Poe resistance capped at 75. 0: Acrobatics now has a 30% less Block Chance modifier.
Poe resistance capped at 75 You can raise this cap with mods that affect maximum resistances, to a maximum of 90% (I believe). Being at 25% resistance means taking triple damage. Aim for 0% in yellow maps, and 25-35% in red maps. Jul 29, 2021 · I think high Chaos res would've fine LL without a bypass mechanic. So, if enemy has 100% lightning resistance capped at 75% and i use conductivity and elemental weakness, lets say -30% each. That said, I think Mark reacted to say that indeed the penetration wasn't a negative resistance and thus was unaffected by the cap put in place As stated in the game guide (and the loading screen tip), the enemy res penetration applies AFTER cap (which is 75%). This resistance penetration is applied after the cap. In POE and Diablo, you take 100 damage instead of 25 so it's quadrupled. I have 75 physical resistance. 73% resistance might seem like it's close enough, but it's actually 8% more damage taken than being capped at 75%. Your capped resistance is 75. The culprit is usually Chaos resistance, and it's all right if that is not at max at first - you just have to be aware that "poisonous" enemies can be problematic. Seems like these nerfs were a test to see how the players will handle the game with those Max resist source removed from the game, seeing 90% cap added proves that this test was a "failure" in terms of fixing the issue Dec 1, 2024 · Resistances in PoE2 work similarly to PoE1, with the maximum resistance capped at 75% by default. tldr: Uncapped means all of it not just the capped 75% and Overcapped everything above the 75% cap. The final boss of act 5 and the final boss of act 10 each give you a permanent -30% resist penalty (this includes chaos). It's modeled on the resistance penalties for higher difficulty levels in Diablo II. Nov 29, 2023 · There are 4 Resistances in Path of Exile, Fire, Cold, and Lightning (often referred to as Elemental Resistances) and then you have Chaos Resistance. LL is < 50% life. Diamond Skin = 2% over-cap on Fire/Cold/Lightning How overcapped should end game resistance be? Anything above 75% is good tbh. This maximum can be modified by certain skills. If you meant penetration, then yes, penetration applies to your capped resist, not uncapped. those interact with Eye of Malice. Thus, your overcap was reduced by 4%. For example if you have 80% (231%) fire resistance, it'll provide 5 * 8 = 40% inceased fire damage. In PoE, having 0 resist is taking 100% of the damage. 0. If that is true, what total Capped spell dodge gives 75% damage reduction on average. As llama stated over capping up to 115% only helps with shreds that cap at 40%. But I noticed my cold resist was capped at 75% and it didnt go any higher when I received the quest reward. The closer you can passively hit 169%, the better. Monster base resistances are derived from the resistance group their monster type is in. PoE 75% => 50% = 100% more damage taken LE 0% => -25% = 25% more damage taken PoE 75% => 0% = 300% more damage taken LE 0% => -75% = 75% more damage taken PoE has a hit balanced around doing 250 damage. Nov 16, 2013 · 2 Questions: 1. Characters receive a -10% penalty to elemental resistance at certain area level thresholds, approximately around the end of each act. I urge them to cap res at 75, they have 50ish resistance and think it is fine. You NEED it to be at 75%. Elemental Aegis Have at least 75% resistance to Fire, Cold, and Lightning. There's also the resistance recipes that you can use at your crafting bench, i believe you find the double resistance recipes from the labyrinth before izaro and they'll help hit cap (definitely go back and do the labyrinth if you didn't do it). Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%. A Righteous Fire build is one instance where you would want to increase your Fire resistance cap. Or you can buy some margin with resists flasks ("of Resistance", or topaz/ruby/sapphire/bismuth flasks). Mar 12, 2024 · Essentially the uncapped resistances only apply to not have shred effects affect the capped resistance stat making enemy penetration add damage taken, going over 75% is useful to a degree Mark for Death is relatively common as a modifier, which is a -25% reduction to resistances, so having 100% uncapped resistance is still quite good You can get away with uncapped elemental resists in act 9, but if you have to ask the question then you should probably be aiming to cap them at 75%. its 4% less taken at 75 res -> 76, Atleast based on the math thats how it should check out. in D2 or PoE having a res at zero means you take 4 times the damage you would with a capped res at 75%. This means your fire resistance is "overcapped" by 20%. your cap is at 75 and the latest in hell you want to max your resistance because otherwise you get oneshot later. Unlinke curses like elemental weakness which reduces enemy resistances (no penetration!) and an enemy could still have 75% resistance in some rare cases The first number is how much you have with in your limits, the second one in brackets is how much you have exceeded the cap. Due to the fact