Potence vtm v20 reddit. 5 in both stat and skill is a dedicated expert Neonate.
Potence vtm v20 reddit Controlling Potence and Celerity is just like pulling a punch, no need to alter you are undead physiology. Thaumaturgy might be another way to go, in conjunction with Potence. Even with Fortitude 9, RAW, if you roll poorly you might be torn apart by machine gun fire, or a hot iron. Which can spawn all manner of 'free-running' solutions. It could mean comfortably lift or lift above shoulders but then why not clarify that? if it means an overhead press lift that would be accurate to absolute peak human, as that record is around 550 pounds. 5 stamina, 5 fortitude. Brujah is probably not the most optimal, venture, toreador or perhaps a dominate malkavian might be better you can still make it work. idk, some of the text is written in the manner of an Elder vampire, and it shows and feels like it. I want to make sure that all the retainers are of equal value, but the only guide I can find is at the end of V20, but the problem with that is that guide is for creating player characters, so they seem a bit OP for one dot of a background. Spending a single blood point to gain automatic successess to add to your damage roll is a huge advantage with Potence. reReddit: Top posts of July 8, 2020. Considering the character probably also has Prowess and might have at least 6 dice to hit someone in a Brawl contested roll that means 1 hit KO for most vampires without Fortitude and certain death against characters that suck at fighting. Most dice you can have in soaking is 10. I know that V20 is not about balance, but I believe Potence, Fortitude and Celerity should grant similar level of benefits. It The different editions of VtM also aren’t consistent about how powerful each dot is. A Brawler is different from a DA swordsman, from a Duelist, a modern soldier, a sniper, a hitman, arsonist, focused Discipline use, etc. With Potence you’ll be piling on the damage even harder. What VTM (V20) Discipline is the Most Overpowered at Six Dots? This subreddit is temporarily private as part of a joint protest to Reddit's recent API changes, which breaks V20 ghouls, in my opinion, are appropriately strong for what they are. But here is my problem: Feral Weapons. For 15 xp all three gets an extra Dmg through Potence for their 3rd dot. Potence, canonically, is almost like telekinesis- it in no way reflects actual muscular By V5 standards with Celerity 4 you can literally teleport, for example. Lasombra don't fail because the price of failure might be a clanmate's fangs. I played V20 for a long time and ran a campaign for even longer. Go to vtm r/vtm • by [deleted] V20 Summon Elemental Thaum (Elemental Mastery) 5 . Strength + Potence + Brawl + Oversized Fangs(+1d to agg bite damage and intimidation), Slimy(opponent has to beat your grapple roll by 2) can be a solid base for a grappler. A few dots in potence can often get a physical character to a first or second floor window. Level 10 Discipline Ideas (V20) So, for context, I diablerized Troile. He get 4 DEX + 0 Brawl dices, at 6 difficulty. My character has started to really like throwing axes as of late, so since they've got decent enough Potence and Strength, I was wondering why shouldn't they get a big ass axe to swing and occasionally also throw whenever necessary. Do keep in mind that every dot in Strength equals to two or more dots of Dexterity in V20 assuming you can hit and every dot in Potence equals two dots in Strength, if you're spending So let's say my char is neonate with 2 STR 4 DEX 0 brawl and has one point in potence. Well, Dominate should absolutely work as a possibility, depending on your With that being said, "FoC" is probably one of the deadliest powers of VtM if not the most deadly. Basically, decide if you want physical stats as primary, or social. r/vtm • V20 is a lot more child friendly than I remembered. Having Potence and Celerity in clan means a Brujah will, with enough time, run faster and punch harder than a werewolf (technically they don't even need potence 5 to make their punches deal agg, they can just wear silver rings or brass knuckles). The combination of Potence and celerity - hitting someone very hard with a melee weapon (or Claws once you acquired Protean 2) several times a round - just seemed the obvious choice. Say some sort of infusion using the vitae of a Kindred with Potence, some abracadabra crap, and boom. To give a better reasoning, potence adds automatic successes to the damage roll Str 5, potence 5, small weapon (str +2 damage) as the example I roll 5 strength dice + 2 weapon damage dice, (3 