Gas magnetic warframe Price graph and statistics for "Magnetic Strike" Disclaimer. There's a reason why viral/slash was dominating the meta for a very long time. My big question is this: what new roles should Gas, Blast and Magnetic have for the upcoming revision (as voiced by DE Scott months ago)? Gas is generally not worth it for ‘normal’ usage. which i finally decided to make :D) From what i understand Magnetic is a pretty solid option overall and a beast vs Corpus. In you gas build your gas damage has highest weight age so it procs a lot more often. TLDR 4 No elemental combination beats +150% toxin against crewmen. Posted October 6, Corpus receive increased damage from Puncture and Magnetic. Heat is great for gas builds and gas builds on many weapons are really great. Gas on the other hand, I have a hard time finding a good use for it. When proc'd it'll spread a gas cloud per se, which will deal toxin damage in a small aoe. His passive innately buffs gas status effects. You could theoretically do it with a weapon that had Viral or Magnetic base damage, but not a normal one. It’s really no much extra use after the strip in their shield. Infested don't have shields, and Adding status duration tracks well with magnetic's new status chance. The Dev team can't just go full Aznvasions/Kengineer on stream and explain what quadratic is being 5 enemies = 5x gas damage 40 enemies= 40x gas damage and crits, modding and stuff. Sadly, Blast doesn't even have a small niche. They're redundant and they serve a role that doesn't exist. Gas damages enemies in a radius around it with Toxin, Toxin is good against ferrite. After the fall of the Orokin, Cyte-09 would disappear during ensuing chaos. radiation + magnetic + viral + heat. Backstab : If gas or viral was the weapon's base damage, then you could make the other with mods (combo element base damage is weird), but the Torid's toxic base will just go where all the other toxic damage is going so you can't get gas+viral on it. Magnetic damage can reduce the maximum Created by combining  Cold and  Electricity damage. to show off Captura shots, colour schemes and designs of your frames, weapons, sentinels, kubrows, lisets and more in Warframe. do magnetic and radiation. So how about 10 rank 30% status chance Radiation, Corrosive, Magnetic, Blast, Viral, Gas mods? I've always wondered why we don't have these mods as an option yet. Gas: Forms AoE gas clouds. What's the best build and or riven roll for it? For now I am trying it without a riven with condition overload and 100% status gas magnetic+condition overload. Lastly, If a weapon has a combined element as base damage (blast, gas, magnetic, radiation, viral, corrosive), then the game treats that weapon as if it does NOT have any elemental mods on it. THis allows you to get 1, 2 or 3 combined elements on such weapons. Heck, I run Gas/Electric against Corpus well before I consider Magnetic, even if all I need is the Cold mod. Magnetic is just a worthles proc against basically anything, and gas suffers at -50% to Grineer health, and -25% to Corpus health, making it dubious for most anywhere outside Magnetic may seem obvious to Corpus but Gas bypasses Shields by proccing Toxin clouds. And its damage effectiveness chart makes no sense to me. Really, it's sad. After experimenting with just about every conceivable mod setup over the years, I have never been able to justify using magnetic or impact as foundations for a Id rather make Magnetic procs a weapon jamming aoe, it would still be the worst dmg type for most situations, but getiing a magnetic proc would not feel like divine punishment anymore, I have a build that uses every dmg type exept magnetic (and base poison bc gas is more fun) because it has no niesh. But Magnetic may seem obvious to Corpus but Gas bypasses Shields by proccing Toxin clouds. Gas produces gas clouds that deal damage to all enemies within a 3 meter radius for a short duration. See Module:DropTables/data to edit on the wiki. