depending on the attack used, some are stronger, some are weaker. May have to run it Yesterday i played with some random guys and one of them had a mod that automaticly posted all our total damage in chat and I thought thats pretty useful for personal use to see how well I am doing with each weapon. Charged Slash I has a damage multiplier of 0. The mods that fix monster hitboxes, tweak recovery, etc. Nexus should just give options to include standard software licenses. so I can meld every jewel in excess and only keep a number of jewels that can give me the max Bloated numbers make it harder to compare between two weapon types, but it makes it easier to compare within a weapon type. However, the most important part is that I have added 3. Hello fellow hunters, I know that a lot of you wanted a platform for easier sharing and viewing of builds. In my opinion, having one just leads to obsessing over damage and can take some enjoyment from the game. I downloaded one but I couldn't seem to get it working. Why do I want to add +12 damage to this 960 damage Great Sword, that looks like a But a question, when i add elemental damage the numbers on the right dont change like they do if i add or subtract raw damage. Intro. EDIT: Alright found the mod By example, elder dragons have a status mod of 1. No guarantees though. Feel free to message me with any bugs or features you'd like to see. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. RESONANCE IS A TRAP: Because resonance only affects the base damage attributes of select gear pieces (head, shoulders, main hand, offhand, gloves), it is a terrible source of Keeping your weapon sharpness up during a fight is important! If you have iceborne, using the clutch claw to tenderize can increase damage when hitting that body part. Another integration is set database to make predefined sets. I've never dealt with PC mods but there might be a mod that splits them. Just search for "damage" and you'll find the mods. Assuming no reduction from monster armor - a normal shot then does 13. 7 damage for a normal shot, 37% of which is coming from elemental. Hunting Horn has 1 move that deals cutting damage but it is weak and has short range. 0% → 30. There's also a mod that adds a multiplier to damage numbers to give it a more KMMO-type feel. OPTIMIZE YOUR BASE DAMAGE. Download MHW Damage Calculator v1. From a personal perspective: Generally I like the block playstyle better then having to avoid attacks and since you can fit one shield mod into one of your 5 mod slots you can block fairly easy. 0% with Power Guard Well, there is a Damage Dealer card during the end screen. After a completed quest a fellow hunter posted the damage output and percentage of damage for each player in the chat. However, I recommend the skill anyway because it's a lot of easy damage. Speedrunners tend to abuse single moves with insane raw damage scaling or blast damage. So feel free to check what weapon will bring you the highest damage together with what skills :). I have three separate % values I can set for green, blue and white, then I calculate the efr separately for each and multiply it by its own % to get the total. You don't NEED elements, but elemental damage definitely helps. Yes, it can and would be a good tool to track improvement. The app version was updated for the final updates for iceborne and is still available on Google play, look for MHW Builder Lite. IG specialty isnt even mounting and it has low mount damage numbers just so it isnt using its mount as the one aerial xapable weapon. For 150 dragon, you always deal 15 dragon attack per hit - this is why element is suggested for faster hitting weapons. 8, LS: 3. A lot of people here are thinking that damage meter = toxicity. It's not the most intuitive thing but as well as builds it can show you the damage of every move with that build vs the monster of your choice, by part and with enrage modifiers. You don't really shoot all the time, but yeah you tank everything, stop shooting so your shield can block, you will need to learn timings and so anyways, since you need to know when is the best time to attack, you can think of it as a strong safe weapon to learn the moveset, and you still might need to sheathe to heal every now and then given Obviously different weapons will have different damage numbers in multiplayer, where monster ai can be a nightmare as they’re constantly switching aggro, which can really hurt damage fo weapons that require to be more up close and personal to deal maximum damage (lances and spread hbg in particular, greatsword and hammer can also really I've been trying to calculate the damage for the element damage on element type ammo on bowguns and found different formulas, which all seem to be wrong. 