that resistance penetration is a property of hits, it cannot apply to damage over time. The reason people are saying cap resists immediately is that each percentage of resist is multiplicative or exponential (not sure which term is appropriate). Your resistance and resistance cap decrease by 1% each time you level up (until level 76). In this case, your uncapped resistance is 95. Jun 18, 2013 · If a monster has 75% resistance and is affected by a -40% resistance curse it will have 35% resistance. With the new negative resistance cap, this means curse effect ceases to aid in clear for this type of build at somewhere between 35% curse effect (0% base resist) and 122% curse effect (75% base resist). Gaining the same amount of fire resistance resulted in a greater increase in time-to-kill because of our existing mitigation. Jan 5, 2025 · Resistances start at 0%, and have a cap of 75% by default. So hopefully helpful pointers: Welcome to PoE! There are a lot of variables in these calculations that arent easy to divine. Minus Max Resist will make your maximum base resistance of 75 to (for example) 64. Resistances start at 0%, and have a cap of 75% by default. You can also use one of the elemental resistance auars (e. You can raise the maximum cap by taking some perks in the skill tree or temporarily by using a flask. 2. With 75% resistance, 75% penetration will act like you have 0% resistance. "Purity of X"). A curse or exposure works by lowering the uncapped value, so using the same numbers a curse lowering your fire resistance by 20% would lower the 95% to 75% and you're still at the resistance cap. generally in this kind of games a resistance to a damage type is the actual damage reduction you get and such games are balanced on having capped resistances. Halving your eHP from that type of damage. pathofexile. I've been doing the same thing for the previous difficulties. But keep in mind that you absolutely should not jeopardize your Life/DPS just to get more overcapped resistance. What's odd is that the numbers listed on the other gauges seems accurate with whatever calculations are going on, for example: "Light Radius" is listed as 150%, and the mouseover says "Raw Value : 310%, Penalty for depth 78: -152%, Final Value at depth 78 Increases to "Elemental Resistance" are applied to fire, cold and lightning but not chaos. hello, new player here i noticed that the most common advice is that u need to cap all your resistances, except chaos isnt that important, but as a new player i just fail to understand how If a mob have 0 resistance, does it cap at -75% , or does it keep going? And if a mob have 75 resistance, does it bump down to -25, and then curse/exposure would take the rest? Would it be better to just go back to the 0 passive pen i had before and relying on curse/exposure for a bigger increase in tooltip damage? when you have lets say 83% resistance, you only take 17% of elemental damage, or 0. There are almost no common sources of chaos resistance reduction, but simulacrum mods for "mobs gain x% of phys as extra chaos / mobs penetrate y% chaos resistance" can absolutely destroy mitigation defenses if you aren't overcapped by something close to 'y'. The resistance penalty is nothing like as bad as POE or Diablo style where being 25% under cap means you take double damage, for example 25% under cap means you take 25% more damage, effectively, at end-game (they get 75% penetration so its essentially comparing 0% vs. And it hurts. 0: Now grants 30% less Energy Shield, down from 50% less Energy Shield. Nov 30, 2024 · Spell Dodge is still capped at 75%, and the Keystone Passive will specifically mention this. " Posted by Vipermagi#0984 Cap is 75% and you basically reduce the cap with penetration if the enemy has more than 75% resist. 09 second cd and 1. Dec 25, 2024 · Just like resistance stats, effective resistance can be a negative number. It’s not like PoE where if you’re not capped you die in 1 or 2 hits. Apr 9, 2012 · Basically, what is a cap on percent increase of different mechanincs/stats? So far I found the following only. So the total resistance you need to be Ele Weakness capped is only 112%, just 3% higher than Resistance for monsters works the same way. I can understand that by the end of act V my resistances are downed by 30%, because i receive a curse from Kitava. Going from 75% max resistance to 80% max resistance means taking 4/5ths of the damage you’d normally take. 0. Generally, you'll have quite a bit higher than that. Thank you! Various minions have differing resistance values. Now, look at the following: 1 – (5000 / 6000) = 0. With every difficulty you go up you get minus to your resistances. Reply bigPeepeeonMee • E. The Kitava curse is a relic from an era when just simply getting resistance capped was good enough to deal with Elemental damage in most cases and when ignoring Chaos resistance altogether was commonplace. So if monster hit me with 100 phys damage, 75-50=25, so because of it is positive value, %0 more damage and i take 100 damage. In practice though, if you don't mind dying a few times here or there, what you have is completely fine. So now enemy has 40% resistance