Eu4 economic base calculator. Try the wiki, I learned a lot there.
Eu4 economic base calculator. 75 for annexing or province dev * 0.
Eu4 economic base calculator And if you change that as well, it would allow you to vassalize almost any nation in the late stages of a WC. What exactly does this mean? b/c i'm currently earning 22 ducats a month, yet the difference in economy is what is making it Economic base is defined by your autonomy modified development and youre vassals compared to theirs. Get (and give!) advice on investment portfolios and financial planning goals for retirement (401k, Roth, IRA, HSA) and taxable investing accounts, particularly stock and bond mutual funds and ETFs - learn tips for tax efficiency and other account optimization strategies. Feb 10, 2018 · Is the most frustating thing in this game. 90% of the time, the reason I cannot vassalise someone else is because the country I’m trying to vassalise has a better economic base. Diplovassalization is basically a smaller nation deciding they prefer accept an outside overlord to remaining independent. So vassalizing a 50 dev country is 100 times harder for this modifier than a 5 dev country. But i think there must be another way. Development is an abstract way to represent the economic capability of the province so it include things such: infrastructures, capacity of the workforce to produce surplus that can be taxed, the presence of institutions that can tax said surplus, etc. Go to eu4 r/eu4. So you would have to grow much bigger or they would have to lose development(but not to you, because if you have their cores you get -1000 reasons). Aug 19, 2015 · The Wiki has not been updated and base tax no longer is used for most decisions. txt. Here: "the proposer's required size = 3*((target's dev+10)/2) 2" this is, apparently, a simplified version of the formula used to come up with economic base comparisons. k. com Honestly the formula seems to be changed from what the wiki currently has. Oct 16, 2018 · I made a battle againts Bahmanis and released a big country to make them my vassal. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… By economic base, it means your total stated development over theirs. Lowering autonomy is by far the better way. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… Something somwthing you need like 50x the development of the nation you want to peacefully vassalize. I believe I found the formula for calculating the amount of loans you are able to take out a. " I read on the wiki that this just does some fancy formula and compares your tax base to the tax base of that who you want to vasselize. The further you are from that number, the more the malus will grow, up until -90. When trying to diplomaticaly vassalize a minor, your "economic base" is compared to theirs and the result is a value that makes the minor more or less willing to accept. 1 Yearly inflation reduction) because of that sweet prod efficiency and Empower the Burghers ( +5% Global trade power, +5% Trade efficiency , +5% Burghers loyalty equilibrium and +10% Burghers influence). A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. If they have 55 dev you need to have about 3k dev to have the modifier be 0. another thing you can do is reduce the target's development, by getting into a war with somebody and calling the target in, then peacing out by releasing nations off your target or giving away provinces to the victor or letting R5: Can someone explain me what is this economic base ? I really want milan as my vassal and that was easy grab diplomaticly, but then when month passed they got this -52 economical base compared to, what does that mean and how to increase it bceause I kinda doubt that 3 province Milan has better economy than literally 1st great power Regarding 8. Try the wiki, I learned a lot there. Economic will give you give you inflation reduction. So I wanted to… Apr 16, 2020 · Let's look at Base Production development. 0 2. 355K subscribers in the eu4 community. The closest formula that I found is: So basically, you need to boost the development of your nation by clicking those develop province buttons or (more realistically) conquering more territory. Intuitively, I would expect a nation's tolerance for submitting to the overlord to be based on both (1) the relative size of the overlord to the potential vassal (i. The one that seems clear are the free trade for monarch point per institution and economic theory to play fast and loose with loans. Hello, It's my first post here, refering to my first game in EU4. Let's break them down shall we? Ethiopian economic base in comparison to Medri Bahri: -68. r/eu4. I don't think that the formula for the reasons due to army strength when vassalizing is known. Dec 18, 2016 · Thanks for the response, but they don't say what does really factor into my bad economic base. You will not be able to overcome this modifier unless you do a world conquest or the like. It looks like the forcelimit modifier is + 1/4 of tax base, so in other words every 4 temples gives you +1 force limit. That is the main thing I need to overcome, as it makes my The formula on the wiki is wrong. But the disparity of our economic bases is gumming up the works. Oct 16, 2018 · Europa Universalis IV 82576 EUIV: Bug Reports 1225 EUIV: Suggestions 19341 EUIV: Technical Support 6847 EUIV: FAQ & Strategy Guides 240 EUIV: AAR's, Let's Plays, and Fan Fiction EU IV: Alternate History Short Story Contest Contr 29 When i play nations over >1500 dev, minor neighbours will always accept vassalisation. According to the wiki, the exact value is calculated as ((60 x (your base Nov 19, 2018 · Basically the "economic base compared to" modifier says something like "Why should I become your vassal if you a only 'a bit' larger than me. But it is short on details. 