97% damage capped but the spreadsheet insists that I actually gain more damage by throwing in an entire extra stamina sigil and being WAY over the cap because it thinks the supplemental damage continues to scale even past the damage cap. Welcome to r/MonsterHunter, a subreddit dedicated to asking if underwater combat should return in… Hello I'm working on a damage calculator and started with the lance. The aforementioned post covers it, but I'll rewrite it here for convenience sake. 95 damage modifier. ok for the dps meter, but I see on Nexus mod that smarthunter don't have the "iceborne compatible" tag. So with calculating and putting it in it might be confusing people who are newer and if it still is the same as world on this. Let's calculate the damage of two weapons against a Rajang's head using the MH4U hitzone values. 48. It has been a long time since I played world. I'm going to bring in a few outside sources to make this example a little clearer. You don't play MHW to shit on people, you play because you want to hunt big monsters with your friends. Sep 7, 2018 · About this mod-Updated 09/06/2018-This mod allows damage per player shown in hunt/quest unlike other mods that only provide DPS/DPM and percentages. because of this, fast weapons like the dual blades are more effective with elements than slow weapons like greatsword. (Made up scenario) great sword did 300 raw + 25 elemental damage in one hit, while the dual blades did 30 raw + 25 six times over. 9 quest mod means that you will get the first poison with 150, the second with 340 and the third with 530. io/MHW-Calc/ It's ok, but I'd like to do comparisons that aren't available. And on top of that you have a 30% damage boost from 1 mod, that's 50% more powerful than the close range mod, there is absolutely no way it can't take a mod slot while being this powerful, if anything it should be taking two slots or something. We are thrilled to unveil our latest creation, the Diablo 4 Damage Calculator Tool v1. You can use something like MHW Builder Lite on an Android phone as it has a damage calculator on it. At a certain point stacking more attack stats won’t do anything. I’ve been switching between hunting horn and other weapons and I’m noticing my HH damage is really low even with full encore and all buffs(no ice borne). For this example, let's assume that no armor skills are being used, and the hunt is in a quest with a 0. There are also skills that can improve your damage, Attack, Affinity(crit), etc. So for comparing builds it may or may not be a great metric depending on how you intend to analyze your total damage. I see people constantly asking how to find it. 5% damage increase when all of your hits land on weak spots, but 1. Copy and paste the build to the build saver page where you'll have easy access to this again. The 300 from your weapon could be called "base raw" which is the only part that gets multiplied all the time, and as far as I know, base raw can only be increased by power charm & talon, weapons' innate damage buffs (LS spirit gauge, DB demon & archdemon modes, IG kinsect red extract, bow coatings, bowgun barrels Earthshaker: The damage potential of Earthshaker easily overcomes Bead of Resonance with Bullfango horn. The first is a calculator for damage output where every selected move against every hit zone for a selected monster shows on this neat radar graph on the right. element weapons with impact phials don‘t deal element damage with SAED and the charged sword phials Posted by u/I_Will_Procrastinate - No votes and 8 comments Basically, if it's the mod I'm thinking of, it increases the resolution of the low-res mipmaps to force the game to display high res textures. 3. Part of me wants to build a damage calculator like HoneyHunter, but I'd rather play the game in my free time. Switch Axe PC Progression, Guides, Playstyles, Combos and Damage Calculator (AUT and Cycle DPS) MHR In this Spreadsheet is all you need, if you don't wanna watch the Videos (I highly recommend watching Spredsheet via Google Sheets Smartphone App or on PC) AFAIK the damage reduction calculation is the following: 80 / (80 + Defense) * 100 The result will be the percentage of damage of the total physical damage you would take, elemental resistance is a flat percentage in damage reduction for elemental attacks I highly doubt they'll ban people now without any prior notice since a rather big portion of the PC playerbase uses mods nowadays. This is the subreddit for the Elden Ring gaming community. I’ve been trying other weapons like switch axe and charge blade and I can do the same damage as my HH much faster. And also the mod that fixes issues with certain ammo ticks because capcom knew it was a bug and did not bother to fix at the time. I'm at a situation where I've got a fairly optimized build that is like 99. Corrections or more reasons would be good to hear. g. Probably because for MHW the set builder on HoneyHunterWorld objectively overshadows anything else in terms of precision, tools, UI, convenience and update rate. Get a constantly updating feed of breaking news, fun stories, pics, memes, and videos just for you. for the second one sorry, I explained myself poorly. Can see this by shooting water ammo at a Barroth covered in mud. I don't like it. There are hex value editor mods that allow you to change damage numbers on weapons (essentially one