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Members Online • Maevalyn (innate damage type magnetic) was capable of producing this unusual combination of damage types and it got me Gas damage is created by combining Heat and Toxin. Techrot receive increased damage from Magnetic and Gas, but resist Cold. Esp for frames without damage amps. Another option might be gas; gas damage itself is weak against flesh and average against shields, but the gas clouds create toxin procs, so you end up doing a lot of direct-to-health AOE damage. Other than that, it is pretty much one proc each. So i was wondering if i should bother hunting Liches again to add Radiation or Magnetic on some of them. Gas has a 125% bonus across all Infested. Players don't like having impotent weapons that deal very nearly literally 0 damage sometimes. Magnetic / Toxic is pretty good though and now that we have an extra toxic mod you can just stack lots of toxic to get similar damage to viral. And it seems to do so, unless enemies have enhanced shields, as in a recent Sortie mission—at which point Magnetic Blast and Magnetic are mostly pointless elements in their own right, but I find Gas to be the most disappointing one. Answer Q2:No, The first two would combine with each other, and the last would be left uncombined, you can only have 2 elements unless the weapons base damage is a combined element. You're right that the new gas is now only dealing gas damage but gas (the element, not status proc) never bypassed shield, it is the toxin (created by gas cloud) that bypass shield. WARFRAME Wiki. More Your Glaxion will never be able to have both magnetic and radiation. 5 is about more than just IPS. Tic damage is insanely strong with this kind of build. You can do viral and radiation or magnetic and gas but not both of those at once. Magnetic just isn't good. Blast + Corrosive Know that your Glaxion's innate Cold will be applied last, unless you have a cold mod on. He can also stack to 12 gas status procs, instead of 10. There's no need for a dedicated element to kill something that dies to literally everything else. . Magnetic Strike can be purchased from Son on the Necralisk, Deimos for: 3 Sporule Avichaea Tags 3 Panzer Vulpaphyla Tags Synergizes well with Bell Ringer, as the Impact procs from that mod are also affected by Magnetic Strike. 5 All 4 Dual Stat Mods; Viral+Radiation for Grineer and Infested, and Gas+Magnetic for Corpus You can break down Radiation to heat or electric. So gas is running with it. The Viral proc is strong regardless of what you're fighting, and I find Warframe slightly too fiddly for my liking in many cases even without micromanaging elements. It would take several seconds to delete their shields (which can regenerate either over time or by buffs/auras) or just use one trigger from a Gas Ignis to kill all Negative, it can have at most 2 combined elements on it, and they're the same element combinations you can make regularly, gas/magnetic, corrosive/blast, rad/viral. Adding +300% gas to 180% magnetic will drastically decrease robot kill time (-45%). Specially nullifiers bubbles! See against 8 Magnetic Agendus could be cool since it already has base electric. Magnetic is already a progenitor element and only good against certain enemies so I could see it being added. The Corpus themselves take no extra dmg from gas. Community content is available under CC-BY-SA unless otherwise noted. Narmer Blast • Corrosive • Gas • Magnetic • WARFRAME Wiki is a FANDOM Games Community. 5 The Problem: • Magnetic and Impact damage types are inferior to all other element/physicals in any practical circumstance. Toxin Magnetic is a decent one but it has its own problems, most of the time falling short as the damage alone is enough to shatter shields, rendering its status proc useless. Magnetic can tackle nullifiers, overguard and shields more effectively and Cold can straight up halt enemies and give a crit damage buff. This is now the case for all factions involving Eximus Overguard. Giving Blast an innate AoE, at least on the level of Gas, would be great as a damage tool in a lot of ways. And can add up to radiation damage Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. The magnetic is hitting harder. Cordon/helstrum anyone? edit: more thoughts Magnetic Kohm and Ogris can stack status really well. It also does solid bonus against cloned flesh. It would get folded into your viral damage, and wouldn’t count as a separate element to scale your damage via Galvanized mods. Magnetic is still really bad. Credit to DasterCreations for our amazing logo & u/EmuRuby for And the Pure damage boost mods (Razor Shot, Piercing Hit, etc) are useful as secondary mods if you want a damage boost but adding another element will break your combo - so, for example, if adding another element turns your Gas/Electric into Gas/Magnetic against infested, it'd be better to keep the Gas/Electric and slot in a +Slash damage mod In you gas build your gas damage has highest weight age so it procs a lot more often. Technically gas has been the under dog of statuses for a while, One even had a Nataruk build with gas (since gas can inherit crits, dude just replaced hunter munitions and viral with gas). Gas +slash HM bramma does DoT ticks so high that will even slay high lvl armored grineer, np. Thanks everyone! An additional caveat that has been pointed out: toxin and magnetic are not mutually exclusive, as the combination that creates magnetic (cold+electric) does not include toxin. Both Blast and Gas are pretty awesome on weapons with high fire rate and status chance, especially the Grakata 你可以在这些地方、敌人或任务获取 "Magnetic Strafe" 。 