08 ducats a month. I know many of you have seen this before because it is a pain in the arse. 'Corruption' At 0% autonomy this province would cost 0. No thanks, I'm good on my own, I don't need your protection, there is no reason to give up my independence. e. 1 I. 75 for annexing or province dev * 0. Posted by u/james__234 - 3 votes and 6 comments Wow, development isn't a free feature at this point? Economic or Trade ideas are a good way to go. One of these is a function of your economic base compared to your target. The relative economic base is linked to the size of your states vs (size of the target)². Posted by u/Master_of_pierogi - 1 vote and 3 comments. Best way to reduce malus is to state all your territories, reduce autonomy, dev up provinces, but I doubt that in this case you will get more than +3/5 because they seem big and this modifier is not linear. See full list on keengamer. Proposers size= 3*((target's dev+10)/2) 2 “formula from wiki” A thing to remember is that the size you need to be to get the same penalty goes up by the square of the development of the target. Feb 3, 2016 · It is calculated as a ratio of your economy to the target's, raised to some power, larger than 1. " You have to be much more powerful to convince a nation to become your vassal. e, the bigger I am, the I think there are different formulas for different situations. where the given target is the country whose accrued AE you want to calculate, the base AE is province dev * 0. So certainly, I can confirm that they don't reject you because you yourself are large. Members Online TT #5 map sketch without "float" effect and original to compare (For context >35% is achievable with just economic ideas, loyal burghers and the dev-cost edict) The calculator has a bunch of inputs allowing you to work out your dev-cost reduction, and a way to compare two provinces, giving both the cost on the province and the most efficient province. I now own the rest of the horn of Africa, I have an economic development of 269, they have 28. I think that it depends on how many cores in other nations they have, because being a vassal to a empire rank nation makes it easier to reconquer the cores. The menu thing says I have -52 score from "French economic base compared to provencial. Posted by u/[Deleted Account] - 2 votes and 3 comments increase your development by conquest or by manual devving (although both are slow and expensive), or if you have provinces with >0% autonomy then you can lower it. Even nations not in your religion or culturegroup. Dec 31, 2016 · This has always confused me. So it grows very fast and non-linearly. Further, the relevant variable does not appear to be basetax. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The idea is to have a consolidated place for tools like this for EU4. Members Online EU5 will have a rule that renames the Byzantine Empire to the Eastern Roman Empire And on the topic of money, trade usually provides more money. And yes diplo rep is important. I'm struggling to choose between Embrace the Economic Theory ( +10% Production efficiency and +0. A place to share content, ask questions and/or talk about the grand strategy game… Nov 17, 2013 · To give you a better and more personal experience we use cookies and third-party tracking tools. So if you want to diplomitacly vassalize them you will need to expand. Or maybe there leviathan changed things I’m playing eu4 for the first time in quite a while and I went to do my usual eco and quantity ideas build and noticed that the economic ideas -20% dev cost bonus had been nerfed to -10%, and that quantity and economic ideas no longer give a policy for -10% dev cost. Does anyone know what data is actually being compared in this situation? Is it their GDP vs my GDP or development comparison or what? I find it amazing that tiny 1-province-minors will deny Vassalization to super-powers because, apparently their economy is too weak. The national and international economy underpin almost every function of a country, and often fuels international diplomacy. & country Y (the one being vassalized) has 46 autonomy modified dev. 351K subscribers in the eu4 community. Sep 16, 2013 · Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 Apr 18, 2017 · What exactly does this mean? I'm currently playing as Ming(w/o MoH DLC) and I'm thinking of using Mong Yang