successes) I would do 8 damage which would then be halved and soaked Brujahs, Toreadors and Lasombras are best at killing lupines. vtm "Each dot that a Vampire has in P adds one die to all STR related dice rolls. Even the lowest ranks of this power gift the Kindred with physical might beyond mortal bounds. My character's a Nosferatu that is strong in strength, potence, brawl, and melee, but so is the other guy We played a lot of vampire since 2003 so we use stuff like old times and never ever read the Potence article in the new book :D My player have a Brujah with Potence 3 and then we was shocked. After that it's how you like. This Discipline enables vampire to leap massive distances, lift tremendous weights, and strike opponents with brutal force. Potence 2 with a sword is Str + 3 lethal dice, and two automatic successes. And if he has When in doubt as an ST, I find the good rule of thumb to be that Blood Potency affects the supernatural power of blood's usage, meaning that any way in which you are "using OR resisting" the power of a discipline, in any pool for such, you have a bonus die for that. Even low ranks of this power can give Kindred physical power beyond mortal bounds. More powerful Kindred can leap so far that they appear to be flying, toss cars like soda cans, and punch 5 in both stat and skill is a dedicated expert Neonate. So, the peak dead lifter in our world would have a strength of 8 nearing 9 in vtm 20 using the strength chart. Now how would one approach this while not being one of those strong/potence fuelled vampires? Do you allow using willpower to succeed on that check in your games, or is learning a dot of potence and spending a bp to succeed the way to go? I would argue that Dominate is their true signature discipline because they demand obedience and Potence means they can back their dictates as opposed to Fortitude to weather bad decisions. Alone revised Celerity and V20 celerity are very different, but V5 is even more different. Terms & Policies [VTM V20] Quick Fortitude Question . But I'm a little confused at the way potence doesn't have a way to increase strength dice pools for mundane tasks like using a crowbar to force a door open, or carrying heavy shit. Still, it is better with Hecata though since they lack potence. r/WhiteWolfRPG A chip A close button. 4th dot only boosts the brawler. Protean is good for the aggravated damage, yes. All kindred can learn Potence, Fortitude, or Celerity "for minor justification + experience". Included along with descriptions of how the average Clan member acts and what skills they have is a bit of a "What they think" of each of the other clans. If you're looking for Netrunner chat, check out the [Green Level Clearance Headshots can do Lethal, especially if attacker has Potence. I am fine with that. Seeing how OP Celerity is in V20, I was wondering if there are any ways to counter such an amazing discipline. A place to discuss Vampire: The Masquerade and the related World Of Darkness. Just be careful about 'tanking' because VtM(V20) heavily favors offense. Dice Pools: Manipulation + Potence vs Composure + Intelligence System: This power costs a Rouse Check to use and requires eye contact. VtM, in my opinion, works best as a rules light system due to its emphasis on narrative over mechanics, and in-setting consequences over mechanical ones such as losing a +1 modifier or less dice. If any of the three would require a rewrite of the Potence allows vampires to leap great distances, lift massive weights, and strike opponents with terrifying force. There are no damage capping rules in VtM. Of note, in addition to the Giovanni Disciplines of Dominate, Potence, and Necromancy all at 3 Dots, he also have Protean 2 (mortals poppin dem claws), Thaumaturgy 2, Lure of Flames 2, and Spirit Thaumaturgy 3 (notable in that My best advice is to take a look at the Clans listed in the VtM V20 sourcebook. Learning other disciplines, like Chimersity, Visceratika, Protean, Thaumaturgy, Obfuscate, Obtenebration, Presence, Dominate, etc. For reference here is what the ability states: The thaumaturge gains such control over his own blood that he may effectively “concentrate” it, making it more powerful for a short time. Rather, I want to make sure my interpretation of the wording is correct. Potence Celerity Presence This is V20 if that matters, and we run pretty fast and loose already. When you spend a blood point to convert your Potence If you have points in brawl, I would suggest Potence, as those guarenteed successes on grapples and then agg bite damages is extremely powerful. Potence 5 should be able to mess with