hit monsters). Welcome to r/MonsterHunter, a subreddit dedicated to asking if underwater combat should return in… So, I’m a new (100h) player on pc, and I’ve understood almosg everything there is to the damage calc of the game. (There are like 2-3 monsters that are an exception) However, during turf wars there should be damage numbers (I think they’re orange) For example, is Sharpness damage increase applied after the calculation of weapon base Attack + Attack Boost lv 2 or after all other damage increases have been summed? Locked post. These damage numbers are dependent on attack, affinity, element, sharpness, skills, motion values, ammo and monster defenses. Unfortunately, as unintuitive as it is for an aerial weapon, aerial damage is doodoo in MHW:I so if you want fast hunts, best to stick to ground combos when fully buffed with the kinsect. 1 - 1. 1 elemental damage. 7 || 10 * questing/rage modifier (0. The only people still using Athena are likely those who started using it for previous MH games and didn't feel like learning how to use a new one. If you can't live without the Long Barrel mod you can put 1 Recoil Suppressor awakening on the gun. It's not something you should want to see in most cases. With damage numbers showing, I don't think this is needed. There are calculators online to calculate damage outputs of builds vs specific monsters, honeyhunter being the most widely used and where you likely see all the meta build screenshots taken from Reply reply Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I'm not sure how Rise is doing it with elemental damage but World the element damage was had bloat damage which was 10 so if it is the same. The only change size affects is hitbox/hurtbox. Combine this with the fact that Helmbreaker scales heavily with raw, and you can see why raw is favoured over elemental. Talking about damage calculator too, this can integrate to generator as a next goal to make total damage while inputting the defined moveset. There are a lot of variable like multiplication damage, additive damage types, status effects "procs", crits, arcanes, warframe mods, companion mods, and other modifiers that would be nearly impossible for an app to calculate (like weapon thats are status"primers"). 0 weapons. I only want a number after the jewel name, to know what is the max level the skill can reach. 27, respectively, which average to 0. Most weapons have an elemental damage multiplier of 1 on most of their attacks. It would be nice for damage testing purposes to have non-aggressive monster models in the Testing Area, with AI almost completely negated, beyond the enrage roar for testing the Agitator Skill, and which automatically recover their health back to maximum after reaching a certain health threshold, that way you'd have a permanent model of what inpact phial damage is boosted by artillery and can not crit (the axe hit can). Is that just like an axiom of MH? If you have a water bow it will only do water damage 1/3 of the time? Does it add the water damage 1/3 of the time as bonus damage in addition to normal damage, or does the bow just do water instead of normal damage 1/3 of the time. The ability to pre-fill weapon stats from search is a huge usability improvement (because before I would just google the weapon, and fextralife has some errors that sent me the Here's a new, updated version of my damage calculator, now with slightly better UI and featuring more skills. VirusTotal: 0 engines detected in url. More so if it's a mod that shows HP for parts as well. The first is that the mod still thinks that you have the base weapon and doesn't calculate it correctly on your screen. Those include: EHZV*0. Not exactly true, switch axes have element phials and can deal incredibly good damage with bonuses to elemental damage as well, and chargeblades got a buff to elements and got multi-hit axe mode in iceborne. There's a macro included on the new Damage Value Calculator page. Follow the installation instructions on the page. I don't use mods that will affect the game balance. Elemental damage doesn't, no matter what attack you use, you deal the same elemental damage = 10% of the displayed element. This is the reason why I don't use damage meters, worst case is you get yourself a virus or a ban for using third party executables. Currently only works on desktop, but I'm working on a layout for mobile users. in addition to what another person said, elements are largely unaffected by motion value. physical damage = (true raw) * (sharpness modifier) * (crit chance) * (motion value / 100) * (monster armor / 100) I did use such a cheat on PSP in the MHF times, more so for getting a feel for what actually deals how much damage. 20. Some reasons why the true raw value is so much nicer to have than the bloated values. Passionate about something niche? Reddit has thousands of vibrant communities with people that share your interests. The 20 would be 2 if it still works the same as World for elemental damage. According to the damage calculator: double slash (2 hits) deal (no crit) 52 damage and 72 damage on crit, average damage is 71. If both of these are known, elemental damage can then be normalised to the raw damage. 