left. You can achieve this with gear, some skills, key stones, flasks and of course jewels. No matter how much you overcap, if all you have going for elemental damage is res capped at 75 then you you'll have a hard time making 100 in maps. The really big hits that most often kill you (Sirus “die” etc) will kill you regardless of if you have 71% or 75% resistance. In regards to penetration, they only care about your capped resistances. Quote from the wiki: "These support gems are applied after the resistance of an enemy is capped to 75%. So it bumps up the Ele Weakness curse level from 15 to 18 instead, resulting in a 37% resistance penalty, not 42% as mentioned below. Penetration works exactly the same in LE and POE in that it applies to your current capped resistance value when taking a hit. In PoE, having 75% resist is taking 25% of the damage. Well, you have rather low life, you're not resistance capped and you don't have any defensive flasks. 75% resistance is an old classic of the genre, but it has a nasty side effect - being slightly below the resistance cap drastically increases the damage you take. You'll find that at max chaos resistance most chaos damage (apart from a few endgame encounters) is a joke, as the game is balanced around players having low or even negative chaos resistance. In essence, no, you're in the same situation either way You only take increased damage equal to the amount of resistance you are missing in LE. If you penetrate 25%, this means you're doing 50% of base damage still - the amount they have over the cap doesn't matter. Maximum Fire/Lightning/Cold/Chaos resistances are soft capped at 75% but can be increased by sources of increased Maximum Resistances. Elemental damage is typically only mitigated by resistances, and overcapping only helps against effects that would lower said resistances - such as curses and exposure. This penetration applies AFTER the resistance cap, so extra resistance above 75% has no effect unless enemies shred your resistance" The second part of this explains exactly how I have to play and what you have said "extra resistance above 75% has no effect unless shred" and that is so 'Overcapped' resistance is the resistance you have over the cap. even 74% will be way more deaths. This item can be anointed by Cassia: 60: Can have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Armour Fire Resistance is 75% (55-50 In PoE if you go from 75% Resistance to 50% Resistance the enemy will deal 100% more damage to you. For example, if your default max resists are 90% Fire/75% Cold/75% Lightning, equipping this jewel (with a -5% to all maximum Elemental Resistances roll) will cause the player to be treated as if they had 85% Fire/85% Cold/85% Lightning max The late game is sort of balanced around the expectation that your resists are maxed. The best variant is to combine capped suppression AND some amount of extra maximum resistances because yes, you are absolutely right, if you don't collect maximum resistances, physical or conversion-based monster attacks under extra damage modifiers will obliterate you just fine, as they did before suppression even existed. There's enough random deaths to chaos damage with low chaos res that you 'cap out' at about level 94 if you have -60%. wiki can show you all abilities bosses have and what kind of damage they do. Spell dodge > suppression, but it comes with an asterisk, in the fact you now need a way to deal with the damage when you do get hit Reply reply More replies More replies 47. It's not too important for early acts, but act 5 onwards you'll be wanting to push close to elemental resistance caps (75%), definitely reaching them as you go into maps. This means that while you may have a total of 150% Fire Resistance, only 75% will be applied to reductions from Fire damage. Get granite and basalt, make sure you get bleed, curse, freeze and shock immunity through your flasks. Unlike in Poe where you reduce damage taken by 75%, if not more with max cap increases. PoE: 1000 damage hit; 75% resistance = 250 damage; 50% resistance = 500 damage Without anything special from auras, skill tree or gear, your resistances are capped at 75%. 7% less Fire damage. Elemental damage in the game is balanced around you having about 75% elemental resistances (this is the elemental resistance cap). Having only 50% fire resistance means you're taking twice as much damage as if you had the cap of 75% (reducing only half of incoming fire damage, as opposed to 3/4), so if you're finding yourself dying a lot, that could be why. If you identifiy every rare item and use rings, you will eventually be capped (If you use purity of elements, it should become pretty easy). So even if you have 500 Fire Resist, monster hits will deal damages, as if you have 64 Resist. 4 million dps each and use two brand recalls, 1. 