as a vassal to feed indochina to. So if i wait for 4 years, my annexed subject -3 diplo rep will go away and i can make him my vassal. so if country X (the vassaler) has 1,100 autonomy modified dev. In the grand scheme of things I wouldn't stress that much over a single point or two of base tax here and there. then country X would get -68. I'm plaing as Poland add after 7th or 8th war with Ottomans and their alliance (in this case expecially Transoxiana) I get a border with Afghanistan - 2 province country with Oct 15, 2024 · Force vassalization (military) [edit | edit source] A nation can be forcibly vassalized as part of a peace treaty (option in the Treaties menu of the negotiation screen). Applying the formula others have shared, the relative economic base you The proposer's required size to get no size penalty follows the following formula. Am I supposed to believe my 32 province empire has an inferior economy to a two province nation, even if their combined base tax is 9? r/Particl • If the Particl Marketplace captures 0. however you should check that box again a few months before going into a war where you might need this fort, because when it is mothballed it can be conquered by the Posted by u/China_Grill - 3 votes and 7 comments Just removing the 100 dev limit will probably not be enough, because your relative economic base will not be big enough, because the calculation compares your tax and production development to the square of the development of the target. I'm a France trying to vassalize Brittany; I've calculated the sum of my base tax is 165, while theirs is 17. Reducing income have nothing to do with economic power malus in this case, it compares development, not income. So, in my current game (I'm in 1455, but I'm not planning to start just to see the original dev) OPM Bologna has 12 dev. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. If you want to building rush with Russia Economics and Quantity are your two best ideas, Economics reduces building's cost by 20% and Quantity reduces Monarch Power cost by 20%, so a standard Temple at 50 Gold and 10 points becomes 40 Gold and 8 points. 27 ducats and mine is 34. The total warscore cost for force vassalization is 1 warscore per 1 development plus 5 warscore for each province (plus roughly 25% of the capital province development, plus a value for local trade power), so you can only A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. But looking at the tax base of me compared to provence, mine dwarfs theirs. . Currently the calculator can't take artillery in the front row; but I'm working on it. if you uncheck this box the fort will not be maintained (mothballed) and you will only pay half the maintenance. I already spent my favors to increase his Business, Economics, and Finance. Dec 20, 2014 · Similarly, there is a row with "Front Row" at the start. ; About Europa Universalis 4 Wiki; Mobile view Jan 6, 2016 · and it said the formula is: "Determined by 60*(base tax+production)/(target's base tax+target's production)^2 - 90" I'm not sure if this formula is still valid under current version, if not, could someone tell me the correct one? If this formula is correct, then I don't know why the game shows it "-43", because I now have 253 base tax+ 532 votes, 55 comments. Get more land to make it higher l. Your economic base is much bigger than theirs. 349K subscribers in the eu4 community. We process personal data such as browser information and IP adress for analysing our website and e-commerce performance. To get this same effect only from conquering (and keeping the autonomy at 90%), you'll need to conquer 8 times your current dev. Feb 2, 2019 · I don't quiet understand this. Dec 29, 2023 · This reform ends up always confuse me the most since it seems the reward isn't that great. EU4 Calculator - new opensource website of EU4 tools, starting with a leader pip calculator Hi all, I've been working on a website inspired by Arumba's leader pip calculator spreadsheet. I'm playing Byzantium and I wanna make someone a vassal through diplomacy but it says "Byzantium economic base compared to Albania: -33" Their total income is 8. Determined by 60*(base tax+production)/(target's base tax+target's production) 2 - 90, where base tax and production are the total province base tax and production of the country without any buildings or modifiers. I am trying to vassalize Medri Bahri as Ethiopia. Autonomy also influences the formula(I think it is autonomy modified development that is counted). I return both cores, as I don't fancy waiting 150 years for them to expire. The wiki page gives a function in terms of total basetax, which does not produce the numbers seen ingame. And what does base manpower have to do with the economics? I mean, i know that weak countries can't muster up more manpower, but i have a 50 force limit. One of the modifiers I see very often when trying to vassalize a nation is "X economic base compared to Y: -xx". In addition, the base tax of all current vassals, along with tax income modifiers, also add to the base I searched this and couldent find an answer, so if im blind im sorry. , how likely are they to crush me), and (2) the absolute size of the vassal (i. