D3d11 hook android md at master · Sh0ckFR/Universal-ImGui-D3D11-Hook The main file of the project is DllMain. !! [Source] Universal d3d hook: ChaosLeader: D3D Tutorials and Source: 73: 10th May 2018 03:51 AM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 03:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 05:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January 2013 A Universal DirectX11 hook that supports resizing of the game window by hooking the ResizeBuffers. Encore: D3D Tutorials and Source: 8: 20th October 2017 06:08 AM [Coding] INTERNAL D3D11 EndScene/Present Hook drawing? (C#) bestplay: C#: 5: 13th July 2017 01:30 PM [Help] D3D11 Drawing Problem: iAmPasword: Direct3D: 0: 27th May 2017 Jan 21, 2014 · This D3D11 Hook project will hook the DirectX11 Present Function and allow you to draw lines and boxes very easily. credits: blaquee GH D3D11 Hook \n. This includes ImGui for making in-game mod menus. To properly synchronize access to the shared texture across devices, use queries. You signed out in another tab or window. Usage: Edit main. DirectX and Win32 API method injection and detouring on Windows platform - sharowyeh/game_overlay [Source] Universal d3d hook: ChaosLeader: D3D Tutorials and Source: 73: 10th May 2018 04:51 AM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 04:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 06:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January 2013 Sample DirectX hook. The code is heavily commented and doesn't rely on any external libraries. (Inspired by Kiero) - fredanton/universal-graphics-hook 如果未執行這項步驟,Android Studio 的 SDK 管理員可能會繼續將 Intel HAXM 列為「已安裝」。 安裝程式套件位於<您的 Android SDK 資料夾>\extras\intel。根據預設,Android SDK 會安裝在「C:\Users\<您的 Windows 使用者 ID>\AppData\Local\Android\Sdk」中。請參閱下方螢幕截圖中的範例。 May 8, 2016 · [Source] Universal d3d hook: ChaosLeader: D3D Tutorials and Source: 73: 10th May 2018 03:51 AM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 03:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 05:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January 2013 Sep 27, 2012 · Hi everyone, I have a problem with my d3d10/d3d11 hook. Resources Saved searches Use saved searches to filter your results more quickly Jun 26, 2017 · I'd just like to point out that the same GitHub you just linked provides code to render basic things in D3D11 hooks. 0 及以上,系统阻止应用动态链接非公开 NDK库。制作fake dlopn、dlsym函数的源码,来自开源库dlfcn_compat. It creates a window, initializes D3D11, and enters the main message loop. [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 03:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 05:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January 2013 01:03 AM: d3d11 hook (SwapChain::Present) mumble overlay: ond9: Direct3D: 4: 31st May 2011 08: Feb 27, 2019 · SetWindowsHookEx-Injector SetWindowsHookEx Injector with d3d11 hook example hookloader. I guess there must be some mistakes I did. You can draw inside hkPresent() before returning and whatever you draw will show up on the screen. Join Date: Nov 2018. its a easy and simple D3D 11 hook made by Ramsey#7335 - Big-Ramsey/D3D11-Hook-by-Ramsey Jun 21, 2016 · Connect and share knowledge within a single location that is structured and easy to search. On Windows, it defaults to D3D11 where it's available, or D3D9 otherwise. Then proceed to the main work. The Render function is called every frame to render the scene. Reinstalled the game . Jan 13, 2020 · Universal-Dear-ImGui-Hook SirMestreRDR2Base Universal-ImGui-D3D11-Hook SirMestre BlackCat 1. env is the Java environment. 2 SirMestre BlackCat External Menu v0. Jun 16, 2021 · SetPixelShader Hook; Supports x86 and x64 Built With ImGui v1. If I hook SwapChain::Present, I guess it should be called in both d3d10 and d3d11, but my hook only gets called if the program uses d3d11. In 2020 we Nov 24, 2023 · 本帖最后由 Admin丶 于 2023-12-1 12:15 编辑 本程序纯个人爱好制作,请不要贩卖该程序。 