Bepinex config bind example. var configEntry = Config.
Bepinex config bind example This allows a player to have multiple mods installed at once, and for mods to be somewhat version-independent, often working on newer versions of the game than they were originally intended for and being much easier to update to newer versions than Dnspy mods May 4, 2021 · For example, F + LeftCtrl will trigger only if user presses and holds only LeftCtrl, and then presses F. To make config files easy, BepInEx provides a built-in ConfigFile class. Both of these are available from the BepInEx. You also aren't limited to a single variable, feel free to have multiple configuration variables. Bind("General", "Example", 0, "This is an example component!"); With your ConfigEntry in hand, you can now create and register a new item to the menu by using the following method: To adjust the settings, open the config file: BepInEx\config\com. If you don't provide an OptionInterface, BepInEx can generate a simple config screen from your plugin's config bindings (see BepInEx. }). dll inside your BepInEx\Plugins folder. cfg: var configEntry = Config. 23. Easily install and manage your mods with the Thunderstore App! Inherited Members ConfigEntryBase. Configuring plugins. Bloomtown\GamepadBindings. If any other keys are pressed, the shortcut will not trigger. Bloomtown\KeyboardBindings. Example: using BepInEx; using BepInEx. ConfigFile Plugin configuration manager for BepInEx. Bind() and for common ConfigFile events. PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { private ConfigEntry<string> configGreeting; private ConfigEntry<bool> configDisplayGreeting; private void Awake() { configGreeting To adjust the settings, open the config file: BepInEx\config\com. Sep 9, 2023 · How to use. Configuration initialization is often done in plugin startup code. Additionaly I' The configuration manager can be accessed in-game by pressing the hotkey (by default F1). May 4, 2021 · For example, F + LeftCtrl will trigger only if user presses and holds only LeftCtrl, and then presses F. Jun 26, 2021 · This file is used to configure various aspects of BepInEx and the plug-ins. The same definition can be used in multiple config files, it will point to different settings then. You can use Unity's "KeyCode" or BepInEx' KeyboardShortcut and/or a GamepadButton, which is provided via Jötunn's InputManager . Oct 2, 2024 · \Bloomtown\BepInEx\config\Memoria. Bind("General Feb 22, 2021 · Config might be changed to use a json/xml library for example and no longer have the key/value pairs stored directly. Check the bottom of in-game Settings menu, a lot of configs is available here SunkenlandModding-BepInExPack_Sunkenland BepInEx pack for Sunkenland. Example Usage using MTDUI; // Create a new configuration file using the BepInEx config system var customFile = new ConfigFile(Path. Supermarket Together is a 64-bit game, so we'll need the 64-bit release. Metadata of a ConfigEntryBase. Now, it is still interesting that Number would be visible at all since it should get registered. For example, F + LeftCtrl will trigger only if user presses and holds only LeftCtrl, and then presses F. [Obsolete("Use ConfigFile from new Bind overloads instead")] public sealed class ConfigWrapper<T> Dec 21, 2022 · About this mod. cfg where <GUID> is the GUID of your plug-in. Config. When you compile your plugin and run the game with it for the first time, the configuration file will be automatically generated. All configuration files have . I tried use this. `Config. Plugin / mod configuration manager for BepInEx 5, tweaked for use in Subnautica & Subnautica: Below Zero. Dec 21, 2022 · About this mod. cfg; Configuration: Start the game first. Of course when an option changes the value of a passed ConfigEntry, the value updates in real time, so in some cases where you are checking the value of the entry directly you don't need to do anything. For example Dredge needed to use BepInEx_x86 to work I'm using Steamdeck OLED Plugin / mod configuration manager for BepInEx. NET Framework; using BepInEx; using BepInEx. Note: The . An easy way to let user configure how a plugin behaves without the need to make your own GUI. var configEntry = Config. public class ConfigFile : IDictionary<ConfigDefinition, ConfigEntryBase>, ICollection<KeyValuePair<ConfigDefinition, ConfigEntryBase>>, IEnumerable<KeyValuePair BepInEx 5 contains all configuration files in BepInEx/config folder. If this happens, CM will not create a separate file to store your config values. If launching the game does not automatically create the "BepInEx/config", that means you need to use the other BepInEx. cfg to Foo. Easily install and manage your mods with the Thunderstore App! Mar 13, 2021 · OtherVar = Config. Easily install and manage your mods with the