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio In eu4 economic hegemony can be reached by having huge number of loans, helping other countries become richer and taking small pie of their riches, any war in the middle of your trade empire, loss of trade ships in unfortunate sudden declarations of AI, overextensions on your part will really hamper your economy. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… Posted by u/JulesbSimpson - 4 votes and 12 comments Hi, I'm a bit of an EU4 n00b, and I have a question regarding vassalization. And at -80, all the world's development is likely not enough. Jul 9, 2021 · The economic base as others have said depends on the base development of both nations, but the to-be vassalized development's is counted quadratically. Can someone tell me what stat this specifically is based on so I can fix it asap? Thanks The equation the game uses is this 60*(your base tax+ your base production+all your vassels base tax)/(targets nation dev 2)-90 So lets say your target nations dev is 10 you need to have 150 dev not including base manpower 336K subscribers in the eu4 community. Now i'm sitting on -52 mallus because "French economic base compared to Picardian: -73" Thanks, Johan. What do… EU4 had this up until patch 1. Unlike the autonomy and goods produced from econ hegemon, the beef of the military hegemon, 5% admin efficiency and 10% WS reduction, are in the base effects and available the moment you claim it. A place to share content, ask questions and/or talk about the grand strategy game… Apr 8, 2022 · What is this economic base, why is it low despite being the country with the highest dev in the world and how can I get this debuff down? https://steamcommunity. Thus symbolizes the front row in EU4 battles, and similarly has 40 width. When you mouseover the option to Offer Vassalization, you are shown a number of modifiers. 329K subscribers in the eu4 community. It can still choose the Emperor (which is France) but this will turn the 4-way option for the AI into a 3-way one, so the numbers would change a little bit. You can't calculate pop from manpower/sailor or development. You dev up really cheap, have 20% goods produced, and have more trade efficiency. Economic base is your (base tax+production) development versus theirs, taking local autonomy into account. Long story: yes, but Burgundy cannot pick to ally "with the french". Outside of that, you can force the german minors to pay reparations when you peace them out. You could consider Plutocratic-Economic if you are playing a Republic. Nov 17, 2023 · This page was last edited on 17 November 2023, at 14:07. You can find the formula for economic base here. Nov 7, 2024 · Economics in EU4 revolves around the earning and expenditure of ducats, the game's international currency. Nov 4, 2017 · There used to be basetax instead of development in an earlier version of the game, which made diplomatic vassalization much more sensible, where you could essentially diplo annex any small nation that bordered you mid-game. Using the wiki formula, I should be getting a -56 penalty after rounding for economic base, but I'm getting a -70 penalty in-game. Again, you can align the Develop Province tab by Local Production Value. If you have -25 reasons because of the economic base, you don't have enough development compared to them. 0 unless otherwise noted. After dismantling the HRE, I diplomatically vassaled several nations just over 90 development, despite being an Islamic republic. 15 ducats a month to root out maximum corruption. 72 modifier for "Economic Base"? Oct 15, 2013 · Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 Feb 19, 2024 · ↑ The script code of the events can be found in /Europa Universalis IV/events/RandomEvents. But the particulars of the current equation "+30 to -90 from base tax. It represents the amount of income generated by local trade good producers and is, unlike in EU3, added directly to the country's monthly income. We would like to show you a description here but the site won’t allow us. a. 5 for vassalizing, and target AE modifiers is the sum of the additive target modifiers listed in the wiki, slightly tweaked because the wiki is out of date (or perhaps just wrong). 