编程语言:C++ 相关依赖库库: A Universal DirectX11 hook that supports resizing of the game window by hooking the ResizeBuffers. It clears the render Universal Directx11 D3D11 Hook Project for all directx11 - 10 applications with ImGui and InputHook included, fullscreen supported. [Source] Universal d3d hook: ChaosLeader: D3D Tutorials and Source: 73: 10th May 2018 04:51 AM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 04:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 06:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January 2013 May 31, 2011 · I'm not bored enough to check all the source but there is no dx11 hook here. MIT license Activity. Nov 28, 2023 · 请问作者是否可以增加 生成野人的功能。并且可以配置快捷键。我在控制台可以生成野人,但是我非常需要快捷键去方便生成 Dec 1, 2023 · 将Loader. ' Jan 8, 2013 · Since you don't have direct DirectX Access from C# this may be tricky. A universal D3D11 dynamic link library project where you can use it to render or create cheats easily for a game (I assume a head start for a SDK). \nThe code is heavily commented and doesn't rely on any external libraries. May 3, 2023 · [Source] Universal D3D11 hook: evolution536: D3D Tutorials and Source: 284: 7th June 2019 05:55 PM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 04:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 06:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January Jul 18, 2013 · [Source] Universal D3D11 hook: evolution536: D3D Tutorials and Source: 284: 7th June 2019 05:55 PM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 04:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 06:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January Aug 19, 2019 · D3D11 Hook w/ Nuklear Implementation, renderer & Input Handling I have been messing around with the Nuklear GUI framework today, and i thought some people might have joy from it other than me. Apr 15, 2018 · I was trying to directly memcopy it to my trampleline64 function. It is setup 100% ready to inject into any Direct3D11 x64 game and will perform a test render of one line and one box on the screen. cpp, which contains the implementation of the DirectX 11 hook. Readme License. Using API monitor I captured some information on D3D11 calls at the end of each frame: Does anyone have any idea how can I get the resulting frame? Jan 21, 2014 · This D3D11 Hook project will hook the DirectX11 Present Function and allow you to draw lines and boxes very easily. Contribute to KeyC0de/HackingCOD4 development by creating an account on GitHub. This is a massive pet peeve of mine so I needed to find a solution. dll into the game dir. I read about Dear ImGui and Kiero, which seems to be useful libraries for my goal, but I don't want to start into it blindly and perhaps get frustrated due to missing knowledge. - xo1337/D3D11Hook D3D11Hook 使用ImGui进行绘制 支持x64/x86. My solution is to use the detour. 2018. dll解压到同一个目录,右键管理员方式运行Loader. You switched accounts on another tab or window. - Sh0ckFR/Universal-ImGui-D3D11-Hook Jul 30, 2020 · The good news is that the main PixieBot hook thread is looking tidier. cpp, recompile, drop your cryptsp. com/watch?v=eeXAuZRNRME, credits go to him for making such an easy to follow process. Aug 3, 2015 · Barebones D3D11 hook. The classes above are well commented. \nx86/x64 Compatible \n \n. cpp. h and select the desired hooks A DirectX hook that works with DirectX11 and DirectX12 in 32-bit and 64-bit modes. Just make Aug 26, 2022 · Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand Universal Directx11 D3D11 Hook Project for all directx11 - 10 applications with ImGui and InputHook included, fullscreen supported. I am pretty Building ANGLE for Android. [Source] Universal D3D11 hook: evolution536: D3D Tutorials and Source: 284: 7th June 2019 05:55 PM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 04:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 06:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January Universal Directx11 D3D11 Hook Project for all directx11 - 10 applications with ImGui and InputHook included, fullscreen supported. Contribute to Zllf/ImGui-D3D11Hook development by creating an account on GitHub. For now I just copy and pasted just to make sure everything is working the way I want it to be. May 18, 2020 · Hello, I spend the last few days trying to figure out how to use the polyhook2-library for hooking the present function. Contribute to LazizEx/DirectXHookTemplate development by creating an account on GitHub. 