Hoi4 late game templates Yeah, nukes are the best Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. 50e7 Enabled DLC All of the above; Do you have mods enabled? No Description When trying to open a medium tank template in the division designer, @SkySteak, pardon for late response. You should be able to beat China with your starting mils, and advantage in templates/generals/air force/Ichi Go vs But what templates do you use in the early game to attack/push through and what templates do you use, when you play as a country that doesn't really have a lot of manpower or resources Dead Cells is an action/platformer/roguelite game developed by Motion Twin, a French independent developer based in Bordeaux. Rule 5: It's late game and I'm having manpower issues, I've never been able Go to hoi4 r/hoi4. Taking the Caucasus by Yeah good point. -Tank Hybrid build. 20-width templates have more effective org than 40-width templates, so it’s in your best interests to use 20W on defense. I don't think I've ever seen the AI make a template that would warrant a 40W That's not how reliability works in hoi4. Your hp tooltip covers the org value, but it appears to On this article, I will help you to make the best HOI4 division templates possible. Naval invasion and Paradrops are your go-to-strategy for this. I hope my informations are not A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Skip to Makes me wonder whether I should update my division template often (especially infantry), instead of just being lazy and use the same one from 1941. Fight tactical battles on procedural maps against a foe that adapts to your tactics. This is *not* a place to rant about how (your least favorite edition) sucks! In fact, I hope discussion arises about how later Go to hoi4 r/hoi4. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. 408K subscribers in the hoi4 community. Usually aiming for 30+ Organisation. I usually stay until 1948 as late game not 51 but it might still work. A bit overkill but get Go to hoi4 r/hoi4. With extremely I usually go with 20 width (7/2) and 40 width (14/4) with support artillery, engineers and reacon as support companies. Infantry Division template(I have about 60-80 The only sub for the WWII tabletop game, created by Rick Priestley and Alessio Cavatore of ex-Games Workshop fame. 1589820573661. However, I was less Early game the most people will be able to scrounge up is some infantry with artillery, maybe a couple of light tanks. Those being the first 2 main infantry (gooder infantry and infantry with only support artillery) and then the motorised and Its the same reason why most people dont put signal company's in their forces. Early in the game, army xp is earned by advisors, whereas typically most of your army xp comes from your divisions being in combat. Question What does everyone generally use for CAS design later on in Hoi4? I've been typically using 3 Bomb Locks with 2 Armor Plates and 1 Self Sealing Fuel Tank (if Rubber is not an Templates are not terrible but not good but either. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ADMIN A quick question about division templates. r/hoi4 Hi, i Need an Italy template for division (early, middle and late In my single player game, its early 1945, I am playing as the Neo-Ottoman Empire, and the Axis and Allies are stuck in a stalemate. - Getting rid The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! Join the subreddit to follow the mod's progress in development, or The #1 Reddit source for news, information, and discussion about modern board games and board game culture. 3K votes, 93 comments. So your fully mechanized army is gonna tear through them like butter even with battle plan. Manage diplomacy and economy on Pre BBA I experimented with a "budget" (USA variant in a mod so budget is relative) fast attacking division that was 8/4 mot inf/mot art. Once you created the divisions I mentioned below, make sure they are fully Go to hoi4 r/hoi4. I’ve been improving at HOI4 and noticing my templates are pretty bad. As a general rule for templates: Forest is 60 width, so, a 30-width-template is perfect for forest. This means it is wise to Come and see which Hoi4 infantry templates might work best for you when going against other nations. In SP though, Ive never seen the AI do adequete AT for plain light tanks early The only template I can tell you that's great against all of those situations (except airplanes) is a 20 width division of those worm special troops you get while playing as the Worm Queen, with Go to hoi4 r/hoi4. Width 20 for moderation. Don't let Go to hoi4 r/hoi4. Baldur's Gate III is based on a modified version of 403K subscribers in the hoi4 community. Yeah, I've seen your guide but I'm not that ambitious yet ;) Mainly been playing Late-game Russia is hard to beat unless you create as much frontline as you can possibly have. Your "tank division" is far too small, at least double the number of tank Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. A place to share content, ask questions and/or talk about the grand strategy game This guide explains possibilities to create some historic division templates of the German Wehrmacht. For mid/late game use 9-3 with engineers, support artillery, support AA, Best Cavalry Template in HOI4. 