Thunderstore App! Dec 21, 2022 · About this mod. Bind() is called. zip. ConfigDescription. You signed in with another tab or window. In-game UI for managing BepInEx plugin configurations, with IL2CPP and Mono support. In order to use the configuration file, you have to define the values you want to save programmatically with Bind<T>(String, String, T, String) : The file is saved in BepInEx\config\<GUID>. cfg where <GUID> is the GUID of your plugin. DefaultValue May 4, 2021 · BepInEx 6 contains all configuration files in BepInEx/config folder. Code Examples. You switched accounts on another tab or window. Creating a simple BepInEx plugin: BaseUnityPlugin {private ConfigEntry < float > jumpMultiplier; void Awake {jumpMultiplier = Config. The next time you run the game your mod will use the new values. Reload to refresh your session. dll in your plugin, it will provide descriptions for To adjust the settings, open the config file: BepInEx\config\com. Bind Sep 9, 2023 · How to use. 4. To edit the values you simply open the file in your favourite text editor, change the values and save the file. If you use an enum you don't need to specify AcceptableValueList, all of the enum values will be shown. md at main · sinai-dev/BepInExConfigManager Extract the plugin directly into your game directory, where the BepInEx folder is (the . com] from this page, and the file you're looking for is BepInEx_win_x64_5. Config variable of type ConfigFile in our main plugin class. In the case of this example, the following configuration file is created in BepInEx\config\MyFirstPlugin. sinai. Install a build of BepInEx 5 from at least 26/09/2019 (older won't work). We do however respect BepInEx. All configuration options are documented. Save"/> is called. - BepInExConfigManager/README. SunkenlandModding-BepInExPack_Sunkenland BepInEx pack for Sunkenland. The file might not exist until a setting is added and changed, or <see cref="M:BepInEx. Preconfigured and does not need to include unstripped Unity DLLs. dll inside your BepInEx\plugins folder. Jun 26, 2021 · Config. Value) }; Of course when an option changes the value of a passed ConfigEntry , the value updates in real time, so in some cases where you are checking the value of the entry directly you don't need to do anything. \n \n How to use \n \n; Install a build of BepInEx 5 from at least 26/09/2019 (older won't work). 0. An up to date example can be found here: ExamplePlugin and ExampleModel. cfg, BepInEx has to scan all the configuration files to find the old config to migrate settings from. PostBindSubscribe((ConfigFile file, ManualLogSource logger) => //OPTIONAL: You can run anything you need to here AFTER ConfigFile. dll in your plugin, it will provide descriptions for Create an array with all config entries inside of this config file. Bind("Section", "Other Var", true, "A config setting that will be ignored by MCE due to the [NonSerialized] attribute on // these are entirely optional If you don't have them, your mod simply won't get a callback for when these events happen Mar 31, 2023 · BepInEx. Plugin / mod configuration manager for BepInEx 5 An easy way to let user configure how a plugin behaves without the need to make your own GUI. Hover over the setting names to see their descriptions, if any. ReloadConfig() reloads all config values from disk. PLUGIN_GUID, PluginInfo. I have updated for BepInEx 6. Should be only used for metadata purposes. LethalConfig is a mod configuration menu that allows players to edit their configs from within the game. Install BepInEx v5. Designed to make BepInEx Configuration Files easy to write and instantiate. To adjust the settings, open the config file: BepInEx\config\com. Easily install and manage your mods with the Thunderstore App! Dec 14, 2024 · Description It's essential for BepInEx to determine the unity version to work properly. Bind(); toggleThing. Configuration. So Keybind and Number might not be registered. To access and create configuration values, you first need to define them with Bind<T>(String, String, T, String). cfg \Bloomtown\BepInEx\config\Memoria. First, you create your ConfigEntry from BepInEx like you would normally: var configEntry = Config. . Definition ConfigEntryBase. PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { private ConfigEntry<string> configGreeting; private ConfigEntry<bool> configDisplayGreeting; private void Awake() { configGreeting Bind ("General", "Example", 0, "This is an example component!" With your ConfigEntry in hand, you can now create and register a new item to the menu by using the following method: var exampleSlider = new IntSliderConfigItem ( configEntry , new IntSliderOptions { Min = 0 , Max = 100 } ) ; LethalConfigManager . Configuration files will look something like this: First, you create your ConfigEntry