5% cold and lightning res as well. you are probably getting 95% of uncapped resistances, but the effective ones are capped by default at 75%, with some items and passives you can usually increase them by a little bit each time, for instance purity auras can increase max res, or saffel frame, or soul of steel, but getting them really high require significant investment, but even with all those sources there is a hard cap of 90%. If you have 150% resistance, that gets capped at 75%, and then the enemies get 75% penetration. Let's compare to a normal resistance system like PoE. If you post your POE account and character, I sure people could help out more specifically. Normal -0, Nightmare -20 and hell -50. EDIT:- Correction - apparently the Awakening level affects the curse level used, not the actual -resistance number. 3. All you need to run RF is have 75% fire res & take the fire mastery for "regen 1 life per second for each uncapped fire resistance" Reply reply More replies More replies Canofpasito You almost certainly don't need to worry about it outside of Simulacrums. Modifiers to Maximum Resistances can increase this cap to 90% greatly reducing the damage you take. I might be wrong tho, someone can clarify At least get attack/spell block to something like 75/50 (this won't be easy, but it's worth it). PoE used to have a similar system, but they expanded the story so that instead of playing through the whole game three times to get to the max difficulty (and the endgame), you instead get the penalties phased in as you progress through a single campaign. Your most important stats on gear are (in order): resistance, life. The standard cap is 75% for Fire, Cold, and Lightning. There is a threshold for that, like if your resists are 500% or something insane you'll never need that much to stay over the cap. With Saffel's Frame (79% max res) and 110% resistance, your overcapped resistance is 31% (110-79). Note that your hideout is in normal difficulty. Monster resistances are capped: +75% to maximum Chaos Resistance +75% to maximum Cold Resistance +75% to maximum Fire Resistance +75% to maximum Lightning Resistance The data can Resistances are hard capped at 75%, so going too far above that is not helping you at all. Each type of resistance reduces damage taken from specific elements, such as fire, cold, or lightning. You can definitely break through this by target farming specific content, but if you just do varied maps, you WILL get ganked by chaos damage every 4 or 5 maps. Resistance groups You get a permanent -30%to all Resistances, which is why gearing to ensure you're resistance capped (75%) is crucial when you approach the end of the Story and start Endgame maps. I'm asking for more flexibility. Jan 6, 2016 · Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties. Maybe I'm to poe pilled regarding resistance, but i feel thats just how percentages work. 2x as much damage as someone with -60%. What you've essentially figured out are two different mechanics that do exist: resistance reduction and resistance penetration. The rule of thumb while levelling is to have your elemental resists capped at all times, taking into account the - 30% debuff at the end of act 5 and 10, and to gain approx 400hp per Act. )BUT you rather want equal resists (50fire, 30cold,50lightning) than only two capped and one low (65 fire, 0 cold,70 lightning). So going from 75 to 70 resistance ISNT the 20% more damage taken it would be in something like poe The enemy has 75%pen, so you are actually going from an EFFECTIVE resistance of 0% to -5%, a 5% increase in damage taken A character with 0% resistance will only take 75% more damage of that type then one with capped, not the 4 times damage they Aug 24, 2012 · Is the max elemental resistances capped at 75%? I am currently level 49, just finished the thief quests and helped Kraityn for the +8 resists. There is no minimum limit on effective resistance imposed by the game mechanics. Jan 3, 2023 · Is your elemental resistance capped at 75% or higher? what link is that resist is fire 9 cold 71 light 9 chaos-60 First of all, try to fix your elemental resists. ) That's because the % reduction from your character sheet is based on the average damage of a monster of your level. 1. To calculate what your resistance is supposed to be, while in your hideout, add the resistance cap to the penalty. -25%) So I suppose just build them up over time as you can. First, because if you can equip and keep up Wise Oak, or endurance charges, you being short of 75% base resistance won’t even matter. It is not affected by the -200% cap on actual resistances. Resistance has a default value of 0, where it does not affect the damage taken. If an enemy starts with 120% resistance, and is attacked using a 40% penetration supported skill, the enemy resistance is first capped at 75%, then the support gems take effect, lowering enemy resistance to 35%. To counteract this, enemies have a 1% resistance penetration per level, scaling up to 75%. Dec 31, 2024 · Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%. In fact, 75% is more mandatory here than in POE as every mob has full 75% penetration by default in higher level monos. Just like poe where you get a minus after completing the game and start again and when you start maps you max. If your total fire resistance from your gear and the passive tree adds up to 95%, only 75% of the resistance will apply. On level 50 area, monsters' penetration value 50. Most characters will