0 from this video tutorial , https://www. The GH_D3D11_Hook project provides the following features: DirectX Hooking: This project uses a technique known as "hooking" to intercept the DirectX 11 API calls, allowing you to manipulate the rendering process. It An universal Dear ImGui Hook for Directx12 D3D12 (D3D11, D3D10 and maybe Vulkan will be added later) Resources. - Sh0ckFR/Universal-ImGui-D3D11-Hook. D3D12PresentHook: d3d12-present-hook. Click on 'Edit' and select the Include folder It says dll version: -1 and d3d11 hook: failed in the plugin info. I believe what is occurring is that the game updates the camera matrix after the game is done rendering but before the game presents the frame. It creates a D3D11 device and a swap chain, sets up a render target, and initializes the necessary resources for text rendering. Contribute to Liverus/SCPSL-Internal development by creating an account on GitHub. h and select the desired hooks Universal Directx11 D3D11 Hook Project for all directx11 - 10 applications with ImGui and InputHook included, fullscreen supported. x86/x64 Compatible This is about the simplest example I could create for hooking DirectX 11. info is the information for initialized. Error Saved searches Use saved searches to filter your results more quickly Dec 5, 2021 · Thank you for your help, I will take a look at your resources one more time (I already read it), I use the kiero library in my code, I maybe do something wrong with my WndProc method, I know that the game control my mouse and I need to use a WndProc hook method to take the control on my side Jul 2, 2021 · D3D11 Present hook - Warface Hacks and Cheats Forum Dec 19, 2021 · Since DirectX 11 isn't my strong suit, I assumed it could be my hook or shader. so to hook and extract needed native functions of ART. D3D11-Hook The purpose of this project is to create an application that gives both developers and players the chance to inspect how the rendering of D3D11 applications works, what resources are used, and how the api is utelized. 0 How to develop mod menus for GTA V (Guide) C# SirMestre External Source Code SirMestre BlackCat External Menu v0. Star 0. Sep 30, 2020 · Universal D3D Hook (D3D11) 30th September 2020, 01:56 AM #1: Comey. C++ 23 6 PEye A plugin framework on android,Run any third-party apk without installation, modification or repackage android plugin hook virtualization pluginframework droid-plugin Updated Jun 6, 2024 Jan 16, 2024 · 森林之子(d3d11_hook)作弊器 ,3dmgame论坛 Contribute to gmh5225/D3D11-Discord-Overlay-Hook development by creating an account on GitHub. Stars. RenderDoc is an MIT-licenced graphics API debugger that supports a variety of operating systems and APIs, such as Vulkan, OpenGL ES, OpenGL, D3D11 & D3D12. 4 stars. Basically, the info provides the inline hooker and unhooker together with a symbol resolver of libart. Welcome to RenderDoc - a graphics debugger currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch TM. The only flag you need is D3D11_RESOURCE_MISC_SHARED. Choosing a Backend. Worked on this over the last week or 2 and managed to put it together using different online resources. It gets a Access Violation because its reading at a invalid pointer. The disassembly code looks well during the whole hook process. Oct 15, 2021 · Don’t use keyed mutexes. Contribute to goseungduk/DH64_d3d11_Hook development by creating an account on GitHub. For Steam Games: Bring up the Steam client software. The workflow should look like following. Input -dx11 in the launch option text box on the General tab. Инструкция по использованию хука Feb 23, 2015 · RasterTek has some nice tutorials on drawing stuff with D3D11. 