8, it was removed completely. Crypto Jun 19, 2015 · Economic base Someone explain what this is a why I have -30 for it while trying to vassalize a nation, I'm mid-late game and I'm a powerhouse and it's not like I haven't been investing in development or have enough gold to buy everyone a mansion but it doesn't change when I do? I am currently playing has France and I am close to vassalise Britanny. Now, the same nation might have only 3 base tax, but it can easily have 3 production and 2 manpower, giving an 8 total development level. This page was last edited on 17 November 2023, at 14:07. p6r6noi6 • Master of Mint • I just tested it, anything that gives +tax counts toward your "tax base" stat (seen in the economic window). Anyways, Im playing as castile at the moment and im trying to annex portugal, who only has 3 provinces left, and im getting -81 modifier for my economic base compared to his. The economic base factor calculation compares your development to the target country's development squared. see the Wiki. the province does not have the flag province_had_influenza or has had it for over 30 years. I have not seen any information about this elsewhere, so I thought I'd post it here. An ideal build if not max blobbing is Quantity, Economic, Trade (Economic and Trade can be swapped, but Quantity should be first). Members Online Super basic early game strat for Great Horde to quickly cripple Muscovy Jun 12, 2024 · This mod automatically adds or subtracts development from your provinces based on the amount of devastation or prosperity in them. ↑ 2. I have -82 total reasons to not accept vassalization. For example, an old 5 base tax OPM had a 25 negative when using decisions that require the square law. If you know for sure it might fire in a few years, sure it could be fine to wait it out to get a little bonus, but I wouldn't say you should delay conquering/annexing a country for 50 years while waiting on a single tax boost event. Content is available under Attribution-ShareAlike 3. You'd think that's quite enough base manpower to annex a 2-province Russian minor that loves me. yet the major hinderance for them accepting is the penalty of -43 caused by the malus of the same name of the discussion. ; About Europa Universalis 4 Wiki; Mobile view Jul 11, 2020 · I then put different values for own development, target development and the observed relative economic base into wolfram alpha to find values for a, b and c. if you either click on the province there is a fort symbol at the lower right side and next to it is a checkbox. EDIT: Done! Short story: yes. Feb 22, 2024 · Production is, together with taxation and trade, one of the three primary sources of income in Europa Universalis IV. And I'd like to vassalize these two. As a rule of thumb, you need to have the square of the development of the country which you want to vassalize. The formula for the reasons for accepting a vassalization offer which are called "economic base" can be found in the wiki. Chartres is supposed to be the most cost-effective province to develop, followed by Paris and Saintonge. 51 ducats. Generally those things go on a square basis, so you'll want at least the square of what you are trying to vassalize Their opinion is 193, but I am getting two negative modifiers: Ottoman's economic base compared to Dulkadir -59, and Ottoman military power compared to Dulkadir -6. The tax income per month of the province is going to be 0. 8 but the population system was hidden from view and reworked to where your base tax, base production and manpower wree calculated differently and with the development mechanic in 1. The way the ratio boils out, it's basically impossible to diplomatically vassalize anything above two provinces. Loan Capacity. I'm confused as how to deal with this. This includes temples and the +2 tax for your capital city. 129 votes, 78 comments. If you put "x" in a cell, that means there is an infantry unit in that slot, if you put "c" in a cell, there is a cavalry unit. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I am trying to vasselize Provence as France. I can't do it because -47 economic base comparison. I should update this. Their economic base was not a sufficient barrier, and diprep overcame what did exist. The wiki entry for Vassal shows the equation that calculates relative economic base, but several sources suggest this is out of date - that the calculation now uses development rather than base tax. Assuming you stayed Catholic, you can spend 50 Papal influence to get a boost to tax income. Easiest way is to conquer lots of land somewhere else or make your target lose some territory. It does this by raising the base development cost to 100000 monarch points, effectively increasing development cost to a permanent 999 per province. The real formula for the economic base can be found in this forum comment. You can also increase trust and youre diplomatic reputation to bring them closer to accepting. But the only thing that stops me is the -78 economic base comparason. com Since this modifier usually seems ridiculously negative (an OPM won't accept the proposal of a country owning half of Europe?), I made this chart to show how much economic base you need for a certain opinion modifier, depending on their own econimc base. Crypto As France, I had -991 reasons to be able to diplo-vassalise Picardy due to owning one of their cores. But you are not big enough for them to consider you a good overlord. Going from 50% average local autonomy to 25% more than doubles that value. Business, Economics, and Finance. 25% of the global retail e-commerce market pie then the money flow towards Particl will exceed the total institutional and retail money that went after crypto-currencies in 2021 so far. xmtjvlrpcrzkrwrcpkpjpkqelljgtdtloxzxfxyfhncafgddet