目前此物品有"3"个掉落来源 With so many robotic units around in Corpus missions can we still say magnetic & toxin is the best elemental combination. Okay, so the old thread, pre-Tethra mods, concludes that 150% toxin is better than 180% mag. If you don't put heat first or in the middle, you move that damage type up in priority once again. You'll run out of ammo and patience real fast. Radiation + Viral. Torid Corrosive [ red crit monster & Armor Strip with two green shards ] (RIVEN OPTIONAL) 35. Gas Damage is one of the six secondary elemental damage types, composed of Magnetic is a decent one but it has its own problems, most of the time falling short as the damage alone is enough to shatter shields, rendering its status proc useless. I'd like to see Magnetic and Gas be weapon buff abilities as well, regardless of their current usefulness. Furthermore, if DE is not clever on Shield rework, Shield will be f***ed up all over just like Armor. Atualizado em 22/11/2024 Categories Categories: Add category; Cancel Save. While this conclusion holds true, how does 150% toxin compare to Magnetic, now that we can reach +240% magnetic damage? For ease of math, I'm assuming base damage has a roughly 1. Now with your naked enemy that is already being damaged from toxic, switch to another weapon and Gas damage has a chance to spread a cloud of damage outwards from the target affected by the status which can deal AoE damage to enemies. Gas is good only if you have a viral primer, armour strip and a grouping power to take advantage of it. And your bubble brings them close enough to affect everyone. Adding +180% gas to 180% magnetic will significantly decrease robot kill time (-30%) but at the cost of 22 points and 2 mod slots. Corpus Amalgam are a sub-faction of Corpus that receives increased damage from Electricity and Magnetic, but resist Blast. The reason you can’t have both is that toxin is a single element and not a combo, so it doesn’t just stack on top as pure toxin. Notes. Generally You go heat or toxic. Just Corrosive and heat,don't think about any mod setup. Multiple instances of the effect can stack on the same target for i Crafted by the Orokin to carry out highly sensitive missions, this Warframe was never given an actual name, only addressed by its batch name: Cyte-09. For example a Sortie 3 enhanced Shield vs Corpus. Magnetic to strip shields while having gas to proc a AoE toxic damage. Yes, you can use them, but why? That's kind of a broader example, but it's really common in warframe, especially with items that are fads. A Blast mod or Magnetic mod both seem kind of interesting although I’d rather see them rework Blast than just make it spammable. (Obviously there’s a whole other discussion to be had on reworking magnetic so it’s not the worst element in the game) - Melee Vortex seems like it would be super fun but it’ll be a cold day in hell before anyone gives up Viral, Corrosive, and Electric for an element that is functionally useless. Corrosive are great for ancient,and fire are pretty good for another infested. Magnetic Citrine Cyte-09 *Note that the Primed or Umbra version of a Warframe share the same element. Even so, Venom is still pretty useful against T2 enemies when spores are popped and used in synergy with other warframe's power 4 without strength mods. Melee Influence is a Melee Arcane Enhancement that grants melee Electricity status procs a 20% chance to grant a timed buff that causes melee elemental status effects to spread to enemies within range. It's also good for Infested since they are weak to it generally, and its even good against corpus because you can make gas+magnetic combo to cripple shields and do Narmer receive increased damage from Slash and Toxin, but resist Magnetic. but didn’t want to lose my 100% status chance. Magnetic Might is a mod for pistols that increases Magnetic damage and Critical Damage. Kuva Ballista Kuva Bombard Kuva Butcher Kuva Dargyn Kuva Drahk Master Kuva Elite Lancer Kuva Eviscerator Kuva Flameblade Kuva Heavy Gunner Kuva Magnetic Rush is a melee mod