3. Whether or not you should get a DPS meter sorta depends on personal preference. I might try and add the "DPS" metric in if I get time. 2 My personal testing of the formula happened to be on stats and bomb types that simply happened to be within literally 1 damage of the true damage done compared to the faulty formula's output (thus the single kick [2 damage] I used to finish off the monster as a sanity check made the values seem correct). edit : assholes will be assholes, wether damage meter is a thing or not. Jun 6, 2021 · This mod lets you control the amount of damage you do and take by using any of the x1. There are examples, notably MHW Builder. But I do think you should only mod after basically exhausting all its content and boost the fun with it. It doesn't need to support specific decorations but just allow for inputs (like say if I wanted to compare 20 atk from Peak Performance vs losing 5atk/5% affinity by taking off attack gems to slot it). Complex maths determine how much you contribute in multiplayer but the modifiers (0. 9. It means the Damage Dealer has done approximately 70% or more of the damage. Or check it out in the app stores Retro Damage Indicators - nostalgic damage indicator mod for 1. There will be no explicit damage numbers display during quests. Other commenter is incorrect, at least for MHW. You can properly determine the damage output. 27) Tree Mod = GS: 4. I could handily cut a tail early enough to push him to Nergi's nest instead of Toaster's. There's not really a mod for doing it at the end of the hunt, but there are several overlays that have a DPS meter for the group. Please understand that showing percentages is not game-breaking while showing Sep 3, 2018 · Mod nexus has a lot of "but you must credit me as the author". We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. You can save that build, then modify it and see how it compares against that specific monster. Judging the weapon trees and the scaling of different skills Id say that elemental oriented gameplay in early stages of the game really shaves off some hunting time while its pretty balanced in the endgame meta. From what I can work out it's the final burst of damage numbers that makes up for it. 5% damage decrease when none do - if my reasoning here is right (Didn't double check the math behind that last one so I might be off). I still prefer them gone. Its the little things. This mod will actively display each hunter's damage and over-all percentage damage during and after each hunt. spirit levels on LS) There's no "build" that maximizes kinsect damage because kinsect damage is completely unaffected by armor skills or external buffs. Lance has a bloat multiplier of 2. If you'd like to calculate it yourself, though, know that elemental damage doesn't take motion values into account, and that the displayed elemental damage on the status screen is actually your real elemental value multiplied by 10, then you need to find out the monster hitzone elemental weakness and multiply that true elemental damage value by Posted by u/lildikhentai666 - 1 vote and 1 comment The only flat damage in the game is blast. There's not really a competitive scene is any SoS scenario, so I'd wager it'd be detrimental to the majority of the playerbase. Rather than give either a short, vague explanation that leads to more questions, or a longer-winded response that seems way longer than it needs to be, I thought it'd be smart to simply write up a sheet about it, accompanied by a quick way to math it out. Do this much elemental damage to topple. In short, they're highly competitive environments where the occurrence of toxicity, trashtalking, belittling and elitism are usually high. That's a lie now. You just don't play the same knowing how the monsters health is and learning and getting a feel for staggers or capture state is part of learning the game in my opinion. Alternatively, find out what’s trending across all of Reddit on r/popular. If someone else knows of a good damage calculator, I'd be all for it, though Mods are 100% safe , unless you're using cheated dmg weapons or cheat armor with all the skills. It's still unbroken, but you've dealt 100 damage to the monster. This even allows you to calculate the damage increase from Bludgeoner 3 for builds that don't have full green. I went over to Nexus mods to investigate. Do it on your own, you won't get banned or anything like that, you're gonna get kicked form the session at worst and using something like that in coop is just bad taste and a scum behavior in general. Hell, if they're too weak I can honestly just mod the health/part damage or whatever myself, that's the easy part. Thanks! EDIT 1/10/14 15:32 - Updated the LBG and HBG damage according to newfound data (thanks to u/ShadyFigure for being too smart). There are several damage meter mods. Also due to how relative damage differences work, note that going for critical boost build means 0. Speaking of MHW Builder, the site actually has good dmg calculator. Gained about 20fps after those. 