need resistances over 75% so that their effective resists stay over 75% when they are cursed with elemental weakness. Is there any point to being over-capped on any resistances? For example I'm currently sitting ~80 (capped to 75) resistance in tier 15 maps. So if you have 75% in town, and walk into a level 75 zone, your resistance and resistance cap are listed at 0%. Shaper beam does fire, cold and lightning DoT. Jan 9, 2013 · 75% by default, can be increased through various means, and Penetration supports completely fuck it over. If you use things like EE, Exposure etc. In case you aren't aware, effective resistance goes by the formula stated in the wiki page which takes your current maximum resistance or uncapped resistance (whichever is lower) and minus resistance penetration value from it. Delve had chaos-on-death zombies that did a lot of damage Meaning you have an excess of 19% cold resistance above your cap. . 0: Acrobatics and Phase Acrobatics have been increased to providing 30% dodge chance. Resistances can go negative, and having negative Resistances further increases the damage you take. This -30% Resistance thing will happen again after you beat the Act 10 Boss, so it's wise to do the third-level of the Labyrinth before you do the Act 10 Boss. Even in level 50 zones it would only be halving the damage taken. This is not affected by the -60 penalty after finishing the campaign. If you have even 75% chaos resistance at 50% life, you can take 2x as much chaos damage as someone with 0% resistance on full life or 3. Now if i attack enemy with a skill connected by element penetration, lets take -30% again. elemental penetration will always reduce the capped effective resistance of a The resistance "cap" is the maximum amount of resistance that will be considered when applying damage reductions of a certain type. Each damage type except physical has its own resistance value which is viewable … Continue reading "PoE Elemental Aegis You don't need to cap chaos resistance. 150% res on 1 item that also gives massive amounts of effective phys mitgation is great. If it's lower try to take more % life on tree or get better life rolls on gear - by the time you start maps (after act 10) you want to be at at least 4000 life. Elemental Adaptation = 2% over-cap on Fire/Cold/Lightning 2. 'Total' resistance could be confusing because it might cause people to think it doesn't account for difficulty multipliers. So if your max lightning res is 75%, a map mod that gives you -10% max res would drop your effective resistance to 65%. Resistances reduce damage taken (or increase damage if they are negative), and are capped at a maximum of 75% by default. (Penetration is substracted from the final resistance value, ignoring overstacked resistances, unlike the resistance curses. Somewhere will be more poison damage somewhere else will be more chaos. May 30, 2023 · Generally i think it's more important for survivability nowadays to have a way to deal with penetration and have high mitigations. The thing is with 75 res you take 25% and with 50 res you take 50% dmg, so double. This means that at level 75 and above, being 25% below capped resistance will only cause you to take 25% more damage. Evasion - 75%, Damage Reduction - 75%, Block - 75%, Chance to Hit - 95%? However, whats the max for Elemental Resistance, Crit Chance, Crit Damage, Magic Find, Item Find, and others I might be missing atm? Dec 16, 2020 · having 150% resistance on a level 100 map doesnt mean that you will have 75% cap after nobs 75% penetration. Resistances affect the amount of damage taken of specific damage types when all avoidance forms have failed. You wouldn't tell newbies to just get 50% elemental resistance. com) > Nov 28, 2023 · It seems that no matter what I do or how much I upgrade, my "darkness resistance" (as indicated on the voltaxic generator) is alwayys "75%". After your resists are capped at 75%, enemies penetrate resists equal to area level (capped at 75%). With 150 resistance, 75% penetration will act like you have 0% resistances. This is what makes "penetrating resistance" better than "reducing resistance". Technically, i could be able to reach 100% resistance on an element by using a specific build. So the cap is 75, and then AFTER that, they get 75% penetration. With high end elemental resistance rolls on items being surprisingly high (like over 30 per suffix), they are not as hard to keep up to ~140 (75+60+some change) each. So, in general, just aim for 75%. The way it works currently is unintuitive imo. The damage isn’t super chunky either so you’ll survive, but it will hurt and you’ll have to react faster. Hitting the max cap of 90% would be like taking only 2/5ths of the So if monster hit me with 100 phys damage, 0-75= -75, so %75 more damage and i take 175 damage. Usually 90 over capped is high enough to help account for curses which lower your resistance. So if a mob has 100% total fire resistance (capped at 75%), then using Elemental Equilibrium (50% reduction) will lower that to 50%. I've done a bit of digging but don't fully understand how resistances work in PoE. Obviously my three resists are capped at 75/75/75 