that increased Magnetic damage up to 60% and up to 20% Attack Speed. Ideas I've seen suggested in the past for magnetic damage/status procs: - Accuracy reduction for enemies - Radiation proc but for robotic enemies (even the people suggesting it at the time admit it is redundant) - Mini bullet attractorz - Magnetic storms (like gas procs) which group enemies together - Auto aim towards affected enemies. Update 38. Toxin damage bypasses shields completely. Also Cold and Magnetic do have more of a pronounced identity. In the end, it all comes down to whether you're doing corrosion + fire or virus + slash. Gas is the only combined element that applies a DoT effect, but it's so incredibly weak compared to the other DoTs. Gas clouds he creates are 50% larger. Torid lobs a toxic payload. Opening Strike : For melees, inflict 10 stacks of Impact on your first strike, +100% combo count chance on enemies affected by Impact. For ancients use corrosive like you would for grineer. Corpus receive increased damage from Puncture and Magnetic. View Mobile Site Follow on IG You note that Magnetic doesn't show up in my list. Would Cold (+50% against shields) and Radiation (+25% against most robotic) on eihter a high impact (+50% shield) or high puncture (+25% against most robotics) weapon be a Kuva Grineer are a sub-faction of Grineer that receives increased damage from Impact and Corrosive, but resist Heat. Also as for gas that I see a lot of Warframe partners mod in their weapons. It is very effective at taking down  Corpus Shields, but is heavily mitigated by the Alloy Armor worn by many higher-level  Grineer units. Magnetic won't really hold you back that much, but it's the weaker choice on its own, and reasons for running it on the Nukor are different than what you should run on a weapon like the Arca Plasmor On the other hand, you might want to keep Magnetic if you're modding in ways that a Toxin bonus will interfere with, like Viral + Heat It's should have aoe as attraction 🧲 like how gas has aoe cloud that damages. I am currently MR 26 and have nearly 3,000 hours invested into the game. Its much harder to see through If it doesn't have much slash, go corrosive/blast for Grineer and Gas/Magnetic for everything else. It can also help in armor strip in corrosive +heat builds. Things will mix in other ways. Everything else is special cases of utility, as ice status helps against demolists. So we have 60/60% damage/ status chance fire, cold, electrical, toxic mods. What about magnetic and gas? When Gas procs you get a toxin (not gas) cloud that last for some time and affects targets within 3 m range, which IMO is better than just using Toxin. As a more recent example, shield-gating was the most common thing to use across all warframes because it was really good. Damage 2. It's powerful but pretty damn slow but i use only the charged shots, should i use the combos instead? i think the best roll should be damage+status+speed. With Gas, there's hope to get it eventually since we don't have a fully Gas themed Warframe yet. So while Gas can stack up and remains as a lingering effect, having Blast do consistent AoE damage per hit (as long as the Status proc'd) would be a fantastic boost. Same with Corrosive. Gas mods seem unnecessary, gas isn’t very bad. One is to use a weapon that shoots a projectile that can be caught by the bubble and hits many enemies multiple times, the other is to use a weapon with high base damage modded for maximum non-crit, non-status damage weapon to boost the damage of the bubble and bubble explosion. It would take several seconds to delete their shields (which can regenerate either over time or by buffs/auras) or just use one trigger from a Gas Ignis to kill all Magnetic Pull : For secondary, +60% Magnetic Damage, when this weapon's damage breaks shields or overguard, pull enemies toward the target in a radius of 15m. The tricky part, is you'd then also want Electric to get the robotic health, or Radiation. The bane mods are pretty much worthless, The problem with Gas is that Toxic ancients make infested near-immune to it, so it's pointless even against infested. The buff cannot have its And the Pure damage boost mods (Razor Shot, Piercing Hit, etc) are useful as secondary mods if you want a damage boost but adding another element will break your combo - so, for example, if adding another element turns your Gas/Electric into Gas/Magnetic against infested, it'd be better to keep the Gas/Electric and slot in a +Slash damage mod Some Tips: Ignore shields, you can bypass them with toxin damage, slash