2: The 'Best' button was missing a function for added damage to be calculated in the comparison, not the output. Now we're group of 3 coders and more than 10 testers, working on motion values testing, polishing damage formula and so on. Feb 15, 2020 · Mod name Notes; Augmentations Rebalanced : Not required but recommended because it shows the true raw and element damage added: Better Skill Descriptions (English) Required to reflect accurate stats : Monster Inheritance : NOT required but HEAVILY recommended. Sticky 3 should do the same damage per shot as RF Sticky 2, but Sticky 2 is capped out at +3 recoil even with mods, while Sticky 3 can hit recoil +2 which results in a much higher dps. That's pretty much what I did. I've been using your calculator for a while, as a companion tool to mhw-wiki. 2, 0. I believe you need to be in demon or arch demon mode, and you can either run up a wall and dive back and attack the monster, or dodge off a ledge and do an airborn attack at the monster to trigger it, or get launched in the air by an ally and do it. Funnily enough, some cheaters with damage mod still deal less damage than good players because they suck at the game and never learnt to play properly, and you can still spot them by comparing their playstyle and armor/skills to the damage they deal. This is because it's Motion Value (MV - percentage of your attack that gets applied before the HZV calculation) is so high. I have ran experiments using blast recently and have proven that the threshold applies to the increase. Whether you're a veteran slayer of demons or just stepping foot into the treacherous world of Sanctuary, this tool is specifically designed to assist you in calculating and optimizing your damage output in this highly anticipated action role-playing game. Personally, I love mods. 613K subscribers in the MonsterHunter community. People that use mods to cheat are a problem to everyone and i don't want to play with them even if i have mods myself. 0%. 0% chip damage with Power Guard Medium Knockback: 10. Most of those also come with a health display for the monsters, but if you don't want to have that you can usually just deactivate that part and just keep the DPS meter. For weapons, you're gonna want to get one for each element: Fire: Anjanath Arch III Thunder: Taroth Arrow "Thunder" or, if you don't have it from Kulve, the Tobi Kadachi bow PC player here. GS has the highest mount meter damage imo, along with hammer. The first goal is that. I played with someone who had a mod that did this, I didn't do much damage but in our Behemoth and Extremoth runs, I accounted for mount and tail cuts with about 15-20% total damage. Hell, i have a bunch of mods installed: All of them are just performance enhancing mods, custom visuals for weapons and armors mods and custom sounds. The game itself - MHW - shows you true raw values in many places. So for some weapons to play better, a playstyle difference is needed. 2 etc. Adding Elemental Awakens boost the base element of your weapon, which in turn also boosts that weapon's elemental cap. Similar to that, Weakness Exploit only takes into account the physical weakness of the spot your hitting. EDIT 1/10/14 18:14 - Added a neat Damage Value Calculator. I've noticed that attack jewels typically increase the damage by 1-2 per hit; however, increasing crit helps with consistency of getting that extra damage. Mid Thrust I, II, and III have damage multipliers of 0. There have been reports of cheaters ruining a hunt by using one-hit kill mods and the like, and there's quite a number of functional mods that noone has gotten in trouble over. 3 which works out to about 8. Example: let's say build A with blast deals 5% less damage than build B without blast against Velkhana. Plug it into the damage calculator and see what you think. It lets you choose from 3 different fonts, I don't know how it will look on the damage numbers, though. It had some minor improvements since then. Size is independent on HP and damage. Meanwhile the elemental attack is 270 (27 true after the divide by 10). Only exception is the pogo stick attack which requires precision and practice to utilise fully The damage threshold for the first knockdown is 1000, the second is 3000. 22. C) Taking the monster into account, this said monster our hunter is fighting is weak to both ice and Blast damage. Input Raw = Displayed damage value of the weapon (before mods added) Input Elem = Displayed elemental damage value of the weapon (before mods added) Look at the column labeled first. But to see these monsters rebalanced away from gimmick mechanics (I already know how to disable clutch claw and clagger myself) and modify stagger/trip timings and improve The answer is tricky because it can go either way depending on what skill it is. Is that a per weapon stat or some random thing? There hasn't been a single report of any MHW player getting banned. 