Fort 5 becasue it requires a lot of XP and 2 turns to activate full power and even then it can be halfed by Fortitude by turning agg to superficial. This vitae-fueled power up goes beyond simply being useful in a fight, as it also enables Potence adds automatic successes for any feat of strength. E. On top of the usual 'making doors' which truthfully most Kindred can do, with some blood expenditure. To be fair many Discipline abilities add to your Attributes for rolls (such as Potence for Strength, Presence for most Charisma stuff, etc). If you're running any kind of anything where stealth would be even mildly useful, and you're dealing with non-technological surveillance you just succeed. Yes you can add dice to either STR or DEX rolls, and you can get auto All this according to V20 ofc, Toreadores can be fantastic spies, they usually have high social stats, so even if they arent really smart or don't make sense, they can be convincing in case they get their backs against the wall, they have etiquette and high appearance so they can bend or wear an effective costume, etc. Not applying them is just not acting at full power, anyone can do it. Expand user menu Open does that mean that person has potence as well as the clan ability chosen instantly? i'd understand Reminds me of an old longstanding "PvP feud" that ended with a duel-spectacle in front of most of the primogen council. Potence When you have chance upgrade Blood Potence to 2 so you can add 1 dice to Discipline powers. In the section for how much characters can lift and such, there's a chart for the various feats a character can perform based on their Strength attribute (I. What VTM (V20) Discipline is the which breaks third-party apps and moderation tools, effectively forcing users to use the official Reddit app. EDIT: I'm aware that 10 dots is 'Plot Device', my question is what ideas are floating around for In v20 you could say “sleep” which was funny. Hit first, hit hard, don't get caught. The V20 rulebook even states that the damage bonus rule (where you add 1 die to the damage roll for each attack success beyond the first, p. require someone willing to invest years into training your character. With Protean 2 all that damage will be agg. Arts/interpretation( IDK the translation) is also pretty good if I find Fortitude not as effective and beneficial for the invested experience or freebie points. Unlike V5, I believe in Revised/V20 (I'm mostly DMing hybrid games with bits of both) Potence should stay as well, if only for a single unfortunate reason: there's established lore about many Giovanni (a lot more than in most other clans) being former ghouls, and there's established mechanics about Embraced ghouls keeping their Potence dots. If you are using V3/V20, I suggest taking a look at Time of Thin Blood as it contains the rules for 14th and 15th Generation Kindred. The new rules in V20 balance them better, leaving Potence still strong even if nerfed and making Celerity not only more expensive to use when it comes to extra actions (and basically adopting the Werewolf rule 1 point = +1 action) but also giving it a passive effect to make it worth your while even when you don't have blood to spend. So the new book slightly different but massivly changed the Potence. I'd just make up a "pup werewolf" that has lower powers and is easier to run. Level Dominate, increase Stamina, go for skills etc. They also come packing Potence, which makes them Necromancy alone was 26 pages. In the revised we get automatic succes for every dot of Potence. Celerity guarantees you extra actions, if you spend blood. Questions about Vicissitude (V20) Circe you are not welcomed here. You can give him difficulty 10 by all means, he will still have 5 successes with Potence 5. With prowess you add your potence, but you can also I find both potence and celerity, although celerity less so, to be sort of boring in v20 until the 6th level mark. neonates that after three in-game months reach Dominate 4 and Blood Potency 3 make With Protean 2 all that damage will be agg. Beneraldus • • Edited . Vs Despite a dot of Potence costing just as much XP as a dot of Thaumaturgy for a Gangrel, there's no argument that Thaumaturgy is just a better purchase because it's exclusive. Catlike Balance if you use Tackle a lot. Do keep in mind that every dot in Strength equals to two or more dots of Dexterity in V20 assuming you can hit and every dot in Potence equals two dots in Strength, if you're spending I would argue that Dominate is their true signature discipline because they demand obedience and Potence means they can back their dictates as opposed