procs, gas procs. I get that this is not what the original post was about, but I was just making sure you understood how elemental combinations worked. As of right now the damage meta is: Probably gas, since these mods appear to be targeted at the more niche elements. In the best scenario it just made a few people pay a little more attention to magnetic proc, otherwise just cheating on a shield with Toxin, Gas, and Slash proc is better. But blast, gas, and electricity have almost no utility. Toxin bypasses shields, but going for toxin procs means you don’t get to build viral, so you’re missing out viral+slash damage. Kuva Grineer primarily appear in the Kuva Fortress, Kuva Siphon missions, and Zariman Ten Zero. But, my broader point was that you could expand that such that either the inheritance applied to other abilities such that the elementals could have their powers use a combo element instead (Ember possibly throwing Blast, Gas, or Radiation; Frost potentially Blast, Magnetic, or Viral; Volt potentially Corrosive, Magnetic, or Radiation; and Plus, gas gives you an aoe effect to your single target weapons, allowing you to deal with hordes better. Having played for a while now, I've noticed that among all elemntal combos, magnetic and gas always seem to get sidelined. It absolutely annihilates them. This is really good against higher level targets because they have a lot more hp to be taken. When dealing with high armored enemies, you might want to strip armor, try to use weapons with many pellets and reach 100% status chance (before applying multishot)(ex: pox, akbronco prime, mara detron). Magnetic has 150% across all Corpus. Without any Warframe damage boosts, it can take down Steel Path enemies in seconds. If you find a method of getting to 100% status without 4 dualstats, follow the above advice, but Yes, if the weapon has either as their innate damage type. These need to be fixed, so here are my suggestions for some tweaks to make them better, more worthwhile. The old gas proc used to deal toxin damage, which meant it’s AoE effect bypassed shields and thus was good against Corpus. Amalgam Alkonost Amalgam Heqet Amalgam Arca Heqet Amalgam Kucumatz Amalgam Arca Kucumatz Amalgam Machinist Amalgam Eh, they had identity and no one bothered to use them. Voruna can easy stack 10x magnetic. Both magnetic and radiation require electric on them. The new radiation set is a really nice idea and I’d love to see the same for Magnetic. Finally, enemies that die with at least one stack of gas have a 15% chance to drop energy orbs. Poison deals 50% of your weapon or power's base damage per tick (9 ticks in 8 seconds) as Toxin damage. Heck, do you know what Blast would be amazing as? A catalyst for other This is the same thing about gas, which is completely useless outside of the mr4 world. - Affected enemies (and NPC allies) should have decreased accuracy for the duration of the status effect (to simulate our HUD spaz). Main Page; Blast • Corrosive • Gas • Magnetic • WARFRAME Wiki is a FANDOM Games Community. I have a similar build on my Twin Basolk, which has 40% base status. Corpus should get a bit stronger health Regen to counter gas and toxin Corrosive affect should be cap to 50-80 for armor striping for weapon dmg status but leaving abilities and mods stripping skill still necessary to full strip While Gas itself counts as one proc, when you proc gas you also proc toxic, so you could say it counts as two. Explore. We have the 90% fire, cold, electrical, toxic damage mods. Grigori has insane status chance and Livia ain't bad even if the stance is atrocious. Magnetic could be useful (I've long thought it should body attractor enemies); it just isn't. Not currently. 0 damage modifier on aver Hypothetically speaking, you'd want Magnetic, which does +75% damage to the shield, and the status effect will cause all your other damage to also amplify against the shield. I think it's only possible on Phage. The more enemies with gas on it the more damage there will be. Edited February 7, 2014 by Darzk Granted, Gas has a niche use in Infested Disruption and maybe Profit Taker, and Magnetic is useful for hunting high-level Corpus Treasurers, but that's it. Magnetic Strike is a Mod for Beast Claws that grants a chance to apply a Magnetic proc when inflicting an Impact status effect. Honestly, corrosive by itself can take out lvl 140 corrupted heavy gunners in seconds, and gas can kill nearly anything else. That's a lot of sustained damage in DoT. Feel free to leave a Gas damage's status effect is Poison Cloud, which applies a Toxin Poison effect to all enemies within 5m of the struck enemy. These Magnetic is the only status effect that 90% of it's use is in one faction. Then you mod it to add an additional element or elements, such as the Staticor having base Radiation damage I can Magnetic damage is supposed to wreck shields. Edited June 15, 2017 by rapt0rman As for what element to use, against Corpus I generally try to run straight toxin. 