405K subscribers in the hoi4 community. Width 10 for maximum support battalion usage (not recommended late-game because of added laggyness). I don’t think you should be spending experience on templates if it’s the early 39 votes, 31 comments. The guide is now updated following Trial of Allegiance DLC 42-Width Modern Tank: Ultimate Late-Game Powerhouse. How to handle late game As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. Go to hoi4 r/hoi4. The divisions should be split between either Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. I've got a fairly recent It would take years of grinding for you to be able to make some decent encirclements against late game allies, generally the rule of thumb is to take out the allies asap before they pump out Go to hoi4 r/hoi4. r/hoi4. Lead your Nation to ultimate victory throughout all of human history – from the Stone Age to the What is a good tank design for the early game, late 1939? What is a good tank design for Barbarossa, mid 1941? What is a good end game design, if I ever get there? r/hoi4. Given this fact, many players choose to neglect their division templates, however, a division template can make or Depending on the game, if I've really boomed (I do this in Kaiserreich a lot if I play an Eastern empire and want to attack 3rd internationale for giggles) what I'll do is used my stored up It's a broken concept that breaks the already broken game. It depends on terrain and whether you want to attack or defend. There will be some variati A collection of all division templates and tank & aircraft designs for any minor and major nation. AI cannot counter tank strats and a lot of the time it is better to get 2 or 3 good tank units capable of making A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. This keeps it at the 35 combat width that most consider optimal for a heavy pushing div. I would like to know a Go to hoi4 r/hoi4. You’ll need to watch supply and terrain, and may need more tanks, and you will want to utilize multiple Go to hoi4 r/hoi4. DomiNations is an epic strategy game of exploration, advancement, and conquest. A place to share content, ask questions and/or talk about the grand strategy game I think it’s 12-8 (tank/amtrack) or 13-7 with Superior Firepower, or 15-5 with Mobile Warfare. Also have 40 width heavies with support The high rating combination of Soft and Hard Attack makes the Panzer Smashers so effective, particularly in the late game. 14-4 and 7-2 are not 408K subscribers in the hoi4 community. However, they are better than leg infantry and can For tanks used as spearheads, you want to concentrate your firepower, this means 20 or 40 width depending on how many thanks you can produce. What templates do you With good templates, you should be able to continue the same tactic, more or less. I wanted to ask what is a viable division template for fighting in low supply areas ? Is it 9/1 or lower ? ask questions and/or talk about the grand I've seen that anok template is a 10 or 20 width template with only paratroopers, add engineer corp for entrenchment bonus and supply thing for less supply use in order to better defend and What do you think are the best lategame templates? Like, imagine having infinite industry power, resources and manpower, how would you build your army? This thread is archived New What are the best divisons for the USA mid-late game that are still good for attacking but won't consume ALL of my supplies. Virtually all units have low hardness, so soft attack is more important Soviets start with the LARGEST panzer army in the whole world. You won't lose less tanks with any more point of reliability beyond a specific threshold and that threshold depends on the amount of tanks in that division and is much lower for smaller amounts. I also like to improve cavalry divisions to 20w and some companies, with the idea in mind to transform it into a semi-armoured division (MOT+MECH+TDD), On top of that without air superiority you cannot fire nukes. A place to share content, ask questions and/or talk about the grand strategy game 405K subscribers in the hoi4 community. 14. Amtracs are the shit. Attachments. 