from BepInEx like you would normally: var configEntry = Config. The file is saved in BepInEx\config\<GUID>. (DISCLOSURE: Credit to sinai-dev for the original build. Place the . Combine(Paths. This PR brings up a fix for the specific case when parsing of unity version goes wrong. Mod Config Enforcer is a utility mod for mod authors. ConfigEntry<T> Provides access to a single setting inside of a ConfigFile. Configuration). Mod to assist with configuration of BepInEx mods. Aug 28, 2024 · Firstly, to install the mod, BepInEx is required, so I'll be using the GitHub link in my example. Open the file in any text editor of your choice. String). Bind("General", "Example", 0, "This is an example component!"); With your ConfigEntry in hand, you can now create and register a new item to the menu by using the following method: //OPTIONAL: You can run anything you need to here BEFORE ConfigFile. SaveConfig() writes the config to disk. PLUGIN_NAME, PluginInfo. bepinexconfigmanager. Easily install and manage your mods with the Thunderstore App! To be more versatile you can have the custom binding be defined in a BepInEx configuration file and let the user change it to his preference. With it, we don't have to worry about reading or writing to files ourselves, and we can easily bind our settings to the configuration file. Dec 25, 2023 · Depending on the game, you may have to use BepInEx_x86. Extract the plugin directly into your game directory, where the BepInEx folder is (the . The configuration manager can be accessed in-game by pressing the hotkey (by default F1). GetEntry(string key, string defaultValue) returns the value of the key if the entry in the config is found, otherwise returns the default value. May 5, 2023 · It's strongly discouraged to put config files inside the plugins directory, they should go into the bepinex\config directory or bepinex\cache if it's something temporary. Configuring BepInEx. You signed out in another tab or window. If anything, it's Keybind that should not be visible as your test code never uses Keybind so Config. Contribute to BepInEx/BepInEx. ConfigEntryBase. cfg"), true); // Add a config option var gameSpeed = customFile. Description ConfigEntryBase. ConfigFile ConfigEntryBase. Bind For example, to create a BepInEx 5 plugin project: dotnet new bepinex5plugin -n MyPluginName This will create a folder name MyPluginName with an example plugin project. May 4, 2021 · using BepInEx; using BepInEx. Configuration; namespace MyFirstPlugin { [BepInPlugin(PluginInfo. Persistent & Synced Configurations. How to use: Use IsDown() in this class instead of in the Update loop. To access and create configuration values, you first need to define them with @BepInEx. ConfigFile. If you want a separate configuration file for your own plug-in, make your own configuration file parser. Jötunn itself does not provide any implementations or abstractions for persisent configurations. In this example, we use a bool but the config can be an int or even a string. This method has upsides and downsides. Jötunn supports multiple types of key bindings. ConfigurationManager development by creating an account on GitHub. As of 1. Stationeers mod "Plants and Nutrition" for BepInEx and StationeersMods - ThndrDev/Stationeers-PlantsnNutritionRebalance-BepInEx Plugin / mod configuration manager for BepInEx. May 4, 2021 · Unity (Mono) Unity (Il2Cpp). Support for new ConfigEntry types will be added as the library matures. Bind1(System. ConfigEntry<bool> toggleThing = Config. You will lose all unwritten changes, so be careful with this. NOTE TO DEVELOPERS BepInEx provides only the most basic single-file configuration capability via Config class. We are provided with a base. Start the game and press F1. Bind("General", "Example", 0, "This is an example component!"); With your ConfigEntry in hand, you can now create and register a new item to the menu by using the following method: Plugin configuration manager for BepInEx. cfg. dll should end up inside your BepInEx\Plugins folder). 0 Bleeding Edge) BepInExConfigManager. Includes virtual methods and event hooks for easy customization of each variable in Pre and Post BepInEx. Mod to assist with configuration of BepInEx mods, not game specific. SettingChanged += (object, args) => { Debug. PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { private ConfigEntry<string> configGreeting; private ConfigEntry<bool> configDisplayGreeting; private void Awake() { configGreeting = Config. You'll want to grab the BepInEx Latest Release [github. The user can change any of the settings you expose, even keyboard shortcuts. Most plugins have their configuration options in BepInEx/config folder. Example: May 4, 2021 · Inside the plug-in you get access to Config property that is preconfigured to be saved in BepInEx\config\<GUID>. ConfigPath, "GameSpeed. Easily install and manage your mods with the Thunderstore App! After the first time you run the game you will get a configuration file in Bepinex\config with the name of your plugin. Full path to the config file. If you want to hide some values, you will have to use the attribute. xml file include in the release zip is useful for plugin developers when referencing ConfigurationManager. ConfigEntry's, their various properties, as well as their ConfigurationManager properties. Below is the listing of all BepInEx configuration options. 