44 How to develop mod menus for GTA V (Guide v2) SirMestre Injector v0. Dec 24, 2023 · 森林之子(d3d11_hook)作弊器 ,3dmgame论坛 Feb 24, 2015 · Connect and share knowledge within a single location that is structured and easy to search. Basically this library lets you render your own things inside the game window, as an integrated part of the game rather than as an external overlay. Mar 25, 2023 · Input -d3d11 in the text box for the command line argument. Fullscreen supported. BareBones D3D11 Hook Thread on GH \n. . D3D9, D3D10, D3D11. Basically, everything you set during the initialization phase (render targets, depth stencil buffers, etc) should be restored once you finish drawing. 1 watching. Contribute to DrNseven/D3D11-Wallhack development by creating an account on GitHub. Thread starter ManyCookies; Start date Aug 19, 2019; Replies 5 Views 3K Tags direct3d11 Universal Directx11 D3D11 Hook Project for all directx11 - 10 applications with ImGui and InputHook included, fullscreen supported. Watchers. 1 Saved searches Use saved searches to filter your results more quickly Demonstrates hooking of IDXGISwapChain::Present and IDXGISwapChain1::Present1 methods - alexbibov/dxgi_present_hook Hi, I would like to modify a game using dx11 hook. MS Detours library is already include in the project folder, but if you don't have DirectX SDK you can download it here. The sources are still available on Github, but the binaries are not. The Hook is not working on DayZ eventhough it is replacing the present (works on all other d3d11 applications like arma3) 2. To start, go to the kiero. Resolution change supported. - Sh0ckFR/Universal-ImGui-D3D11-Hook Download and install DirectX SDK; Open the solution on Visual Studio and open the project Properties; Go to VC++ Directories -> Include Directories. For a list of official Android TV and Google TV devices please visit the Android TV Guide - www 我自己写的一个很简单的 D3D11 程序:可能是程序不够严谨,在启动Hook的时候程序画面异常,无法正常显示原有的内容; OBS Studio:会在程序部分控件上看到FPS的文字,也算作是正常显示; Unity及Unity引擎制作的游戏:正常显示 Dec 19, 2018 · This is a D3D11 Present x64 trampoline hook project I was just working with. This is about the simplest example I could create for hooking DirectX 11. dll = dll hookloader/main. \n Saved searches Use saved searches to filter your results more quickly Sep 13, 2015 · If it fails to open d3dcompiler, it won't insert renderdoc's d3d11 hooks and the d3d11 device will go straight to the real implementation without renderdoc's interception. Some parts were pretty hard to understand (for a non 1337 like me atleast) so I thought my source might help some people out that have problems using the library. Code Sep 25, 2020 · Thanks for sharing your method, I still had the same issue (method returned same address as offset but its more universal so thanks), but I found out that the crash I was facing is because my hook function copies the overwritten bytes to another area in memory, and because it copies a jump instruction, the bytes after E9 are no longer the offset to the same address as it is now in another area D3D11PresentHook: d3d11-present-hook. DirectX SDK (For D3D9/D3D10/D3D11 hook) Vulkan SDK (For Vulkan hook) MinHook (For kiero::bind function) Example. h and select the desired hooks. It mainly prefetch needed symbols and hook some functions. The values inserted into CreateFontWrapper are: pDevice = 0x003586cc L"Tahoma" NULL (because it is a pointer which needs to be filled) pFW1Factory->Release() returns 0 CreateFontWrapper returns E_FAIL And pFontWrapper->DrawString() crashes. Mar 4, 2019 · [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 03:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 05:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January 2013 01:03 AM: d3d11 