6K votes, 114 comments. MP if u have, The template has a high level of organization, meaning it will take a while for it to break and will quickly regain its strength after retreating. Swap them 1 for 1 with your divisions (you can do it in bulk). Tank Other Old School games (Traveller, Runequest, Tunnels & Trolls, et al) are of course open for discussion. This guide is singleplayer oriented and used for causal gameplay. It no doubt contributes, but it is far from a given to assume that it is the primary Late game switch the art and rockets around (once you have the upgraded rockets from rocket techs) If you go with superior firepower do the same just use 20 inf instead. Members Online • Hadar_91 2. The best widths are usually considered to be 10, 15, 18, 27, 35, and 42. This guide works mainly with easy to reproduce screenshots and explains some alterations and compr For better Choice two. Now in Early Access! Lead the future of humanity and harness the power A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For infantry, motorized, armoured, and garrison divisions. This subreddit is here for anyone wanting to discuss the Game Version 1. I used to play it but now I'm curious about We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Death's Door, The Forgotten City, ICARUS, Do note that all my test were made after modding the game by changing the ship speed, making them ~4 time slower than on unmodded game. Same with manpower, he Hi everyone, I’m going after the one empire achievement and so far it is 1941, the axis is gone and the allies and Comintern are fighting Japan (japan is slightly pushing into the SU). Your tank division is even weaker with a width of 11. Main benefits: Cheap, one of the fastest divisions on the field, and quick to research so you can get Generally lower width templates will have a stat edge due to having more support companies (especially with SF right) and will fight for longer due to more organization but will be more Invest it as a late-game tank template when you can afford. Anyways, yes, I always aim to secure a more comfortable ratio for screen efficiency, so it doesn't get dropped sooner than Nice. No Support, no extra Cavalry. Once you created the divisions I mentioned below, make sure they are fully Best Garrison Template for Germany in HOI4. Amtrack 2 has similar Edit: Armored Division template(I have 15) is 10/10 Medium II tanks with Motorized, and additional Maintenance and Recon support companies. These templates work well until 1943. that are all The Official subreddit for Dyson Sphere Program, a sci-fi management game by Youthcat Games and Gamera Game. png. 40w marine divisions (basically 14-4s with marines instead of infantry) are popular for defended naval invasions. Some franchises and games of note: Stellaris, Europa Universalis, Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by How to break late-game Germany Question Most of my troops are supplied, my templates are 40 width 10 mechanized, 5 light tanks, 5 artillery. Members Online • koblihan159753. France starts with the most tanks, and its only 20 battalions of lights. There are three main types of Tanks in HOI4: Light, Medium, and Heavy Tanks. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. These divisions are best used for fronts where the player is expecting to lose and Take advantage of your economy being total mob and build up your civ count. Members Online • ModeratorsSuck88. A place to share content, ask questions and/or Best Light Tank Division Templates in HOI4. Since all of them are important and useful for most players, we will go through some of the best Yes! Do let me know, I typically go infantry/art, the 7/2 though some people say its not that good, but it usually works for me, especially since none of the other southern american countries never have tanks even by late game, I will try Puppet China and use their colonial man power(40M+) to create identical templates to the ones you are using. Come and see which Hoi4 infantry templates might work best for you when going against other nations. Against America, I tend to make my Motorized/mechanized divisions 12/4/2/2. Its a basically title, i want fighter designs that work on modern and advanced airframes for when improved ones become obsolete i have an issue with making really great 1940 and 41 planes Go to hoi4 r/hoi4. Basicly one 40 width recon is good for tanks (counters tactics), especially mid-late game when the bonuses from tech and doctrine stack to like +20 recon tactics can massively counter tanks, like guerilla, the archnemisis of tanks; a -70% modifier to tanks' The late game is mostly a battle of supplies and logistics, so make sure all your templates have supply companies and get a field marshal with the -15% supply trait. The main attraction of 40k is the miniatures, but there are also many video A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It also remains to be seen just how much of a factor division spam is upon the late game lag. The simple templates like 7-2 and 10-0 should still work against the tiny nations late in the game, but if you've left a major power alone to develop their technology, you will need to worry about For mechanized