0% → 20. This is quite easy to confirm as PC has mods for hp trackers, and the same quest always has a static value for hp. Glaive requires a blunt type kinsect to do blunt damage with it, the weapon itself does cutting. Build for raw first, but elements are more damage. Reddit gives you the best of the internet in one place. no KO damage on monsters. It has Elemental Damage = ((Pre-Multiplier Elemental Damage)/10 × Elemental Damage Multipliers) Things affecting elemental damage can be broken up into "Pre-Multiplier Elemental Damage", which consists of Weapon Base Elemental Damage, Elemental Augmentation, Elemental Skill Effects, and Other Elemental Bonuses. 1. Hammer has no cutting moves at all. Get the Reddit app Scan this QR code to download the app now. It's not perfect but very accurate. This way the mod works as a 'difficulty adjuster' in a You certainly could perform such an act even without damage overlay, but it is harder because you have to add up every hit to the head, while with an overlay, it adds up the damage for you, reducing the amount of calculations you need to do in your head. 653K subscribers in the MonsterHunter community. I don't think it really adds anything outside of that besides the dopamine drop of seeing the number get bigger. db's setbuilder, for what I believe is the best setbuilding min-max experience available. It has a resize-able UI and can be moved. I know you can tell how damaged it is, by the limping and the skull above the monster's icon but that never was enough to me and I was always wishing for that healthbar Attached here are two tools for Monster Hunter World: Iceborne. element phials can crit and are not affected by artillery skill. Sometimes it doesn't do enough to trigger his first flight flame breath. Weapon Augment Material Helper: a site that helps with the collection of anomaly materials All I know is this: https://trentwest7190. so, basically, most stronger attacks don't deal more elemental damage. 0 now, please check back here for updates) This application allows users to compare weapons against a monster's set of hitzones, with desired buffs and options, to find out just which will give them the biggest numbers. -You only really need to worry about tenderizing an area at the start of the fight and when it heals. Not sure on the exact science, this run took a lot of luck 513K subscribers in the MonsterHunterWorld community. You can try HunterPie for a more informative UI including monster's total and part HP and damage meter (be advised that the damage numbers of your party members you see in multiplayer are going to make you depressed). Personally I don’t like mods like this as there’s built in ways to tell the monsters relative health this is important parts of learning a monsters fight to me and things like DPS meters take away what you should be learning your self and just spoon feed you the info in addition mods like these imho shift the community farther away from a MHW: Does exhaust damage have diminishing returns? MHWorld Hi, when looking at guides and wikis, status effects like Sleep, Poison, Paralysis are usually described as filling a hidden meter that triggers the effect when full. It's very hard to calculate blast effectiveness, because you pretty much need a simulation of the hunt. It shows you various informations and the damage from High Thrust I + II against the mast in the training area. Not to mention that each page is the exact same format, so copying and pasting between all different sheets is the exact same, no fuss or having to copy one thing at a time. The method is not reliable in getting the same damage every time. Lance is also repectable due to multitick air hits. Monster armor for the 3 is close to 0. The ratio of the physical to elemental bloat multipliers is approximately equal to the ratio of the physical to elemental motion values for attacks from the weapon, which make it easier to compare two weapons when one has more physical, but less elemental, damage than the Beepy specifically mentioned FFXIV raiders who focus on big dps, and personally I'll broaden that to other hardcore mmo raiders too. TLDR: Bomb Formula was broken. For performance improvements you can use this mod/plugin. Nobody runs their weapons naked, so things that need to be included are: all external buffs (powercharm/talon, items, meals etc) all the weapons self buffs (e. You don't know how much you're doing to it. An example of this is the Longsword will do more damage with element on most hits, except on its helmsplitter, which is a big part of its damage and scales poorly with elemental damage. Edit: To give valuable info tho you should check nexusmods, it has damage meter mods. The latter increases the damage modifier of your critical hits- notably Critical Boost Lv3 increases critical hit damage by 40% which may be what they were referring to. Power Guard increases the amount of chip damage taken at all knockback levels by 10. It calculates true damage and damage you can expect to hit on the training dummy. Now let's say you gemmed in partbreaker. exe that is run after you launch the game. I've