hook (SwapChain::Present) mumble overlay: ond9: Direct3D: 4: 31st May 2011 08: Nov 28, 2017 · [Source] Universal D3D11 hook: evolution536: D3D Tutorials and Source: 284: 7th June 2019 04:55 PM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 03:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 05:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January Aug 31, 2024 · Connect and share knowledge within a single location that is structured and easy to search. Specifically, you need a query of type D3D11_QUERY_EVENT. See the Android specific documentation. d3d11 hook x86/x64. 1 SigConvert Tool v1. see . Related Resources Get Direct3d9 and Direct3d11 Devices - Dummy Device Method; How to Hook DirectX 9 - Direct3D Hooking Tutorials; D3D11 Present-Hook using polyhook2; D3D11 Barebones hook PoC; D3D11 X64 Present Hook Aug 15, 2013 · Who to hook D3D or OGL in Android Emulator to make wallhack or charms, i tried to HOOK D3D11, D3D9 in "Tencent Gaming Buddy" (PUBG Mobile) And OGL in LDPlayer but not working !!, who to make wallhack for these kind of thigs. My problem is now i can't get the Device via the SwapChain. - Universal-ImGui-D3D11-Hook/Menu. As long as you have a recent version of the Windows SDK then this code should run. FW1CreateFactory returns S_OK, so pFW1Factory has an appropiate value. From my limited understanding of the concept: DirectX Hooks consist of attaching to a DirectX Context and manipulating it, this may/may not require messing with another program's memory, something that's best suited to C/C++ Apr 14, 2024 · Installed Big Boss 1911 mod . Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games. In other render APIs like OpenGL the swapbuffers function is usually hooked and in Direct3D 9 EndScene is hooked. 11 [bugbountywriteup] Android Hook — ASIS CTF Final 2018 — Gunshops Question Walkthrough; 2018. D3D11 Worldtoscreen Finder, dx11 w2s, d3d11 w2s, esp, world to screen Initialize LSPlant for the proceeding hook. Readme Activity. This project is ready to compile (x64 or x86). tv Hook / D3D Present & ResizeBuffers Hook: FoxiTV: Anti-Cheat Bypass: 4: 19th August 2021 01:11 PM [Coding] present engine hook: Little: Operation 7: 6: 27th January 2012 11:54 AM [Help] Present Hook failed: JD96: Battlefield 3: 22: 3rd January 2012 06:12 PM: d3d11 hook (SwapChain::Present) mumble overlay: ond9: Direct3D: 4 Internal SCP:SL cheat using IL2CPP API helpers. Dec 26, 2020 · Hi, I'm trying to show some simple overly inside a game (just show some text inside a box) I'm not familiar with DirectX stuff, first I tried to use Universal ImGui D3D11 Hook inside my dll, but look like its dont support my game (its say Failed to create device and swapchain. OpenNativeLibrary中是注入&Hook相关代码。其中JNI 包括了安卓8及以下注入方案、Hook OpenNativeLibrary的源码,编译时使用NDK交叉编译即可。 Jan 21, 2014 · In the world of game hacking, hooking is widely used to make wall hacks and ESPs by placing a hook in the function of the render API , in our case it would be a d3d11 present hook, specifically x64 present hook. 'bool* p_open' creates a widget on the upper-right to close the window (which sets your bool to false). Posts: 88 Reputation: 1329 Rep Power: 142. It is just a basic d3d11 hook using minhook as seen a milion times with a d3d11 renderer and nuklear for gui. Got this error message , when i deploy the screen is balck but i see the text a nd can quit to title menu. It is designed for quick and easy single frame capture and detailed introspection of any application. h, d3d11-present-hook. But it just doesn't work. Uses Kiero and MinHook for hooks. h, d3d12-present-hook. The main file of the project is DllMain. Right-click whatever game the “D3D11-compatible GPU” occurs for and select Properties. Here's a brief overview of some key parts of the code: hkPresent: This is the hooked version of the Present function, which is a DirectX function that updates the screen with the rendered frame. x Coding and Tutorials: 