1: According to the Warframe Wiki, Gas damage on average does less damage over time when compared to Heat, Now try a base Impact weapon modded for Gas and Magnetic against Grineer. We can also outsource our magnetic priming to companions. It's not so cut and dry as you make it out The Magnetic proc drains all of a player character's energy and musses with our HUD, so why can't it have a similar effect on enemies? The Magnetic status effect should do this: - Everything it already does. Highly effective against Corpus Shields an Magnetic Status Effect increases Shield damage by up to 325% with multiple stacks and disables the target's Shield regeneration for a short duration. 1: There's two ways to buff Mag's Magnetize bubble. A single Magnetic proc is going to double you damage against the health type that currently scales the highest among all factions. Techrot Galliflex Techrot Volatile Galliflex Techrot Miasmite Techrot Matmas Techrot Skuzzi Techrot Obsolyte Techrot Babau Legacyte H-09 Efervon Tank/H-09 Apex (Second Form) To be a little more in depth, Viral, when proc'd, will take a chunk of the targets max hp. Corpus Amalgams refer to Amalgam and Vapos units which are exclusive to the Corpus Gas City tileset on Jupiter. Answer Q3: No. Gas and Magnetic aren't the only problem elements, but they're the only ones suffering the same problem. But that's been changed now, so gas proc only deals gas damage around the target and gas doesn't bypass shield. Blast is similar in that the blast proc itself counts as one, as well as the knockdown afterwards. I want to focus more on the corpus health vs shield because I feel as though if I mod for magnetic & strip them of their shield. M While Gas itself counts as one proc, when you proc gas you also proc toxic, so you could say it counts as two. Digital Extremes Ltd, Warframe and the logo Warframe are registered trademarks. Answer Q1:Heat+toxin = gas, which is good for light infested. I think you are confusing the old gas and the new gas. Radiation and Magnetic, to my understanding, don't get the same use in a lot of builds because they don't directly shoot up your DPS for the mod space they take up in the same way as Blast's explosions, or Viral and Corrosive's priming power. The only valid combinations (barring an innate hybrid elemental) are the following: Gas + Magnetic. Rewarded upon completion of The Hex Quest. Inflicts an Area of Effect toxin cloud and is particularly effective against light Infested types, but deals lower damage to Grineer and Warframe Torid Build - Magnetic/Gas/Invisible Some Tips: Ignore shields, you can bypass them with toxin damage, slash procs, gas procs. Gas is in the same boat as blast, only this time less accuracy makes sense. So in this case you can make magnetic and gas, or corrosive and blast. (1 / Chance), see WARFRAME Wiki:Expected & Nearly His passive innately buffs gas status effects. 0 (2024-12-13) Introduced. Conventionally speaking, orokin enemies aside, Corpus and two or three Khela executioners have shields and armor. 3 AsffluffyZ. (would love to hear about some specific weapons that would benefit from different elements like the Magnetic Nukor . Sourced from the official drop table repository. There's two ways to buff Mag's Magnetize bubble. How would you design a gas themed frame? We currently have frames for the 4 base elements ( ember, frost, volt, saryn) we have qorvex( radiation ) , magnetic (mag) , viral ( saryn), corrosive ( hydroid), but we currently have hardly any frames that even do gas damage at all. Edited March 25, 2016 by Azure. Magnetic Capacity is a mod for rifles that increases Magnetic damage and magazine capacity. Just note that if the enemy would die more quickly to toxin (or, conversely, magnetic), it will have been better to have more toxin in place of that It's a similar situation to when Gas worked on minor Infested but Corrosive worked on the targets you wanted dead. —In-game Description  Magnetic Damage is one of the six secondary elemental damage types, composed of  Cold and  Electricity elements. njyraqfb lkoyidp wzouqv jhn wbw pgig stmlrfo dqc qzomw mnwjru