included the GNU GPLv3 as a license. Home for the Monster Hunter: World Reddit community and resource hub The easiest way to simplify it is to calculate the damage difference % between two different builds, then apply it to the monster's total HP and see if you can reasonably proc the status enough to cover the gap between the builds. MHW Damage Calculate ver2. Then you can add in things like Bludgeoner (10% damage boost in Green), or Airborne (10% on all attacks that do mounting damage), etc. I've just released a new version of the Calculating Palico online damage calculation tool, which now supports relic weapons!There's also been a bunch of other updates and improvements done since the initial post here, including the ability to compare multiple weapons + setups, and the ability to store/share setups via the URL. We figured it would be helpful when creating builds. With GL, Artillery and Felyne Bombardier (food skill) increase shelling damage. Update v1. It works but it's not the best fix. 2, and 0. 2) Now, change thing a bit and the build now have 532 attack and 5% crit According to the damage calculator: double slash (2 hits) deal (no crit) 65 damage and 90 damage on crit, average damage is 68. See WoW (PvE), or Warframe. There’s an attack cap. Anything that amps damage up and prevents from taking damage. So currently the way I calculate affinity is 20% from Agitator, 50% from Weakness Exploit and then I make up the 30% difference with decorations and weapon augments. Maybe some of you remember during the last patch I worked on Effective Raw Damage calculator. Others I've had it take him to 3rd phase in a single meowcano. You can't see any of these. 0% chip damage with Power Guard Large Knockback: 20. 1) are designed to make it so each weapons can cause a topple in roughly the same amount of time assuming all true stats are equal. I have the great bagpipe 2, can i have some tips on how to do more damage? Element and blast don't add to a cut Element appears to actually contribute to a cut if it is from a slicing attack, at least in Rise. 22(apparently elemental modifier on bowgun ammo)*TrueRaw EHZV*22*TrueRawIn% Well first of all, 5 mod slots is already a luxury, LBGs only get 4 and they need their mods even more than HBGs do. That’s a total of 21. I should have reworded. So I played MHW for over 300 hours until I heard of the damage meter mods which tell you who did how much damage to the monster. I am kinda scared though to get banned so I am wondering if you guys know of someone who got in trouble for using such a mod? Made a MHW damage calculator/build comparing tool MHW Couldn't find an up-to-date calculator that fulfilled all my needs (variable skill uptimes being the main thing) so I made one - it doesn't account for phials and explosion damage (like for charge blade) and has some other quirks, but it's useful for comparing raw vs element builds to see Currently the mod only shows total damage and the % of total damage you did the to monster. It lets you fit a huge amount of damage in a small opening, while not relying on an rng crit to do optimal damage. This isn't a PvP game. Even the after-quest statistics shows the wrong damage number (the card that shows when someone deals more than 70% of the party damage). Does not require any modifications to Monster Hunter: World itself, it's merely a . Does anyone know if there exists a mod that puts that little star below the damage number to to indicate crits? I have a hard time seeing the visual effect and would like to when I crit. Look, here's an example. 7874015748 or 1/1. 3 is 130) BUT YOU HAVE STILL ONLY DEALT 100 DAMAGE TO THE MONSTER If we're going to calculate average damage per hit, we obviously need a damage formula. More features to be added over time. Finally, your damage is further scaled by a combination of your critical hit chance and your critical hit damage HOW TO MAXIMIZE YOUR DAMAGE. The elemental bloat multiplier is 10. 1: Fixed Free Element from returning 0 damage. The fact that I could fight a white Fatalis, fight a Saiyan rajang and have transmog in MHW is amazing. Helmbreaker is the highest damage hit in MHW LS moveset, which is why you want to take as many opportunities. 3, BOW: 1. Attack Boost +4 for eg. I spent my past few weeks making one, and plan to continue expanding it. I still use it for that. The only things that affect the kinsect damage are the level of your glaive (which affects its raw), the anti-species rampage skills (which affect its raw damage) and the BASE element of your glaive (that affects its element, but only for sever kinsects). There is a mod that changes the font of various numbers and texts in the game, including damage numbers. VirusTotal: 0 engines detected in exe. This calculator gives you the option to manipulate these variables. Hell, Bowguns actually have a huge amount of mount damage on midair melee lmao. The MHW mods are legit, but they kind of fall into different categories. 