each, and in fact are over capped at 113/194/153. In Last Epoch however, they will only take 25% increased damage. Dec 23, 2017 · So to be capped at 75% resistance, you need a total of 135% for each elemental resistance once you've killed Kitava in Act 10. You are capped at 75% for elements and your lightning exceeds this ammount by 40%, that extra 40% is wasted. Reply (In act 1, you want to have cold resistance for heilrake and merveil. That cap increase isn't necessary in most cases. Is there a way to increase the Elemental Resistance Cap and if so, how? Please don´t answer with: "I guess" "I think" "Probaly" "Most likely" "Maybe" "It could be" Only answer if you KNOW the answer(s). Because a hit for 100 damage will deal 50 instead of 25 damage, effectively doubling it. It really depends on your playstyle. The goal of it as a system is to make gearing interactive. 70% resistance is only missing 5% resistance, but it means you take 30 damage when you could have taken 25, an increase of 20%. In other percentage based resistance models like PoE, a character with 50% resistance will take twice as much damage as a character with 75% resistance. 3. If your maximum resistance is reduced, that reduces your effective resistance. When you calculate your the overcapped res amount, you subtract 79 instead of 75. You can even get %life gained on block with a Shaper shield, meaning 3/4 of all incoming non-dot damage WILL HEAL YOU FOR 5%. Animated Guardians have 40% elemental resistance and 20% chaos resistance, and similarly for zombies and skeletons, I believe. If you're resistance was 110%, your overcapped resistance with 75% max resistance is 35% (110-75). If you notice your resistance all say 75%(your total resistance %), this is called over capping. The PoE. Resistance can go into the negatives, which increases damage taken. Oh, and you mentioned piercing resistances. I hope i could help some people cause some people intentional went 0% Resistance in that element cause they misunderstood it which hurts defensive and Offensive Power. With 50 resistance, 75% penetration will act like you have -25 resistances. Near the cap isn't good enough, they need to be capped. if you have 84 resistance you take 0. Generally speaking you want to overcap your elemental resistances for the purposes of mitigating curses like elemental weakness. Basically getting your resists up to 75% is very important in PoE and you should prioritize it quite highly. 16 of that damage. By the time PoE2 comes around we should all be considering chaos resistance as a must to cap. Enemies can also have resistances, which are indicated beneath their life bar. Secondly, go to the main PoE website (https://www. getting more than 2k health and capped resistance is easy on endgame level chars. 33 second cd on socketed spells are cast when you use a weapon. Spectres are where resistances become more varied. Only really matters in PvP btw) I don't go for +75%, but +30% is a godsend. This is multiplicative with resistances and sources of less damage taken but additive with other sources of reduced damage taken. yup, but as you said it's really not that good, as penetrating 25% of a 75% res ennemy is 100% more damage, but -200% to -225% is a marginal increase. On the other hand, on my main (summoner, so I do get to hide just a little), I have around 30% to all resistances and it's actually not bad. In LE if you go from 75% Resistance to 50% Resistance the enemy will deal only (at max) 25% more damage to you, because enemies penetrate 1% of your Aug 17, 2024 · Note that the actual resistance stats will still need to be obtained through items, passives, and skills. I’m just not sure if the aura works or if it would only work for gear and passive tree resistance. If the curse would lower fire resistance by 40% you'd instead be at 55% fire resistance while If you were to have capped Resistance, however, the damage would be: 20,000 × (1 – 0. Reduced damage taken. Sep 18, 2017 · i don't understand why the resistances' cap has to be 75%. Mar 14, 2024 · If you were to have capped Resistance, however, the damage would be: 20,000 × (1 – 0. If you had +1% max fire resistance, then they would all be capped at 76% rather than 76/75/75. 20 sec When you go into a zone, your resistance and resistance cap are lowered by the zone's level. 0 Looks like GGG want us not only cap elemental resists in maps, but also chaos resist. You will have 0% whether you have 75% or 200% this is how they have it setup. Resistance for each Element is capped at 75%. Is every Skill Point which I spent on additional Elemental Resistance totally wasted? 2. You can over-cap resistances using passives and gear: 1. 17 of it. Gaining 25% fire resistance here causes those hits to do 250 damage, meaning that it takes 12 hits to kill this character. May 23, 2014 · From what I can tell with POE builder, in Merciless (granted in any difficulty level but I'm more interested in end-game play), a character can have a soft-cap resistance of 75%. And therefore, despite there only being a 5% difference in flat Fire Resistance, a player with capped Resistances would be taking 16. Penetration operates on a monster's capped resistances (or the minimum of its capped and uncapped resists), after reduction is applied. Now being overcapped isn't entirely useless. 