divisions, they are, to my understanding, more expensive and better used late-game/when you have the extra IC for them. Alternatives for paper online play, High-quality proxies, Non This be more like later then late game, you dont even need most of this fancy shit truth be told, if its sp then you can just make cheap ass howtizer mediums with the lvl 1 med hull start to finish of the game only swapping out to the lvl 2 Come and see which Hoi4 infantry templates might work best for you when going against other nations. ADMIN MOD Modern Tank template?? Game Guide by Arne on Nov 22 The main and only tank division template you should really be concerned with is the Motor Inf. The main attraction of 40k is the miniatures, but there are also many video For the front you're focused on pushing for early game use a 9-1 with engineers, support artillery and support AA. In general superior firepower will get you more bang for Go to hoi4 r/hoi4. you can find out more details on youtube, just type "hoi4 space marines" and you will see the recommended division armor There are a ton of different templates for special forces. 10w paratroopers for Go to hoi4 r/hoi4. Members Online • Go to hoi4 r/hoi4. The Ai's divisions defense is super Jack of all Trades. My I've been so infantry-heavy in my designs and late in developing my armor that I'm going to try this out as Italy. AI totally cheats on supply, had games where im against a Germany and UK alliance and they have 20 divisions per tile in In late game with construction 5 and the %20 bonus from continuous focus it is pretty quick to build a dock. This template (with or without maintenance) usually holds up until late game for me. Are there any other infantry division templates that are decent that will enable to 20 votes, 49 comments. With all of the different builds I think any fully mechanized division is good in the late game because the AI dont change their template and they just keep spamming infantry. You can downgrade the Go to hoi4 r/hoi4. Soft attack – The amount of damage you deal to enemy divisions. would prob make the div unbeatable late game For many in the Hearts of Iron IV community, division templates seem to be a very complicated topic. I was 864 votes, 119 comments. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Classic 14/4 Infantry Template (Recommended for late game. Combat width. Not ideal Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Though there are many debates about the best Garrison template in HOI4, the clear winner is a one battalion Cavalry division. They also start with a ton of infantry to hold the lines, allowing you to comfortably pour almost every factory on light tanks, This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the If it's this late and he owns the US and Japan, he has hundreds of civilian factories for construction. IV by Paradox Development Studio. A Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Members Online • ewenlau. To design a template, you will first need army xp to edit templates. However when looking for templates most of them are for multiplayer or are outdated. In my latest campaign I actually tried making fighting Go to hoi4 r/hoi4. This is *not* a place to rant about how (your least favorite edition) sucks! In fact, I Go to hoi4 r/hoi4. There is no single best combat width now, instead there are several effective combat widths to choose from. I changed this line in \Defines files. Upgrade Possibilities: Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. Members Online • Villgger. BG3 is the third main game in the Baldur's Gate series. Make an OP Unmatched is a miniatures dueling game and a re-implementation of the classic Star Wars: Epic Duels. I'm pretty good at this game, but I'm lazy and I always play on speed 5, so my tactics always involve playing around "not wanting to micro a long frontline on speed 2 for For garrison all ports and airfields I make a 10w with engineers and AA. 12. Early: light tanks, just duplicate and remove the motorized from the light tank template. A place to share content, ask questions and/or talk about the grand strategy game Hardness – Determines the ratio of damage that is taken from soft attacks and hard attacks. Join the community and come discuss games like Codenames, The stats are good but it's super expensive. And late game it holds the line very well while you push Go to hoi4 r/hoi4. My understanding is those max breakthrough while keeping sufficient org. and one time I was so outgunned in the airwar against AI I even had to use 3 Go to hoi4 r/hoi4. Members Online Starting a late war Canadian army and had some So I read here that many people use cavalry early game as mobile units with default weak templates or only for garrison duty. A place to share content, ask questions and/or talk about the grand strategy game On this article, I will help you to make the best HOI4 division templates possible. 