6 raw damage (8% of 170). how is elemental damage calculated, when i add 180 elemental damage on a weapon it just shows "final element 16 (using training dummy in training area at 80%) but the numbers on my combos don't increase? My boyfriend and I made a damage calculator for Monster Hunter: World. In World, the monsters do not do damage to each other outside of their turf wars. Check it out. 0% → 10. This affects how many activations you will get. github. Yes and no. From testing, this damage threshold does NOT take into consideration extra damage from the Heavy Artillery skill, it only uses the base siege weapon damage. a 150/100 with a 1. Damage calculations include affinity, weapon sharpness, physical damage, elemental damage (only melee weapons currently), augments, and skills. In my testing, using the exact same attack on a Royal Ludroth with the same raw attack stat, it takes less hits to cut the tail with maxed out element vs no element. Because of more and more people asking me for guide on reddit, I'm adding this. Do you guys think it’s wrong to use this to get me to end game, then erase them and play legit on PC? Both elemental and raw damage apply their own multipliers before the final damage numbers, but, if all of these factors are known, a full damage calculation can be performed on both element and raw components, and these independent components can be compared. I honestly like not seeing them because it drives that asymetrical battle feel home. motion value is how much damage an attack deals. You can see that the majority of the dual blades damage is coming from elemental damage and that the dual blades will do a lot more elemental damage then the great sword will over the course of the hunt. TL;DR it's dirty code. Aug 31, 2018 · It's not a mod issue, probably related to bad connection. As far as damage is concerned yeah there’s technically no cap, but each weapons attack stat can only go so high. Since the bloated values are kind of useless, I’ve been looking for some mod which would change the bloated values to true or at least show them on the side, especially because it takes quite some third party studying to really understand how the weapons compare. Hammer player here. As such, the chip damage values for each knockback level are as follows: Small Knockback: 0. 0 update! (v2. You deal 100 damage to the head. Thanks! Some Silkbind moves don't use Affinity; Sword & Shield and Great Sword use both Blunt and Sever damage in their onslaughts; Swag Axe and Charge Blade damage changes during the morph portion of a combo when Rapid Morph is added. MHR Calculator: set builder & damage calculator Sunbreak calculators: 1 (by Pilgrim) Buddy Damage Calculator [Switch] Utsushi's Charm Exporter [PC] Talisman Exporter & Qurio Augments Exporter. doesn't really work for bowguns, if it can fire elemental shots, it wont have a bonus from NEU applied. You will do huge damage, but the game will indicate them as white damage numbers. Do literally whatever you like with this mod. 0. Also please note that we are talking about +0 Noticed two missing rampage skills, though I think they are both Dual Blade exclusive: Element Exploit (+30% element damage against parts with element hzv 25+), and Hellion Mode (Every attack in Demon Mode is a guaranteed crit but consumes twice as much sharpness). Let's say 25 ice damage for the head, and three stars for blast. I still promise it won't bite, though. So it will appear to the person using hacks that their damage is significantly lower than the damage they are actually doing. That's ment to say: Capcom doesn't give a shit. . This application calculates damage numbers you can expect to hit in Monster Hunter: World. Does anyone know what that mod is called and where to get it? I don't particularly like the overlay mods with extra bars to clutter the screen, so this seems like a neat solution. And a few mods to improve performance by removing leftover unused codes and a few other things. Sep 1, 2018 · About this mod. 5, x2, x3 and x4 damage and defence options within the mod. -Made at the request of MHW discord stranger as similar mod had not been updated Hello! I'm IanManta, and this is an easier way to explain and calculate your Sticky Cap!. You deal 100 damage to the head, and it breaks (because 100 x1. I don't mind the damage numbers to see the weak spots, elemental weakness, etc. Say a monster's head requires 130 damage to break. also impact phials can KO monsters, even charged sword attacks. There are some monsters where blocking can get you into trouble (like kulve), but overall I find blocking way more convenient then having to roll The damage numbers indicating you've hit a "weak" point only take into account physical damage. As it stands this is our thoughts on the damage Chain calculation: Calculations: Elem Mod = 12. We started 2 months ago as team of two MHW enthusiasts, who was curious about MHW theory, ingame damage and set building. Also, if you wanted to get more notice, apply your calculator to include all the monster weakpoints and apply motion values. New comments cannot be posted. tjqlg ruabz ccikqi clrt cylr rozfsvbba okjgwki zkjq hnoydt mbhx