to Fortitude to weather bad decisions. So, you can shine in a more varied way in V5, something that didn't happen much in V20 due the fact that Celerity+Potence was basically the "only" way to be a View community ranking In the Top 5% of largest communities on Reddit. With average stamina 2-3 this is a wash on casual jerks, and it is my opinion that potence scales better, and it doesn’t cost blood and a turn to activate. They’re fine trust me. Specifically, vertical mobility. Potence, canonically, is almost like telekinesis- it in no way reflects actual muscular strength or leverage, it's more force that amplifies the effort of the cainite. When I get home I'll crack open my Fist of Caine (do Brawling Agg without the Burning Wrath combo power) was Elder Potence in pre-V5 editions. Suggested charms from WtA: Armor, Umbraquake. From what i've gathered from the V20 rulebook and Open menu Open navigation Go to Reddit Home. the visuals on both games are beautiful I hope we get more games like this. I had PCs with retainer ghouls in two separate games under two very different circumstances, and both were based off the ghoul character creation guide. But: protean 2, for claws is str+1 aggravated dice worth of damage. Potence dots (or activated ones in V20) ostensibly do more than ordinary Strength dots, so how does that work Potence gives the ability to do amazing feats of strength, including crushing mortals with your fists, jumping really far, climbing walls. Potence and the Feats of Strength (lifting-breaking) chart. For example, Alley Cat specifically mentions Dominate in its description, but lists either Potence of Celerity as options. Because VtM V20 and earlier greatly favors hitting first and hard over tanking. Duration: One turn •••• Overcharge Speaking of v5 (My experience with v20 is limited) if you'd like to optimise ass-kicking, Potence is good but not strictly required; Protean 2 (Feral Weapons) is arguably the strongest power for brawling, relative to exp cost, hope you like long nails and bite attacks. When used in combat, it adds its rating in dice to your damage pool. ” If your st says thats against self preservation you can make it “drop your weapon and fight me with your fists” or something to that effect. We both are built like tanks, but the deciding factor on his part is that he owns Celerity to I think lvl 3. I want to say I read/heard about some application, possibly from a Dark Ages book or something, where Potence was used in the forging of swords or something like that. You don't need Strenthg for damage since each dot in Potence is auto 1 dmg, Fencing Sword is STR+3, extra success on diff 4 melee attacks (base 9-10 dice + I've recently start a VTM campaign for the first time, Fortitude 5, and Potence 5 (among others). Just because a system might nudge players towards a specific playstyle, does not mean, that the whole system is meant to do that. Touch of Oblivion is very nasty to mortals but redundant if you have Potence. Ventrue can't fail because of the good old boy network propping them up. 1 weakling and look like it, while having a high potence rating. The sneaky application of Potence is fantastic! (Revised/V20) So, what's important to note is that having high Potence isn't immediately visible on the body aka isn't reflected in the physicality of the vampire. Most often, Dexterity will be a big asset Pick how you are gonna combat: Brawl, Melee, or Firearm. I honestly do not understand your ranting, even inside V20 rules considering how Potence and Celerity let Because v20 is not about vampires, but about superheros with fangs I strongly disagree. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: Potence fuels the strength behind a hit, enhancing their strikes to a deceptive 22 votes, 21 comments. I am currently reading v20, and I'm becoming well aware of the troubles and celerity can bring to a chronicle. For Blood, Potences turns those free strength dice into auto-successes. Take Additional Discipline (Potence) so you can xp it as your clan-discipline. Gangrels are best at *evading* lupines, there's a difference. As for Celerity I can't recall now for V20, but in V5 with level 1 Celerity you can already track bullets well enough to be able to dodge them without needing cover (you remove the no cover penalty) and you can fast reload your weapons (or do Take a Nos strength build for say a Leatherface, Hunter/Alley cat type feeder, Celerity counter, grappler. There is armor, but that's rare outside of DA. View community ranking In the Top 5% of largest communities on Reddit. Some of them may be able to help to find things, hidden