2. Again, you can't rely on just SunkenlandModding-BepInExPack_Sunkenland BepInEx pack for Sunkenland. Easily install and manage your mods with the Thunderstore App! May 4, 2021 · Example: using BepInEx; using BepInEx. Paths class. Download and place the . Example: May 4, 2021 · If you don't have the file, run the game with BepInEx at least once, and BepInEx automatically generates the file. Config , but i can not get how it works and how i would use it. \n; Download latest release from the Releases tab above. An easy way to let users configure how a plugin behaves without the need to make your own GUI. SettingType ConfigEntryBase. Try adjusting the following settings and see if it fixes your issues: Startup_Delay_Time - increase to 5-10 seconds (or more as needed), can fix issues with the UI being destroyed or corrupted during startup. Apr 7, 2021 · All this still does not take into account all the possible processing that has to be gone into it: if you were to change plugin/type name such that the "readable" config name changed from, say Bar. dll inside your "Specify AcceptableValueList when creating your setting. Bind("General", "Game Speed", 1, "The speed at which the game runs. Plugin / mod configuration manager for BepInEx. Download latest release from the Releases tab above. "); You signed in with another tab or window. How to use. Bind is never called for it which causes BepInEx to consider it orphaned. It allows them to support servers setting configs and then enforcing those settings onto connecting clients using their mod. Can be used as a value of a setting in Bind<T>(ConfigDefinition, T, ConfigDescription) to allow user to change this shortcut and have the changes saved. Bind("General", "Example", 0, "This is an example component!"); With your ConfigEntry in hand, you can now create and register a new item to the menu by using the following method: Aug 18, 2022 · The “using” members at the top of the screen are important, as they specify what assemblies you are targeting to pull methods and information from, for example, you’ll mostly be using BepInEx and UnityEngine because firstly, you need to use the BepInPlugin which is a part of the BepInEx assembly and is required for BepInEx to inject the Plugin / mod configuration manager for BepInEx. Official BepInExConfigurationManager. \n; Place the . 20 or newer (older v5 versions won't work, v6 won't work either without a compatibility layer). Each config entry is linked to one config file. If you want to access and modify an existing setting then use AddSetting<T>(ConfigDefinition, T, ConfigDescription) instead with no description. Bind("General", "Example", 0, "This is an example component!"); With your ConfigEntry in hand, you can now create and register a new item to the menu by using the following method: Mod to assist with configuration of BepInEx mods. 1. Oct 1, 2024 · \Bloomtown\BepInEx\config\Memoria. At some point there was talk about making it possible to switch underlying implementations for use on different platforms and such (for example to store config online or in a zip file). ModConfigEnforcer. In-game UI for managing BepInEx Configurations, for IL2CPP and Mono Unity games. Check the bottom of in-game Settings menu, a lot of configs is available here BepInEx is a modding tool that allows you to write mods that add on to the original code, instead of replacing the code as with Dnspy. String,0,System. Features that are enabled by default (for example, increasing the speed of the game) will already work. String,System. 0, LethalConfig automatically generates mod entries and detect all ConfigEntry's declared by said First, you create your ConfigEntry from BepInEx like you would normally: var configEntry = Config. Get the Thunderstore App. cfg extension and follow TOML-like syntax. It also provides a simple API for developers to customize their mod and config entries. Log(toggleThing. cfg Try adjusting the following settings and see if it fixes your issues: Startup_Delay_Time - increase to 5-10 seconds (or more as needed), can fix issues with the UI being destroyed or corrupted during startup. Container for a single setting of a ConfigFile. ntsnpqp ndora shqpgqds btqidee vktj ggzk aujub vkddqc jtgjs vvcqtsg