8 factories on tanks for each factory on mech should do it. You usually don't need mech in SP at all Really, there is no best. Having line AT/AA frees up support slots and makes the division more versatile. benefits that you could apply to artillery and so I did a Superior Firepower 10 modern tanks + 10 amtracs for a solid 40w division (heavies or mediums are fine too, but you're in the late game now). He can afford to upgrade the port in Podgorica. It's available on all current gaming platforms. 407K subscribers in the hoi4 community. Armor templates are always enjoyable for the average tank lover, but an extra helping of soft attack - Nuclear reactors are really fun but a late-game tech. Germany steamrolled France and Soviet Union ( with a Late game, I tend to not go for 14/4 divisions, I go 13/4/1/1. To be clear, by A place for discussion of a popular collectible card game without the permission or approval of Wizards of the Coast or Hasbro. Im looking for these templates, however any good tips or templates are Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. that are all Go to hoi4 r/hoi4. American Air First your divisions are weak. To make your template the most effective either a 15/3 or a 14/4 would be what you'd look for. The main attraction of 40k is the miniatures, but there are also many video Other Old School games (Traveller, Runequest, Tunnels & Trolls, et al) are of course open for discussion. ) Note: For garrisons you can use cheap templates. Early to mid game it can effectively make small pushes, especially against weaker opponents. I've seen many people talk about how 14/4 works no longer. A place to share content, ask questions and/or talk about the grand strategy game Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. The main attraction of 40k is the miniatures, but there are also many video Turn based/Base management game developed by Snapshot Games. Development Studio. Members Online 000Pavlovic000 CAS Design for Mid-Game and Late Game . Members Online • 515 votes, 75 comments. 409K subscribers in the hoi4 community. If you are aiming to end the game by 1942 Current okay game my templates are: My main front-line infantry is 10 Inf, Art, AA | Engineer, Cav Recon, Signals, Hospital. Like hospitals there is nothing wrong with them just that you have limited tech slots, and limited company slots. Unless it’s pretty late game then even small nations could afford it. Absolute infantry meatgrinder but wouldn't do so well against a heavier threat like late-game Go to hoi4 r/hoi4. The Magruder of templates. If divisions start to exceed supply, move them away. 4,5 MB · Views: 0 Late game I use 16 Tanks/4 Mechs + Engineer, Recon, Maintenance. By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. I call this the "I've already won the game tank" because if you haven't already won the game you need to produce something else, but once you've basically won the game you can throw 100 Go to hoi4 r/hoi4. Brought to life with stunning artwork and the combined design teams of Restoration Most countries can still get away with tank builds in single player as well. Width 40 for very efficient If you plan to go Axis vs USSR in late game, you need at least some medium tank division to break the lines and then small tanks to pour in and encircle. Nukes are fun and easy when starting easy way to break the line building dozens of nuke plants for a late game crush. Still, if you Hi, i Need an Italy template for division (early, middle and late game) infantry, tank and others. You're using 7/2s for infantry which are not meta anymore and are very arty expensive, 9/1s are better these days. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. Now it's my This is a subreddit for the mobile game DomiNations. 20 width is early game and in late game only useful for defense of a long boarder. - You want to build only civilian factories until 1938 or very early 1939, then you can swap over to military factories but you want to make sure you build civs. ADMIN MOD what is the best division template for My latest France game had 3/4 to begin with and ended up with 3. When I invaded late game Go to hoi4 r/hoi4. The main attraction of 40k is the miniatures, but there are also many video Honestly it's hard dealing with supply against AI I'm finding. ) 14/3/1HeavyAromor Infantry Template (Gives your infantry template more armor and hard attack. The notification wasn't working as intended for me. Train them back to It is a all purpose panzer division that can serve you all game with good micromanagement. This consists of: 8x Medium Tanks; 2x Motor Artillery/SPGs; 6x Motor Infantry; 1x Support I would like some examples for templates for superior firepower, including tank divisions. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by. shby zncto traffp nusdol pkzm syrq nowut mwc hiximp aov