167. It feels like you should only take 25% more damage but it’s actually 100% more. More curse effect would be needed to break overcapped resistances on enemies, but that basically never happens. Example: fortify and natures boon. Apr 1, 2021 · It hurts much more in PoE because of monster damage balancing in the context of the resist system. In LE, having 0 resist is taking 175% of the damage. Enemies penetrate 1% resistance per area level, up to 75%. 16/0. So if you were at 100% resist capped to 75%, a 20% resist reduction leaves you still at 75% resist with five over cap, while a 20% penetration would hit you at 55% resist Maximum resistance: you can go over the 75% and each point over 75 is better than the last but is hard capped at 90%. Given that raw elemental damage from monster hits tends to be higher than physical (because they're balanced around 75% resistance), and that armour is more effective against smaller hits than larger ones, it's hard to get enough armour to significantly mitigate huge one-shot elemental damage. You need other layers on top. But bringing back those sources of max resistance now that we have a cap would allow builds to bloom out of the Loreweave meta. Overcapping without understanding mechanics and blaming another game. 17 = 94%, or about 6% less elemental damage taken. That being said, you generally shouldn't stand in these for more then a fraction of a second. So, again, if a mob has 100% total fire resistance (capped at 75%), then I did it with the 1 point on the far left of the tree, that gives 1% max fire res, while wearing a rare shield with +3%, boots with +3%, Megalomaniac with Molten One's Mark(2%) and Purity of Fire for another 5% and Charisma in Necklace(Ashes) + the aura effects on the top and lower left of the tree, which boosts Purity of Fire to 6%. Jul 19, 2024 · Fire Resistance is 75% (55-50)% reduced Cold Resistance (55-50)% reduced Lightning Resistance The villagers seared the blight with fire, but it only spread like dancing flames. Also it gives up to 75% fire res, which on Chieftain is now like 37. Builds need more Chaos Resistance and more defensive layers than they ever needed previously. Armor and physical resistance is important though, that damage always exists. You have way too much much overcapped fire resistance, there's a stat called +x% to Maximum (element(s) )Resistance. Doing higher map tiers in the endgame recently and i noticed that i keep getting one shot by random normal mob or explosion, i have around 2k hp playing a monk with over 80% evasion chance and over 75% physical damage resistance with capped 75% elemental resistances and 40% chaos resistance and still I lose a higher tier map without even seeing what killed me. Resist in Poe is basically a little minigame. Because currently 75% is basically zero resistance and we come from negative percentages increasing the damage we take. Maxed Fire resistance would look like this: 75%+60% will give you (135%) while in your hideout. Bestiary had Putrid Flight mod. resistance It isn't overkill until you are a brander with 6 brands that deal 1. Some monsters deal a LOT more damage (the huge skeletons are a prime example) and armour is less efficient for large hits. Or its displayed in a weird way. Monsters can curse you with curses, apply exposure, scorch and other debuffs. If you want to do the Simulacrum, you might want to get immunity to elemental ailments or a bit more resistances to counteract Scorch. Now, 3/4 of attacks coming in deal 35% less damage. Incursion had crazy vaal construct spamming phys/chaos barrage. Everyone starts with the 75% cap, 90% maximum resist being the hard cap. This means that assuming a player with 75% maximum cold resistance 100% uncapped cold resistance I want to know what resistance I should aim for to do end game content. 11. If a monster has 120% resistance (by way of auras or rare monster affixes), it will be capped at 75%, and upon being hit with a -40% curse, it will be reduced to 80% resistance and still be at the 75% cap. It is something I often explain to new PoE streamers/players. Each resistance has the following cap: +75% to maximum Chaos Resistance +75% to maximum Cold Resistance +75% to maximum Fire Resistance +75% to maximum Lightning Resistance; There are various ways to alter the maximum resistances: Auras: Purity of Fire Purity of Fire Aura, Spell, AoE, Fire Level: (1-20) Reservation: 35% Mana Cooldown Time: 1. If these hits come once per second, we've increased our time-to-kill by 6 seconds now. On top of that factor, there are way more resistance types than other arpgs and you need to cap all of them to really benefit in monoliths or dungeons. Posted by Everything that scales with it starts scaling after yo got the cap of 75%. Monster resistances are not final and may be further modified by buffs, map mods, monster mods, auras, curses and other sources. Your total res wouldn't actually change, though. g. I don't know what you consider near, but if you're dipping any lower than that then that's the easiest thing to fix. In LE, having 75% resist is taking 100% of the damage (due to penetration). If you're using a wise oak, its ok to have 75% all res, since the flask gives extra 35% all res so you will still be capped under elemental weakness. Use only 1 life flask and make it an instant flask. Reducing resistance exists both by monsters and players, and is quite common. 