in When in doubt as an ST, I find the good rule of thumb to be that Blood Potency affects the supernatural power of blood's usage, meaning that any way in which you are "using OR resisting" the power of a discipline, in any pool for such, you have a bonus die for that. In Revised/V20 corebook had three types of werewolves with far lesser powers: - adolescent (Celerity 3, Potence 1, I'm pretty new to v20 Some powers, like potence, celerity, and Fortitude, are passive and have an always activated component, and the activated part of Fortitude can actually be done upon your soak phase. But, imo the writing felt kinda. Try to get a combat pool of at least 8 dice. You do need to pass a STR + Brawl to use the power. Meanwhile, Disciplines like Necromancy are balanced on completely seperate design principals than something like Dominate or even just Obtenebration. Grappler with Potence has AUTOMATIC successes with Potence. 33K subscribers in the vtm community. As a way to “nerf” that, he suggested that you could only get these bonus dir up to your current strength rating. With sufficient Fortitude you won’t even need to dodge. o. At difficulty 6 let's generalize to 5 success on a soak roll. V5 has purposely made agg damage harder to get, so doing it flat out at a Level 5 with your unarmed attacks (which Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. Ah your right, not sure what I was thinking. With 4 Strength and Horrid Form I can max out my strength, get the weapons and maybe grab some secondary features like the ability to glide or climb structures, but while this is good, it's kinda limiting since Vicissitude can at best make you a good all-rounder with your abilities and other capabilities, while Potence, for example, can take you beyond max Strength and even But I'm a little confused at the way potence doesn't have a way to increase strength dice pools for mundane tasks like using a crowbar to force a door open, or carrying heavy shit. Both V5 and V20 have tables with "Feats of Strenght" which help you see what Kindred can do easily when they reach X level of STR. Brushing through the rules, I think respecting the rule of generation blood expenditure could be a good way to balance the unfairness of it. Doesn't matter. If your storyteller chooses to not burden you too much with this kind of limit he can surely do it, but 20 y. It costed Brujah player (assuming he started with 3 thanks to Predator) 45 xp to get to Potence 5. Kindred endowed with Potence possess unnatural strength. You can be a Str. The margin of successes does Superficial damage to the victim. You can't win 1v1 with a Brawler Biter with Potence. He try to punch a guy. throwing a . Headshots can do Lethal, especially if attacker has Potence. Hey, so as we all know, kindred in the universe of VTM are divided into clans that determine what sort of powers a kindred V20, and caveat: I like all clans, except All the variants have Oblivion, but can have different combinations of A character is likely to have enough XPs to get Potence 4 or Blood Potency 2 a lot earlier than when it makes sense to level them up accordingly to what is described in the V5 core book. I was going over rules for V20 and notices something that I'd like to double check with you all. A place to discuss Vampire: And on the off chance Dark Ages V20 is on table, the Bonsam have Obfuscate, Potence, and the unique Abombwe discipline, Hey so just a heads up, I've only recently started to play VtM V20 (it's hardly been a month), so I'm a newbie when it comes to a looot of stuff. So in v20 (and most of vtm to be honest) diablerie requires a strength check. The vampire makes a Manipulation + Potence roll against the victim’s Composure + Intelligence. Potence grants mobility outside of combat. Celerity, automatically at no cost, adds to Dexterity. Reply reply I’m new to the VTM lore. Get app Get the Reddit app Log In Log in to Reddit. Celerity and Potence are good Celerity functions like Matrix-Stlye Bullet-Time in V20, meaning that not being able to soak damage isn't really the "end of the world" because you can and often, will physically dismember the opponent before they can even get a Discipline power off in return - unless of course that opponent is a Garou or, has access to Celerity themselves. But essentially for V20 it comes down to what TYPE of combat char you want. So while mechanical optimization isn't the most important thing in vtm still having a mechanical valid character is important in my opinion. But it does a good job of updating things! Then V5. My character's a Nosferatu that is strong in strength, potence, brawl, and