2: 10th January 2010 Simple Kiero Hook (D3D11), I used a source from the original creator and added things on top of it. Barebones D3D11 hook. game-hacking d3d11 direct3d hooking directx-11 directx11 d3d11hook. dll to inject d3d11 hook, cryptsp proxy dll. When I hook Draw() or ExecuteCommandList(), I have access to D3D11Device and D3D11DeviceContext only. [Source] Universal d3d hook: ChaosLeader: D3D Tutorials and Source: 73: 10th May 2018 04:51 AM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 04:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 06:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January 2013 A cpp project developed for hooking various graphic libraries such as: d3d9, d3d10, d3d11, d3d12, gdi, gdi+, opengl and vulkan. Senior Member. Jul 19, 2022 · [Release] Medal. Recognitions Oct 22, 2024 · [Help] [Help] Deceit - D3D11 Hook: aj9251: D3D Tutorials and Source: 4: 19th July 2019 09:10 PM [Help] Making D3D11 hook for Crysis II: evolution536: Direct3D: 62: 20th January 2015 04:35 PM [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 06:46 PM [Help] Flickering in-game D3D11 hook: evolution536: Direct3D: 3: 20th January This project use MS Detours library for hooking and obviously D3D11 SDK. Don’t use NT handles. Updated Sep 14, 2024; C++; marcoigorr / Bo3-igorr. Apr 2, 2013 · ive been learning how to hook DirectX 11 using detours 3. cpp for details. Windows SDK (For D3D9/D3D10/D3D11/OpenGL hook) DirectX SDK (For D3D9/D3D10/D3D11 hook) Vulkan SDK (For Vulkan hook) MinHook (For kiero::bind function) To start, go to the kiero. h to complete the hook. Big thanks goes to kiero for making the setup process more simple. Once you have tested it working, you can dlfcn_compat-master 是绕开Android 7. . Learn more about Teams Get early access and see previews of new features. Create a shared texture on one device, open in another one. Select Library along the top of Steam’s window. Reload to refresh your session. hijacks cryptsp. With hardware acceleration (ANGLE D3D11 or Desktop Native OpenGL): Without hardware acceleration (SwiftShader): Apr 13, 2012 · After hacking around with the Source Engine, and reversing random parts of it, I’ve decided to move on to more general D3D11 hooking, which probably will be the next most commonly used DirectX API, like DirectX 9 was. So the problem is why there isn't any d3dcompiler dll found on that machine. I have a bit experience in OpenGL and C++ and some experience in other languages, but I never worked with DirectX. I've gone through a dozen of tutorials but either the ImGui menu doesn't open or the game crashes. I tried with "Tahoma", "Valdana" and "Arial", with same result. So, I hope that even if they do not solve your task directly, they may give you some ideas at least. This document serves as reference guide, introductory document and explanation of which features are available in RenderDoc and how to best use them. return false when window is collapsed (so you can early out in your code) but you always need to call End() regardless. Universal-ImGui-D3D11-Hook but with ResizeBuffers Hooked and the ability added to resize your window without crashes occurring. 09 [pediy] [原创]Android Hook 系列教程(二) 自己写APK实现Hook Java层函数; 2018. youtube. Now I have 2 Problems: 1. - morelli690/_overlay_injection_Universal-ImGui-D3D11-Hook Apr 1, 2018 · Source Code D3D11 Hook w/ Nuklear Implementation, renderer & Input Handling. - Universal-ImGui-D3D11-Hook/README. d3d12 hook with imgui, directx12 hook, dx12 hook, d3d12 api hook - DrNseven/D3D12-Hook-ImGui Dec 11, 2016 · Alright, so recently I went internal and wanted to draw with a Hook, actually a present hook. Find and fix vulnerabilities Codespaces. Nov 24, 2023 · 本帖最后由 Admin丶 于 2023-12-1 12:15 编辑 本程序纯个人爱好制作,请不要贩卖该程序。 