75) = 5000 Fire Damage. Nov 22, 2015 · (Because I'm still getting hurt pretty bad, despite 75/75/75/75 resistances, lol. Also, type of damage system is why max resistance is important in the game. Plenty of people just get 75-80% though and call it a day. May 8, 2022 · Map curses do not have increased effect anymore, so 20% should be enough for that. Let's say you have 75% (110%) fire resistance. 0: Acrobatics now has a 30% less Block Chance modifier. I've heard that there are maps and other content with further resistance penalties in addition to the "-60%" applied from Merciless difficulty. So if you have 'uncapped', with a cap at 75, you would have 15 (90-75) overcapped resistance. In the endgame, with no resists (after pen: -75 resists) compared to max resists (after pen: 0 resists), you take 175 damage instead of 100 so less than double. Melding of the Flesh doesn't change your maximum resistances and so the cap would still be 75% (which is the highest you have). if you need 300 resistance to get the equivalent of 75% resistance, and you want the second part to require 40% more investment, just raise the enemy damage by 30% so that you'll "need" 420 resistance (130% / 520% = 25% remaining damage, like getting back to 75% resistance after a -30% penalty). "All resistance" does include chaos. For example 75% (90%) with 30 reduced resistance will come down to 60% (60%). How much life do you have - even if you cap your res at 75% you will still die a lot if it's <2000 at this point. is this getting fixed?! The mastery specifically says “uncapped fire resistance” so I don’t think there is a limit at 75 regen (even though the resistance is capped at 75). Sirus Storms (and Sirus' abilities in general) do all kinds of damage, including Chaos. It's more of a stretch goal to max out one's chaos resistance, and many builds don't even bother. I don't know what the current exact value of the ele weakness map mod is but I want to say it reduces your resistances by 34%, so you would need 75 + 34 = 109% elemental resistances to be unaffected by ele weakness for example. Yep, resistances are mandatory in PoE. Maximum Fire/Lightning/Cold/Chaos resistances are hard capped at 90%. Second, because PoE is to a large extent balanced around burst damage. Having more than 125% (In case you get your resistd reduced from curses/exposure, even tho you can negate some) is completely useless. It is important to note that Eye of Malice does not interact with penetration - if you have 75 cold penetration and eye of malice, against Sirus you would effectively be hitting against 0 resistance (Sirus 50% is doubled to 100, capped at 75, then penetrated). 169% is the magic number to still be capped after an enemy(or Map mod) applies Elemental Weakness on you. Does that mean if you have 60% physical resistance from armor you can be immune? Or is it multiplicative? If that is the case, which is calculated first, armor or endurance reduction (because armor effectiveness depends on damage taken) Jul 30, 2024 · 231% is your overcapped fire resistance, this enchantment checks your effective fire resistance. Aug 9, 2024 · However the value of positive modifiers to Chaos resistance will also be doubled, which means you will need around 28% less (98% needed vs 135% normally) chaos resistance than normal to reach the cap of 75% from there. edit after your posted your character: Nice! Its coming together, I see what you're going for, good job so far. Posted by u/CoderSenpai - 2 votes and 5 comments Sep 22, 2019 · Monster base resistances are derived from the resistance group their monster type is in. They have an capped effective resistance and an uncapped total resistance. The benefit of the skills targeting specific elements is that it has a greater magnitude and provides an increase to the cap. If your character were to be cursed to have reduced Fire resistance, however, this excess Resistance would act as a buffer so that you remain Resistance capped despite the debuff. Is there ever a situation in which I would want more? Dec 25, 2021 · Don't worry much about chaos resistance to begin with. May 7, 2013 · Fire, Cold, Lightning, and Chaos damage each has its own resistance value (eg "Fire resistance") which is viewable in the character sheet. We can get nitpicky about 30%, 40%, 50% as a minimum, but we should be aiming for 75% just like elemental resistance. Now reduced resistance always reduced the uncapped total resistance. Monster resistances are capped: No results. I have one character who, due to a recent ring change to meet other requirements, went down from 75% to 50% Lightning resistance. However, certain modifiers can increase this cap up to 90%. Just to add to the point about overcapped; if they have 200% fire resist, they're capped at 75%.