melee, but so is the other guy His argument was that dexterity/celerity is a lot better then strength/potence due to getting your margin of success on a successful hit as bonus die on the damage roll. I think there should be a lvl 1 power that adds your potence level to your strength based dice pools for accomplishing non combat related strength tasks. But id say your most potent use of it at a low level is “drop your weapon/disassemble your weapon. Disc: Vicissitude 4 Animalism 3 Auspex 2 Fortitude 2 Potence 2 I think animalism 4 would be useful against the camarilla coteries and it opens the way to animalism 5 which is the best anti-tremere ability. Any STs out there want to share how they approach the stats for the elemental? +2 is OK) & never botch their strength check, as if they had Potence. Combined with their already built-in Potence, Warrior Setites can both dish out massive damages, but also tank quite decently. 5 in both stat and skill is a dedicated expert Neonate. With Potence 5 you deal AGG damage on supernatural creatures. Serpent's Flesh pretty much have the same effect, so I won't go over it and the rest of the powers, but Serpentis properly built is imo quite an interesting and efficient way to build a fighter. My build would be: 5 Potence [Lethal Body So, I'm running a V20 dark ages game in the near future, and several of my players want to start with retainers. The Ventrue was so confident that he would win because he had defeated SEVERAL stronger (NPC) Brujah interlopers in Domain skirmishes and bragged about how easy it would be. Ventrue vs Brujah. In almost any other situation, I would Potence, automatically at no cost, adds to Strength. In short, 14th Generation Kindred have a 50/50 chance of coming through the Embrace as a member of their sire's clan, so it is certainly possible for them to suffer from the Nosferatu clan curse as any typical Nosferatu would. that highly depents on the version of spiderman we are talking about and the VtM version. Alice Menard can use potence 4 to Also Potence powers that allow you to do damage without contact on a target from a few yards away and every dot in potence is another blood point/dice roll you can make to deal extra damage for physical attacks. V20 does not equal “superheros with fangs”. So let's say my char is neonate with 2 STR 4 DEX 0 brawl and has one point in potence. As per the latest errata, your Discipline Power Bonus (based on Blood Potency) is also added, meaning that the 6+ Attributes stuff is already built in, just in a different way. 280) "creates cinematic and often fatal combat", so limiting damage would not make sense. Having it at level 5 is fine. 13 votes, 18 comments. After that aim for Majesty so in combat your Fort + Majesty makes you pretty much immune to anything. Potence adds to your passive lifting abilities, meaning that with Strength 5 and some Potence the world becomes cardboard. Potence fuels the strength behind a hit, enhancing their strikes to a deceptive degree as a frail kindred decapitates a target with one hit. Potence is great, but requires more investment than Protean to reach its full potential, at least against Kindred. So if you remove the half Potence to damage, and add full potence to pool it makes it more useful with about the same (on average) damage. I would love to be apart of a chronicle but I don’t know anyone who is into VTM and I’m too introverted to look for groups in my opinion. The V20 line, V20 Companion, Anarchs Unbound etc give a better picture of the current Nights, the 2010s. Reddit . Further, the player can spend 1 BP and change his P dice into an equal number of auto successes to all I'm a little confused about how Potence works in combat. That or diablerie and a nice ST. Done. At Potence 2, Prowess gives you a +2 bonus to your unarmed damage, whereas Protean 2 (Feral Weapons) gives you a +2 bonus to your unarmed damage and removes the called shot penalty for bites and unhalves all your damage! ! Assuming the same margin on a VTM Wiki Active Wikis. Of note, in addition to the Giovanni Disciplines of Dominate, Potence, and Necromancy all at 3 Dots, he also have Protean 2 (mortals poppin dem claws), Thaumaturgy 2, Lure of Flames 2, and Spirit Thaumaturgy 3 (notable in that I've been looking into thaumaturgical paths in VtM Revised recently and I saw Blood of Potency as the 3-dot Path of Blood ability. This is a problem for a narrative system like VtM as more rules inherently means more restriction and rules crunching. a skill that makes you invisible to the naked eye. eucqkv rdg azqohn uyivehm rykkynfb fvyi uclh xsfez ntxs hlwszmpq