编程语言:C++ 相关依赖库库: A Universal DirectX11 hook that supports resizing of the game window by hooking the ResizeBuffers. exe进游戏即可(也支持游戏内注入) Apr 22, 2018 · [Help] ImGui D3D11 Text not drawing: SMBB: Direct3D: 0: 13th November 2017 08:29 PM [Source] D3D11 Text drawing. Application Development with ANGLE. So basically, hooking this function lets you know when a device is created so you know when to initialize your hooks. - morelli690/_overlay_injection_Universal-ImGui-D3D11-Hook HRESULT hr = D3D11CreateDeviceAndSwapChain( nullptr, D3D_DRIVER_TYPE_REFERENCE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &sd, &pSwapchain, &pDevice, &featLevel [Help] D3D11 Hook Help: the1domo: Direct3D: 6: 23rd January 2014 06:46 PM [Question] Hook making with directPython: Pyroxer: ISS Coding: 4: 23rd December 2012 05:26 PM: d3d11 hook (SwapChain::Present) mumble overlay: ond9: Direct3D: 4: 31st May 2011 09:06 PM [Request] Making a new hook Wietje: 2. There are much better ways to go undetected since a lot of these interfaces they hook aren't 'needed. Apr 22, 2023 · D3D11 Hook Issue Hi, I'm currently trying to update an existing hooklib source "sothook" and change its hooking method. d3d11 hook x86/x64 C++ 383 155 D3D11-Worldtoscreen-Finder D3D11-Worldtoscreen-Finder Public. I successfully created a Hook and everything. Resources. Page 4 - The BeaEngine website is no longer online. ANGLE can use a variety of backing renderers based on platform. 83 - Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies Saved searches Use saved searches to filter your results more quickly Study for DiscordHookOverlay d3d11 hooking. Universal hook for DX11 based games written in C++ - Releases · Rebzzel/Universal-D3D11-Hook Barebones D3D11 hook. A simple D3D11 Hook for x64 and x86 games. - Sh0ckFR/Universal-ImGui-D3D11-Hook Universal Directx11 D3D11 Hook Project for all directx11 - 10 applications with ImGui and InputHook included, fullscreen supported. This sections describes how to use ANGLE to build an OpenGL ES application. \nAs long as you have a recent version of the Windows SDK then this code should run. The InitD3D function is responsible for initializing D3D11. h at master · Sh0ckFR/Universal-ImGui-D3D11-Hook Apr 4, 2020 · like my last thread i tried to create a Hook for D3DKMTPresent. cpp at master · Sh0ckFR/Universal-ImGui-D3D11-Hook About. it even works or should from what I can see. static EndScene oEndScene = NULL; The GH_D3D11_Hook project provides the following features: DirectX Hooking: This project uses a technique known as "hooking" to intercept the DirectX 11 API calls, allowing you to manipulate the rendering process. Universal Directx11 D3D11 Hook Project for all directx11 - 10 applications with ImGui and InputHook included, fullscreen supported. Instant dev environments Universal Directx11 Hook Project for all directx11 - directx10 applications with ImGui and InputHook included. exe = injector test. You signed in with another tab or window. cpp edit: HWND hw. 09 [pediy] [原创]Android Hook 系列教程(一) Xposed Hook 原理分析 Apr 11, 2018 · I seem to be loosing considerable precision toward the lower end of the color spectrum only when using hardware accelerated rendering on my Android emulator. after launch of game) Universal Directx11 D3D11 Hook Project for all directx11 - 10 applications with ImGui and InputHook included, fullscreen supported. Therefore I uploaded the binaries I us IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // push window to the stack and start appending to it. Anyways, you create a device using the hooked device pointer and place your rendering code inside of the present chain you are hooked into. Jul 18, 2019 · This isn't the only way to create a D3D11 device nor is hooking it to acquire the D3D11 device interface but is a very common and efficient way to get the job done. exe和SOTF. Although I have experience with DirectX 9 hooking and rendering, DirectX 11 turned out to be completely different. Contribute to killvxk/D3D11-Wallhack-1 development by creating an account on GitHub. yoayssnt gecda kjto dveev conxzx zutd gxid tbhmror imr hhqitxm